Any word about the recent hard-coded database information in super meat world?
I'd like to know more about that, too, and what their thoughts are about it. As someone in software, making a design decision like that going to production would have gotten me, at best, ridiculed immensely during a code review, and at worst, fired.
For anyone who hasn't seen it yet, this image pretty much sums it up: http://img820.imageshack.us/img820/1641/itsfinetrustme.png
Although it doesn't take away from Super Meat Boy being an awesome game (IMO), the whole database snafu is something I'm interested in, especially in retrospect from the people who made that design decision in the first place.