Summoning

Summoning is a concept that appears in 218 games
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Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.

A strategic aid in many RPGs. a monster or demon is summoned to deal a large amount of damage or debuffs to the opponent, or to bless companions with buffs.

Appearances:


Titan Quest - 2006 - PC:
The Core Dweller from Titan Quest
The Core Dweller from Titan Quest

Unlike many other action RPGs, Titan Quest's approach to summoning is focused more on quality over quantity. Most spell casting classes have access to one or two powerful summoned creatures who, after being summoned, remain by the player's side until they die. With very few exceptions, there are no time limits to how long a summoned creature my remain in play ao long as they have health. These creatures range from wolves, who fight primary via melee attacks, to undead litches, who cast life leaching spells and have powerful auras, to nearly untouchable will-o-wisps. The cheif downsides to summoning though are that you can typically only summon one copy of each creature at a time and they usually require a very hefty investment of skill points to maximize their effectiveness.

General Information Edit
Concept Name: Summoning
Appears in: 218 games
First appearance:
Aliases Conjuring, Conjure, Invoking, Invoke
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