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Game » consists of 3 releases. Released Dec 28, 2008
Konami and Hudson's Japanese re-releases for around 1980 yen.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Hand-drawn or computer-generated animation.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Some games portray cutscenes as portraits of characters talking to each other.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
These are games that dump you directly to the title screen after you get Game Over screen.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The ability for players to customize the look of indoor locations with various furnishings.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Sometimes one playable character just isn't enough.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Puppets are a type of doll that people use to play with and pretend that they are real. In some video games a puppet may become real and even join the hero on his or her quest. Or they could be used in battle as a weapon or attack.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Games that have seasons have their environment change depending on the time of the year.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Stars of Destiny are recruitable characters in the Suikoden franchise. They serve various functions from combat to shopkeeping to pivotal story events and are based on the 108 Stars of Destiny concept seen in the Chinese novel Water Margin.
Games that are controlled partially or entirely with a touch screen.
Games that allow you to touch the screen to start them instead of pressing the Start button.
Tricksters are mischeivous and inventive, they usually are mechanical and like to create gadgets like robots or living dolls; some Tricksters create thier own games and get people to play it. Some Tricksters are even the robots that a Trickster made.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A trope commonly seen in RPGs, where a character in the player's party disbands without warning during a story event. This often means that the character takes their currently equipped items with them.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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