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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Advanced Computer Modeling (ACM) is the technique used by RARE to create pre-rendered 3D models for Donkey Kong Country. This technique had a fundamental change in how game art was created.
Animals that follow you or help you on your journey.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Levels that progress forward by themselves at a fixed rate.
A location or scenery that is reminiscent of fall. Autumnal settings involve trees shedding their leaves and usually feature yellows, browns and reds.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
A bonus game occurs when playing a game (usually in arcade games). Players do something to get a "free game". Pinball machines almost always call these "specials". It could be getting a certain score, getting a rare item, or doing some specific task.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Extra stars that goes to the players based on their performance in the Mario Party franchise. It first appeared in Super Mario World.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
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