Strong Bad's Cool Game for Attractive People: Homestar Ruiner
What finally convinced me to buy the rest of the episodes were a couple of deals that together got me them for a mere $13, an offer I really couldn't refuse. The first episode isn't as clever as the fourth that I already played, but I enjoyed it for the couple hours it lasted. It's a bit strange to keep the differences between the two episodes in context, because this is the one that introduces the play style and all the environments, while the fourth puts a twist on the whole thing, dressing everything up like a homemade action movie. Homestar Ruiner follows what appears to be the standard formula for Telltale's adventures; a couple introductory puzzles, the main conflict which has three major parts to it, and then a couple more puzzles in the story's climax. After playing 14 of these it does seem kind of rote, but at the very least the solutions themselves haven't gotten repetitive. It's not as intuitive as some of their other work, with little stumbles like having to check your email again despite getting no indication of it, but it never falls on its face. A pretty funny, enjoyable bit of adventure gaming.