Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins is a video game that consists of 2 releases
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While Mario is away in Sarasaland, Wario arrives at Mario's castle and takes over. Wario put's an evil spell over Mario Land, making the inhabitants think that Wario is their leader. He then seals the door of Mario's castle ajd takes the six golden coins that hold it shut and scatters them across the land. The objective of the game is to get all six coins enter the castle to confront Wario.
The game generally plays like any Mario platformer would. Mario proceeds from left to right in his search for the exit to the next stage. Once he reaches this exit, he will discover a bell hanging above it. To reach this bell usually takes some extra effort, but if he manages to ring it he will be taken to a mini-game where he can earn powerups and extra lives.
New to the Mario series, and never seen again afterwards, is Bunny Mario. After eating a Super Carrot, Mario transforms into Bunny Mario and can glide by twitching his ears up and down. Bunny Mario cannot fly technically, he can only slow his descent as Bunny Mario. But at least you get to ponder how rabbit ears could possibly help Mario take to the skies.
Mario selects worlds from a map, taking each world on in the order that he chooses. The map has six different zones each with 3-4 levels in them. There is Tree Zone, Space Zone, Macro Zone, Pumpkin Zone, Mario Zone and Turtle Zone.
Turtle Zone - Consists of three water themed levels. When Mario first enters the zone he gets swallowed by a giant turtle. The boss at the end of the zone is an octopus.
Mario Zone - The zone looks like a giant toy Mario. It's four levels have a toy theme to them. The bosses at the end of the zone are the three little pigs.
Pumpkin Zone - All four of the levels are based on a horror theme. The zone looks like a giant pumpkin. The boss at the end of the zone is a witch.
Space Zone - This zone consists of three space themed levels. To get to this zone you must first beat a level that looks like a giant frog on the map screen. In these levels, gravity is much lighter and Mario's jumps take him much farther. He also wears a space suit in all of the levels. The boss at the end of the zone is the alien Tatanga, the final boss from the first Mario Land game.
Macro Zone - For this zone Mario shrinks to a small size while he enters a normal house. It consists of four levels. The boss at the end of the zone is a giant rat.
Tree Zone - This zone consists of four levels set in a gigantic tree. All the levels are tree based on different parts of the tree. The boss at the end of the zone is a crow.





While Mario was away in Sarasa Land, Wario sweeps in and puts the whole of Mario Land under a magic spell renaming it Wario Land. Its up to Mario to come back and save the day again!
Story
While Mario is away in Sarasaland, Wario arrives at Mario's castle and takes over. Wario put's an evil spell over Mario Land, making the inhabitants think that Wario is their leader. He then seals the door of Mario's castle ajd takes the six golden coins that hold it shut and scatters them across the land. The objective of the game is to get all six coins enter the castle to confront Wario.
Gameplay
The game generally plays like any Mario platformer would. Mario proceeds from left to right in his search for the exit to the next stage. Once he reaches this exit, he will discover a bell hanging above it. To reach this bell usually takes some extra effort, but if he manages to ring it he will be taken to a mini-game where he can earn powerups and extra lives.
New to the Mario series, and never seen again afterwards, is Bunny Mario. After eating a Super Carrot, Mario transforms into Bunny Mario and can glide by twitching his ears up and down. Bunny Mario cannot fly technically, he can only slow his descent as Bunny Mario. But at least you get to ponder how rabbit ears could possibly help Mario take to the skies.
Mario selects worlds from a map, taking each world on in the order that he chooses. The map has six different zones each with 3-4 levels in them. There is Tree Zone, Space Zone, Macro Zone, Pumpkin Zone, Mario Zone and Turtle Zone.
Turtle Zone - Consists of three water themed levels. When Mario first enters the zone he gets swallowed by a giant turtle. The boss at the end of the zone is an octopus.
Mario Zone - The zone looks like a giant toy Mario. It's four levels have a toy theme to them. The bosses at the end of the zone are the three little pigs.
Pumpkin Zone - All four of the levels are based on a horror theme. The zone looks like a giant pumpkin. The boss at the end of the zone is a witch.
Space Zone - This zone consists of three space themed levels. To get to this zone you must first beat a level that looks like a giant frog on the map screen. In these levels, gravity is much lighter and Mario's jumps take him much farther. He also wears a space suit in all of the levels. The boss at the end of the zone is the alien Tatanga, the final boss from the first Mario Land game.
Macro Zone - For this zone Mario shrinks to a small size while he enters a normal house. It consists of four levels. The boss at the end of the zone is a giant rat.
Tree Zone - This zone consists of four levels set in a gigantic tree. All the levels are tree based on different parts of the tree. The boss at the end of the zone is a crow.
| Game Name | Super Mario Land 2: 6 Golden Coins |
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| Original US Release |
Nov. 1, 1992
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| Original US Release |
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| Aliases |
SML2 Super Mario Land 2: Six Golden Coins |

































