837: R1 to Brood
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Game » consists of 6 releases. Released 1990
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
When the artwork on the game's box in no way correlates to the game's actual look and feel.
A being that possess the ability to break up into smaller, identical beings, often after taking a certain amount of damage.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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