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    Super Scribblenauts

    Game » consists of 4 releases. Released Oct 12, 2010

    Building upon the innovative Scribblenauts, the sequel brings adjectives, vastly improved controls, and deeper levels and puzzles. Adjectives modify game objects in realistic ways, allowing players to make use of Angry Fridges and Gentlemanly Raptors as they progress through over 100 levels.

    tutuboy95's Super Scribblenauts (Nintendo DS) review

    Avatar image for tutuboy95

    "Super" worked for Mario... does it work for Maxwell?

    Another very interesting game came out this holiday season. 5th Cell, the Warner Brothers' studio that makes very innovative games on the Nintendo DS, such as Drawn to Life, comes out with their sequel to last year's game, Scribblenauts, in the original title Super Scribblenauts (hey,

     Maxwell is back, with the newest edition of Webster's Dictionary!
     Maxwell is back, with the newest edition of Webster's Dictionary!
    at least it isn't Scribblenauts 2).

    If you read that paragraph at all, sequel to last year's game should have jumped out at you... Hopefully. Don't fret. Despite the time difference. Super Scribblenauts stands above its predecessor... But by how much, exactly?

    But to break it down to newcomers, they are probably more concerned about what Scribblenauts is rather than which is better. Both Scribblenauts and Super Scribblenauts are puzzle games on the DS, where you control Maxwell looking for Starites. What makes these games unique is that you open up a notepad, type in a noun (cannot be proper, copyrighted, specific places, an idea, or profane), and BAM! that noun pops up on your screen. Both games require you to work through numerous levels to achieve your Starites by writing words on the screen. You could stop the Zombie infestation, or make true love.
     

    The Good

    So... many... colors!
    So... many... colors!
    What Super Scribblenauts does is introduce an innovative adjective system, where you can simply write "Red Demonic Dragon" and have that type of dragon pop up on the screen. It goes on to writing "Huge Gentlemanlike Flying Swimming Invincible Red Fast Fire-breathing Allosaurus," letting your imagination soar off in wild directions. These charming additions make the "Sandbox" level (title screen where you can do whatever you want) much more enjoyable.

    The controls have improved too. While the original Scribblenauts featured a somewhat clunky Stylus-based control, where Maxwell moved very fast (often to his death), Super Scribblenauts features a choice between Control Pad or Stylus, while controlling a slower Maxwell. While both styles of control are good, the IDEAL style would be one that incorporated both evenly, making play flow fast without having huge screw-ups.

    Graphics consist of the usual sketch style drawing, which is very cute, and pleasing to eye.

    Ollars, the in-game currency that you win, can be used to buy Hints (explained below) or Avatars, which, as you probably can guess, change the appearance of Maxwell. Some of the Avatars from the previous game are not present, but there are many more Avatars to choose from, who, overall, are really interesting.

    A level-builder, incorporated into the first game, makes its way into the second game, and now it finds itself much smoother, allowing you to
    Level-building returns as more customizable than before.
    Level-building returns as more customizable than before.
    make far more complex levels, designate what you can and cannot do, and just have more freedom, making a level that certainly is on-par with the "professional" levels. You can submit these levels to your friends over local Wireless, or sample the many levels on Wi-Fi, while submitting your own masterpiece.

    Also making a return are "Advanced Levels." You can replay certain levels with an added twist - you can't re-use items that were used before. To win an "Advanced Level," you have to beat each stage three times. Unlike the last game, not every stage is an Advanced Level.

    In addition, a very quirky and catchy soundtrack returns. Many tracks are from the first game, but have been re-vamped and re-mixed. And, of course, new tracks found their way in. The sound effects are very pleasing and hilarious.

    Two more additions have been added in-game, mainly the Camera Center and Hints. The first feature will allow the Camera to center on Maxwell if you ever move the camera. It centers well, so that makes life easier. The Hints will allow you to pay Ollars in order to buy hints for that level. This eases you through the levels that don't make all that much sense.

    But... do you really need it?
     

    The Bad

    Super Scribblenauts shines over the original when it comes to sheer vocabulary and variety (and just plain crazy-fun!), but the levels disappoint more. Firstly, while the original game shined with 220 levels, this game only has 120 (which can be expected, looking at many other new additions). What's worse is that the majority of these 120 aren't even challenging. I picked up the game last night, and played through every level in 7 hours, and that counts the amount of time I spent in the Sandbox. The game lives too shortly, especially counting the short time you spend in the Advanced Levels.

    Furthermore, the Hint system is helpful, but very broken. Pretty much, the last answer tells you the solution. While some just point you, others blatantly tell you the answer, which is just frustrating.

    Moreover, "Adjective Levels," levels that require you to use an Adjective, are really stupid, just making you add "Tall" to a boulder and winning the level. Granted, some are creative, but most are really dull and unoriginal.

    The Verdict

    So, how does Super Scribblenauts hold up compared to its predecessor? I can't ignore the awesome adjectives and still-present creativity, but I also can't ignore the many bland levels. Both games provide great fun, but I would say Super Scribblenauts stands taller. If only slightly.

    Other reviews for Super Scribblenauts (Nintendo DS)

      Angry Albino Refrigerator? Why not. 0

       Scribblenauts was a bit of a letdown for me, because I thought the game was totally fun and interesting when it worked, but that was only about 5% of the time.  Super Scribblenauts promised to improve on that, and give me an experience that was like that good 5% of Scribblenauts through the whole game, plus more.  In many ways, this is exactly what happened, because the things that were most frustrating about the original are no longer issues, and the addition of adjectives into the game make i...

      2 out of 2 found this review helpful.

      Review: Super Scribblenauts 0

      The original Scribblenauts, released in 2009, was highly anticipated for the originality of its mechanics. In concept, it was the puzzle game all puzzle games had wanted to be. When done right, a puzzle game rises above solutions like mix item A with item B to get passed obstacle C, but presents problems which the player can approach from many angles. This was the genius of Scribblenauts in concept: the item used to solve a puzzle was limited only by the player’s imagination.But developer Level-...

      1 out of 1 found this review helpful.

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