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    Sunset Overdrive

    Game » consists of 12 releases. Released Oct 28, 2014

    The latest energy drink, OverCharge Delirium XT, has turned Sunset City into an energy drink-fueled mutant apocalypse and it is up to you to survive in Insomniac Games' Xbox One exclusive.

    Leaked gameplay footage

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    Blu3V3nom07

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    AllGamesBeta: Sunset Overdrive Gameplay Footage

    vgleaks: Sunset Overdrive Gameplay Footage

    The footage kind of reminds me of Dead Rising, and I'm enjoying the in-game meta jokes a bit. I'm thinking this is one of those games I'll try and get right around Black Friday. Far Cry, ACU, Halo MCC, and GTA V are probably my next games I'm going to get. I would get this game sooner if I could, but oh well. Splatoon and Jet Set Radio come to mind too. Anyway, who else is planning to get this?

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    Corevi

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    #2  Edited By Corevi

    It still looks too slow. Everything should be much faster. There's no sense of speed.

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    Warfare

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    Ratchet and Clank in disguise.

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    GunstarRed

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    Grind Rails and jumping over sets of three mines... Oh yeah, this game was made by the people that made Ratchet.

    Really lovely looking game, sad I don't own an Xbox One now :(

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    SomeJerk

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    I hope it only looks like it's suffering bad from black crush. NG+ cel shaded JetSet style mode please..

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    EuanDewar

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    Damn, the list of games I'm interested in checking out just keeps getting bigger and bigger.

    This footage actually really reminded me of like a missing link between Crackdown and Infamous. Could be super fun.

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    deactivated-5fc86d541ecee

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    That looks like a lot of fun. It also looks hella Insomniac, which is definitely a good thing after Fuse(remember Fuse? Man that game was a bummer).

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    bigjeffrey

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    Already got me preorder/download in, went for $80 digital version cause why the hell not looks real fun and dumb.

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    sasnake

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    #9  Edited By sasnake

    That looks like a lot of fun. It also looks hella Insomniac, which is definitely a good thing after Fuse(remember Fuse? Man that game was a bummer).

    Not gonna lie, played through Fuse with 3 other friends start to finish and we all thoroughly enjoyed it. My problem with this game however, is that it seems the type of game that would get boring after an hour.

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    TheManWithNoPlan

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    I hope it comes to Pc at some point like Dead rising 3. (Not holding my breath though)

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    deactivated-601df795ee52f

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    How big is the file size for the digital version? I'm probably going to end up with the bundle and I'm just wondering how many days I'll have to spend downloading with my crappy connection.

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    bigjeffrey

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    How big is the file size for the digital version? I'm probably going to end up with the bundle and I'm just wondering how many days I'll have to spend downloading with my crappy connection.

    23 gb

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    deactivated-601df795ee52f

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    I hope it comes to Pc at some point like Dead rising 3. (Not holding my breath though)

    Insomniac has implied that it's possible. They have full ownership of the IP, so I'm sure it's just a matter of waiting for their deal with Microsoft to expire.

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    TheManWithNoPlan

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    @themanwithnoplan said:

    I hope it comes to Pc at some point like Dead rising 3. (Not holding my breath though)

    Insomniac has implied that it's possible. They have full ownership of the IP, so I'm sure it's just a matter of waiting for their deal with Microsoft to expire.

    Oh, wow. Didn't know that. There's hope after all.

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    deactivated-601df795ee52f

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    @turtlebird95 said:

    How big is the file size for the digital version? I'm probably going to end up with the bundle and I'm just wondering how many days I'll have to spend downloading with my crappy connection.

    23 gb

    Thanks! That's going to take a long time, game better be damn good!

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    hatking

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    #16  Edited By hatking

    The world looked lifeless as shit. Which I guess is appropriate for a post-apocalyptic thing, but it seemed kind of boring until the mission started. Also, I hate when games poke fun at a flaw in their own story telling or mechanics without addressing the flaw. "Man, this thing sure is bad, huh? Well, we're not going to fix it, we just wanted you to know we know that we're lazy."

    I hope this is just a bad impression and that this thing ends up surprising me. There are aspects of this that I think could be really cool.

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    xyzygy

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    #17  Edited By xyzygy

    HAHAHA at the magically disappearing thing. It's so true.

    @corevi said:

    It still looks too slow. Everything should be much faster. There's no sense of speed.

    I kind of understand this, but I think it'd be a little frustrating if you're trying to aim, shoot, grind, AND make sense of where you're going if you were going fast on rails. And who knows, maybe there are speed improvements throughout the game. There are tons of little perks that enhance your character's basic movements.

    From what I understand, running speed is meant to be a little slow because that's not how you're supposed to traverse the city. It's full of acrobatic set pieces for a reason, it's what a large chunk of the game seems to be based on.

    I don't even really think speed is supposed to be an element to this game, it seems to be focused more towards verticality and non-linearity.

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    Corevi

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    @xyzygy said:

    @corevi said:

    It still looks too slow. Everything should be much faster. There's no sense of speed.

    I kind of understand this, but I think it'd be a little frustrating if you're trying to aim, shoot, grind, AND make sense of where you're going if you were going fast on rails. And who knows, maybe there are speed improvements throughout the game. There are tons of little perks that enhance your character's basic movements.

    Infamous did it correctly where you go super fast on rails and you slow down when you aim

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    xyzygy

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    #19  Edited By xyzygy

    @corevi said:
    @xyzygy said:

    @corevi said:

    It still looks too slow. Everything should be much faster. There's no sense of speed.

    I kind of understand this, but I think it'd be a little frustrating if you're trying to aim, shoot, grind, AND make sense of where you're going if you were going fast on rails. And who knows, maybe there are speed improvements throughout the game. There are tons of little perks that enhance your character's basic movements.

    Infamous did it correctly where you go super fast on rails and you slow down when you aim

    Infamous also didn't have a style meter that increased the more things you chain together. Staying on the rails or bouncing or whatever actually plays a part in the mechanics. Going too fast would just make it frustrating to maintain that meter. Messing with your speed while aiming would make it even more frustrating.

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    ArtisanBreads

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    #20  Edited By ArtisanBreads

    I personally think this game looks outstanding. Looks like it has the right Crackdown aspects I'm looking for.

    I love the art style and I find the humor pretty solid from that video. I wasn't sure before.

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    Lnin0

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    The SDF is strong in this one.

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    deactivated-63b0572095437

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    This game manages to have a nice style while being dull to look at. I'm interested, but skeptical. Hopefully it's good.

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    chaser324

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    #24 chaser324  Moderator

    I like the a lot of the styling and it might be fun to play, but I don't think this game comes across very well in these videos. There's a certain empty blandness to it all that's a bit off-putting.

    To be fair though, I imagine if you went back and looked at some videos of Crackdown it might look similarly bland, and that game was a ton of fun to actually play.

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    AndyMc1888

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    Im still undecided on this - this video seemed to have answered my main worrys which was falling / missing rails and just killing any momentum as it seems SUPER generous on air movement and locking you into stuff which is good.

    But it looks really slow and lifeless at points which is the complete opposite of what I was expecting.

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