Super Robot Wars Impact
Super Robot Wars Impact is a video game that consists of 0 releases
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Command Attack. A special form of Support Attack, in which both the primary attacker and the supporter perform their attacks at the same time (as opposed to primary-enemy-supporter). This method guarantees a Critical Hit for both attacks.
Shield Counter. Instead of a unit's usage of their shield being dependent on luck, each unit is guaranteed a certain number of shield uses per map.
Interactive Maps. As opposed to the generally flat and unimpressive maps of most other entries in the SRW franchise, this game's battlefields features a more dynamic 3D feel, along with the inclusion of destructible walls. This design (along with the other new features of this game) are used again in Super Robot Wars MX.
Super Robot Wars Impact on Playstation 2 is a remake of all 3 parts of Super Robot Wars Compact 2 on the Wonderswan. Features the same tactical rpg action that the series is known for. Contains over 100 stages, making it the longest SRW to date.
Featured Series
A list of the anime series which are featured in the game. As a remake, this game introduces no new series.- Mobile Suit Gundam
- Mobile Suit Gundam: The 08th MS Team
- Mobile Suit Gundam 0080: War in the Pocket
- Mobile Suit Gundam 0083: Stardust Memory
- Mobile Suit Zeta Gundam
- Mobile Suit Gundam ZZ
- Mobile Suit Gundam: Char's Counterattack
- Mobile Suit Gundam F91
- Mobile Fighter G Gundam (Impact exclusive)
- Mazinger Z
- Great Mazinger
- UFO Robo Grendizer
- Getter Robo
- Getter Robo G
- Shin Getter Robo (manga version)
- Brave Raideen
- Invincible Super Man Zambot 3
- Invincible Steel Man Daitarn 3
- Aura Battler Dunbine
- Super Beast Machine God Dancougar
- Martian Successor Nadesico (Impact exclusive)
- Dangaioh
- Ninja Senshi Tobikage
- Machine Robo: Revenge of Chronos
- Banpresto Originals (original characters created for the game)
New Features
Battleship Support. Battleships do not need anyone next to them to perform a Support Attack; they can call on one of their docked ships to perform an attack.Command Attack. A special form of Support Attack, in which both the primary attacker and the supporter perform their attacks at the same time (as opposed to primary-enemy-supporter). This method guarantees a Critical Hit for both attacks.
Shield Counter. Instead of a unit's usage of their shield being dependent on luck, each unit is guaranteed a certain number of shield uses per map.
Interactive Maps. As opposed to the generally flat and unimpressive maps of most other entries in the SRW franchise, this game's battlefields features a more dynamic 3D feel, along with the inclusion of destructible walls. This design (along with the other new features of this game) are used again in Super Robot Wars MX.
Changes from Wonderswan Versions
- G Gundam and Nadesico are included, along with Banpresto Original character Einst Alfimi.
- The unlockable units from New Story of Aura Battler Dunbine are removed.
- A vast amount of Gundam units are added.
- Several new stages are added, including a second stage for the extra chapter.
- Puru and Puru Two from Gundam ZZ can be recruited in a single game.
- Uprgades carry over between episodes.
- Skill Points (Battle Masteries) return from Super Robot Wars Alpha Gaiden. The requirement to get the extra chapter is changed to 50 Battle Masteries (as opposed to 777 Turns in Compact 2)
- Containers also return from Alpha Gaiden.
- Combinations attacks return from Super Robot Wars 64.
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