837: R1 to Brood
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Game » consists of 4 releases. Released Apr 21, 1989
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Levels that progress forward by themselves at a fixed rate.
Batadons are jumping stone heads found in Easton Kingdom. They are closely resembling Easter Island moai heads in appearance.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bombshell Koopa are Koopa Troopas that explode after being stomped. They only appeared in Super Mario Land.
A bonus game occurs when playing a game (usually in arcade games). Players do something to get a "free game". Pinball machines almost always call these "specials". It could be getting a certain score, getting a rare item, or doing some specific task.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Bullet Biffs are a version of Bullet Bills with a rocket propulsion system.
Bunbun is a bee-like enemy that tries to hunt Mario down with its stinger spears.
Potentially deadly in the real world, annoying and funny in the animated world.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Chikako is an electric mine enemy in Super Mario Land.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
When collectibles in a game are arranged to spell out a word, usually related to the game or the company that made it.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
A fictional location in video games inspired by or based on a real location from Far East Asia such as China, Korea, Japan or Vietnam.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Fighter Flies are enemies from the Mario series. They hop back and forth while flapping their wings.
Tatanga
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