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    Super Scribblenauts

    Game » consists of 4 releases. Released Oct 12, 2010

    Building upon the innovative Scribblenauts, the sequel brings adjectives, vastly improved controls, and deeper levels and puzzles. Adjectives modify game objects in realistic ways, allowing players to make use of Angry Fridges and Gentlemanly Raptors as they progress through over 100 levels.

    Game Officially Announced.. as Super Scribblenauts

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    lumley

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    #1  Edited By lumley

    Saw this on 5th Cell's twitter 10 minutes ago, 
    see http://gonintendo.com/viewstory.php?id=123856   
      
    And I quote....


    " Warner Bros. Interactive Entertainment announces Super Scribblenauts as the title for its follow-up to the groundbreaking hit video game. In the first game, players used their imagination to write any word to bring that object to life and use it to solve puzzles. The original Scribblenauts for Nintendo DS has sold more than 1.1 million units worldwide since its launch in September 2009

    Available in autumn 2010, Super Scribblenauts for Nintendo DS expands the innovative elements from the acclaimed first title, offers upgraded controls and provides gamers with hours of original entertainment with ingenious, fun-filled new features. In Super Scribblenauts, created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game’s hero, acquire the “Starite,” the prize earned from solving the puzzle in even more robust challenges and redesigned levels.

    All-new for Super Scribblenauts, players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in many levels. Adjectives can change the colour, size, style, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, such as gentlemanly, flaming, flying zombies and purple, obese, winged elephants, allowing the player’s imagination to run wild for an even more inspired and individual experience than ever before. "


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    Ghostiet

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    #2  Edited By Ghostiet

    The title should be "Not-So-Broken-Anymore Scribblenauts".

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    Meowayne

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    #3  Edited By Meowayne

    controls and physis that aren't utterly broken plz

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    lumley

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    #4  Edited By lumley


    such as gentlemanly, flaming, flying zombies

      That image has kinda got me excited
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    damnboyadvance

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    #5  Edited By damnboyadvance

    Super!
     
    Hopefully, it's not broken this time, and they bring better controls to the table.

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    MysteriousBob

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    #6  Edited By MysteriousBob

    Is Hakan in it? 
     
    Hopefully this version won't suck.

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    CaptainObvious

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    #7  Edited By CaptainObvious

    Man I hope that now you can FADC Cthulu into Jesus.

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    Willy105

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    #8  Edited By Willy105

    Sounds super.

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    Brunchies

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    #9  Edited By Brunchies

    If they fix what was broken in the first game it might work out.

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    apathylad

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    #10  Edited By apathylad

    The adjective makes it sound more like a expansion then a sequel. I liked the first game, despite the fact the 'game' part of it was broken.

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    kamoku

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    #11  Edited By kamoku

    Coming out for the SNES? >_>

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    Smokay

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    #12  Edited By Smokay

    Going the nintendo route I see

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    jim_dandy

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    #13  Edited By jim_dandy

    Durgers. :D

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    rjayb89

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    #14  Edited By rjayb89  Online

    If they actually do put durgers in there, then I'm sold.

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    xyzygy

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    #15  Edited By xyzygy

    Soup-hair?

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    themangalist

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    #16  Edited By themangalist

    insert: better (adj) controls (n)
     
    what happens?

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    BeachThunder

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    #17  Edited By BeachThunder

    It doesn't look like they've done anything about the crude graphics/animations. And I doubt they've improved the blandlevel design or fixed the illogical object properties.
     
    Changing the controls is one step in the right direction, but adding adjectives doesn't seem like it will enhance the game, it only seems like it will further complicate things; there will be more unexpected object interactions and more opportunities for glitches. They should be aiming for fewer words if anything, I would actually prefer 100 properly working words than 20,000+ words which function in all sorts of nonsensical ways.

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    WinterSnowblind

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    #18  Edited By WinterSnowblind

    I fell into the hype trap for the first one.  (plus it had an awesome pre-order bonus) 
    And consider it to be one of the worst games released last year.  They'd have to do a lot to get me even remotely interested in this one..

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