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This mode uses the D-pad for movement. Holding Y will cause the character to dash. The player can also perform a charge dash by holding Y, then pressing a direction on the D-pad will cause the player character to move immediately in the desired direction.
The original Nintendo DS models came with a wrist strap with a thumb piece used to simulate analog control on the touch screen. A circle will appear on the touch screen indicating the speed the player character will move in. The circle will move if the player tries to slide off of the circle's radius. Letting go allows them to set a new neutral point on the touch screen controls.
This mode allows for the use of a stylus for analog control. A bigger circle will appear on the touch screen which indicates the player's speed. It functions similarly to how the circle behaves in Touch Mode, however the player can also use the D-pad for functions similar to the face buttons. This is suited for those who use the Nintendo DS on a flat system. Throughout the castle grounds the player will often notice small bunnies hopping around wildly. Though they may seem just for decoration, they're actually a small challenge. Each rabbit caught unlocks a new mini-game in Princess Peach's Rec Room. Each of the four characters has seven rabbits to catch—below is a list of their locations. The easiest way to catch the rabbits is to chase them into a corner and dive at them. They always run in a pattern, giving the player a chance to predict where they go next.
The unique ability that lets Yoshi solve puzzles others can't is his ability to breathe fire. Breaking open a red "?" block and grabbing the power flower lets Yoshi breathe fire for a short period of time. His fire breath can be used to melt ice blocks, or to damage enemies. He's also the only character that does not fight with his fists, therefore he is unable to fight ghosts, which also means the player cannot enter Big Boo's Haunt as Yoshi. How to Unlock: He's available at the very start of the game.
When Mario grabs a power flower he'll inflate and float around. The player can change Mario's altitude by rapidly tapping the jump button, letting Mario reach vertical platforms that are out of reach to others. Also, some red "?" boxes will give Mario a feather instead of a power flower. With this feather, Mario can glide through the air to reach new areas. Mario can start flying either by shooting out of a cannon or by performing a triple jump. How to Unlock: The player first need eight power stars before they can unlock Mario. When they have the first eight, defeating the Goomboss will unlock Mario.
Luigi (Character)'s greatest strength is in his jumps. Like Yoshi, Luigi can sort of hover in mid-air for a second by holding the jump button. More importantly, Luigi has a very unique back flip technique. Luigi's back flip goes higher than anyone else's, and as Luigi falls from his back flip he slowly twirls down to the ground. The player can use this back flip to reach high places, or to glide across large gaps that other characters can't jump across. To perform a back flip, just jump while crouching.
How to Unlock: Once the first eight power stars have been collected the player can then access the Big Boo's Haunt course in the basement. After earning the first star in the course, a set of steps will appear in the main house that lead to the second level. Through the door to the east (upstairs) is a secret loft with a painting of Luigi. Complete the Big Boo Challenge to unlock Luigi.
Wario's special power flower ability will turn him into a giant hunk of metal. When Wario is in metal form he's nearly immovable—strong winds won't be able to push him from cliffs, and even powerful water currents can't budge him. The player can use this unique ability to get Wario into places that other characters just can't reach. How to Unlock: The player won't be able to unlock Wario until after they've collected thirty power stars. When the second floor of the castle is unlocked, the player must head up there with Luigi. Grab the power flower in a nearby room and jump through the mirror to hop into the painting of Wario and complete the Chief Chilly Challenge.
In addition to the main game, Super Mario 64 DS also has a mini-game mode that utilizes much of the touch screen controls. Divided into four sections representing the four characters, each section hosts a different variety of mini-games. Yoshi's mini-games include Wanted, a game where the player has to find a character in a sea of impostors, and a Luigi's Mansion mini-game with the objective of using the stylus as a flashlight to detect a Boo, among others. Mario's mini-games include a couple platforming-jumping games with the objective to squash the Shy Guys and prevent Mario from falling, a couple of puzzle mini-games where the player has to draw the path of a falling Mario head to keep it away from the piranha plants, and a turtle shell-bowling game with the objective to get as many points as possible. Luigi's mini-game section includes many casino-style gambling games like roulette and memory. Wario's mini-games include a missile-command style bob-omb game, and a snow-ball game. Several of these games and more are unlockable as the player progresses through the game. Several of these mini-games were included as extras in New Super Mario Bros. (Franchise) when it was released two years later.
The last additional feature Super Mario 64 DS has is a versus mode. In this mode, the player can compete against their friends in levels such as Princess's Secret Slide, Castle Grounds, Sunshine Isles and Battle Fort. The main objective is to collect as many stars as possible.
As of March 31 2016, Super Mario 64 DS has sold 11.06 million copies worldwide.