A BUNCHA HIGH ROLLERS HAVE LEFT THE VAULT!
837: R1 to Brood
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Game » consists of 9 releases. Released Dec 21, 1994
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
"Hand to hand. It is the basis of all combat." -Gray Fox
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Mammals that have pouches and like to hop.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
Sometimes things are lost during a game's localization. These can include major gameplay elements, significant parts of the plot and the depictions of certain characters.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Two or more characters are featured on the game's box art.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Games that have had an Original Soundtrack album released.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The Suplex is a well-known wrestling maneuver where the attacker grabs hold of their opponent, lifts them off the ground, then uses both of their bodies to drive the opponent into the mat.
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