Super Smash Bros. Brawl

Super Smash Bros. Brawl is a video game that consists of 5 releases

Smash Bros. Brawl is probably at its best when enjoyed by a group of four friends, but solo players with an eye for Nintendo nostalgia aren't totally left out.

Read Jeff's full review



Strap on your fighting shoes and get ready to brawl in the first Smash Bros. game for the Wii. Super Smash Bros. Brawl is one of the best-selling Wii games, selling over 4.85 million units worldwide.

Overview

The third game in the Super Smash Bros. franchise, Super Smash Bros. Brawl was released on March 9, 2008 on the Wii after many years of delay. Published by Nintendo and developed by Sora, Ltd. it was one of the most anticipated games for the Wii. Brawl added refinements to the actual Smash Bros. gameplay, and filled the game to the brim with nostalgia; remixes of classic game music, levels dedicated to various Nintendo games, the inclusion of special characters Sonic and Solid Snake. Brawl is the first entry in the Super Smash Bros. franchise to include online play, as well as a much more involved single player campaign (complete with a story and cutscenes).

Gameplay

The gameplay in Brawl remains basically unchanged from the other games in the Super Smash Bros. franchise; players select a character from a wide assortment of game series and duke it out with each other. Characters don't have a health bar typical to standard fighting games. Instead, Brawl uses a percentage system for dealing with damage. Basically, the more damage that is dealt, the higher their percentage meter goes up, and the higher that meter is, the easier it is to be knocked off the stage. Players will earn points for smashing people off of levels, and lose points when they got knocked off by an opponent, so battles boil down to trying to hit opponents of while simultaneously trying to stay on the level.

Players have a both a regular attack button and a special attack button. The regular attack button is usually a fast attack button, but holding down the button and pressing the analog stick either left right or up can unleash a "Smash Attack," which will send an opponent flying towards the edge of a stage, increasing the chance of defeating an opponent and gaining points.

Each character has a special attack button that can be modified depending on the direction the analog stick is pressed into four special attacks. Special attacks do more damage than regular attacks, but often don't have the Smash property to send an opponent flying. Special attacks are thus most often used to rapidly drive up an opponents percentage meter until a Smash Attack can send them flying.

Staying on one of the game's 41 different stages, in between Smash Attacks, special attacks, and items, is not a simple task. Each of the levels, based off of other classic Nintendo levels, can do just as much damage to a player as an opponent. One of the levels, based off of the Game Boy Advance game Wario Ware, Inc.: Mega Microgame$!, will interrupt combat throughout the match and offer players an opportunity to play in a microgame (based off of the microgames from Wario Ware). Completing the microgame correctly will earn your character a power up or a boost, while failing the minigame will a character unable to attack for a short while.

Smash Balls


One of the biggest changes from the previous games in the series is the introduction of Smash Balls. These items appear randomly on the stage, and when broken by the player, allow the character to perform a super attack. Many characters have their own unique smash attacks (for example, Samus fires a powerful laser beam, Link unleashes a flurry of sword strikes, and Fox summons a Landmaster Tank). Another item addition in Brawl is the Assist Trophy. Effectively like a longer lasting version of the Poké Ball, the support character summons a character into battle, where he/she will begin to do battle with all opposing players.

The Subspace Emissary (Adventure Mode)

The World is Disappearing!
A new game-type in Brawl is the  single player story mode, The Subspace Emissary.  Subspace Emissary is a side-scrolling action game that expands on Melee's adventure mode by including a substantive plot told to the player through cut-scenes and trophies collected during play. The game mode takes the player to many different parts on the Nintendo universe as the well-known heroes fight to save their world from being sucked into Subspace. As the player progresses, more and more characters will be added to his or her party which will unlock the character for play in the game's other modes.

The game mode features several unique aspects not seen in other Smash Bros game modes. Two of the most notable enhancements are stickers and the team system. Stickers, which are gained during play, allow the player to add special abilities such as improved strength to a character of their choice. These improvements are only usable in Subspace Emissary and do not travel over to the other game types. The team system allows the player to select up to four possible characters to use during a particular level. Although the selection is sometimes limited to certain characters, the player is always able to choose the order in which the particular characters are used. 

Cooperative play is also supported. When played in this way, the secondary player is able to assist the main player along the way but the camera always remains focused on the main player. The second player is simply optional help. If the primary player uses all of their lives, the game will end even if the second player still has some remaining. 

Character Roster

Unlocked At Start
Donkey Kong


Secret Fighters


List of Assist Trophies

  • Andross - The Andross appears in the back ground of the arena and shoots deadly one hit kill polygons at the players.
  • Barbara - Barbara strums on her guitar creating soundwaves. this assit trophy can only be unlocked after you obtain 25 Songs
  • Devil  - the whole stage is moved by Devil.
  • Dr. Wright - Doctor Wright summons a building to rise up out of the ground which can carry opponents out of the arena.
  • Excitebikes - Riders ride around the stage hitting players.
  • Metroid -  Metroid latches onto players and attacks them thus gives them damage.
  • Mr. Resetti - Resetti begins talking about different subjects and if attacked, he causes an explosion.
  • Nintendog - A massive dog blocks the screen and the players sight .
  • Ray MK III - The Ray MK III flies around the stage shooting missiles and green energy bullets. This assist trophy can only unlocked after playing 100 Brawls
  • Samurai Goroh - Goroh slashes his swords thus giving damage to the players while chasing opponents.
  • Saki - Amamiya slashes and fires with his Cannon Sword.
  • Shadow the Hedgehog - Shadow slows down time with Chaos Control. The summoner continues to move at normal speed. This assist trophy can only be Unlocked by unlocking Sonic
  • Stafy - Stafy spins around the arena hurting players.
  • Waluigi - Waluigi repeatedly stomps players into the ground using either his stomp attack or his tennis racket
  • Gray Fox - Grey fox runs around slashing opponents. Also reflects stray projectiles. This assist trophy can only be Unlocked by unlocking Snake
  • Infantry & Tanks - Tanks and soldiers roam across the stage shooting at players.This assist trophy can only Unlocked by playing 300 Brawls
  • Isaac  - He pushes opponents off the stage by using a skill called Move. This assist trophy can only unlocked by playing 200 Brawls
  • Hammer Bro - The Hammer Brother throws hammers hurting any players who get hit.
  • Helirin - Helirin floats  around the arena  and acts like a wall allowing players to  smash players onto her
  • Jill  - She attacks opponents with her power drill.
  • Kat & Ana - Kat and Ana fly in different directions slashing at anybody in front of them.
  • Knuckle Joe - Knuckle Joe delivers a series of jabs to his opponents and finishes with either an uppercut attack or a power punch
  • Lakitu & Spinies - Lakitu drops Spinies onto the field where he walks around hurting whoever he touches
  • Little Mac - Little Mac runs around madly punching players.
  • Lyn - She delivers a single, powerful strike  usually focused on one player
  • Jeff - Andonuts shoots homing rockets at his opponents.

Stages


There are a total of 41 stages in Brawl, with 31 all new stages (other then some remakes of Battlefield, Final Destination, etc.) and 10 returning favorites from Super Smash Bros. Melee. There is also a stage creator that lets players create, play, download and share unlimited amounts of stages. The game starts with 29 stages unlocked, but requires the player to complete certain tasks to unlock the remaining 12. The 12 secret stages are represented by a * after there name below.

New stages to Brawl


Returning stages from Melee
 

List of Items


  • Smash Ball - This item, once hit a few times by a character, allows that character to perform a Final Smash attack.
  • Assist Trophy - This item, once collected unleashed one random Assist Trophy Character can either help or hurt them in the battle.
  • Poke-Ball - Like an Assist Trophy, but can be thrown, that brings out a random Pokemon that provides a random effect.
  • Container - This item contains items that varies from time to time.
  • Blast Box - When hit with a fire based or strong attack, it explodes, damaging characters in close proximity.
  • Sandbag - Can be used as a projectile against others and produces items when attacked.
  • Food - This replenishes damage when eaten.
  • Maxim Tomato - Recovers 50% damage when eaten.
  • Heart Container - Recovers 100% damage when grabbed.
  • Dragoon Parts - 3 seperate parts, once combined, allows a character to home in on opponents.  If it lands, character(s) hit are automatically knocked out.
  • Super Mushroom - Increases the size of a character for a short time, increasing their attack and defense.
  • Poison Mushroom - Decreases the size of a character for a short time, making them easier to knock out.
  • Warp Star - Launches a character on the star skyward then back to deliver a large attack on enemies.  It is somewhat manueverable.
  • Starman - Provides invincibility to a character for a short amount of time.
  • Metal Box - Makes a character heavy and improves their defense while covering them in a metal coat.
  • Bunny Hood - Provides increased speed and jumping abilities to a character.
  • Superspicy Curry - Flames shoot out of your characters' mouth for a while making it hard to get to you while providing quick damage to opponents.
  • Timer - Makes other characters slower for a short period of time.
  • Lightning - Makes almost everyone by you small.
  • Beam Sword - A neon sword that extends when swung.
  • Home-Run Bat - Can provide a knockout when you use a Smash attack, while having a unique animation for each character that uses it.
  • Fan - An item that provides quick attacks.
  • Lip's Stick - Puts a flower on a character's head that it hits, dealing them damage over time.
  • Star Rod - Shoots out stars when used with a Smash attack.
  • Hammer - Can cause serious damage, although leaves you vulnerable if its' head falls off.
  • Golden Hammer - Causes extreme damage, and is rarer than a Hammer.
  • Smart Bomb - Causes an explosion which expands over a very short period of time.
  • Deku Nut - Unleashes a flash that stuns foes for a short period of time.
  • Freezie - Freezes foes that get hit with it when thrown.
  • Smoke Ball - Obscures the view in a limited range, and it can stick to characters.
  • Pitfall - Traps foes in the ground that walk over it.
  • Hothead - Circles a platform causing damage to opponents.
  • Mr. Saturn - A weak, projectile weapon.
  • Green Shell - Slides across the stage when thrown.
  • Banana Peel - When a character walks over it, they trip.
  • Bumper - Sends characters who touch it in the opposite direction in which they hit it.
  • Spring - Shoots characters skyward when jumped on.
  • Unira - Launches enemies with its' spike defense.
  • Soccer Ball - Launches enemies with a flaming impact when hit.
  • Team Healer - Replenishes a teammate's health when used correctly.  Otherwise it can heal an opponent.
  • Franklin Badge - This small pickup item, while equipped provides full protection against projectiles and sends them back the way they came.
  • Screw Attack - Turns a character's jump into the Screw Attack maneuver.

Brawl Soundtrack

Brawl's soundtrack consists of over 300 songs.  Here is a list of them:

A - Mario

A01 - Overworld - Super Mario Bros.
A02 - Underground - Super Mario Bros.
A03 - Underwater - Super Mario Bros.
A04 - Easton Kingdom - Super Mario Land
A05 - Airship Fortress - Super Mario Bros. 3
A06 - Castle/Boom Boom - Super Mario World/Super Mario Bros. 3
A07 - Title/Ending - Super Mario World
A08 - Overworld - New Super Mario Bros.
A09 - Luigi's Mansion Medley - Luigi's Mansion
A10 - Gritzy Desert - Mario & Luigi: Partners In Time
A13 - Delfino Plaza [Original] - Super Mario Sunshine
A14 - Ricco Harbor [Original] - Super Mario Sunshine
A15 - Bob-Omb Battlefield [Original] - Super Mario 64
A16 - Super Mario Bros. Medley - Super Mario Bros.
A17 - Mario Bros Medley - Mario Bros.
A20 - Mario Circuit - Super Mario Kart
A21 - Luigi's Circuit - Mario Kart 64
A22 - Waluigi Pinball - Mario Kart DS
A23 - Rainbow Road [Original] - Mario Kart Double Dash!!


B - 
Donkey Kong

B01 - Jungle Japes- Donkey Kong Country
B02 - Map Overworld-Bonus Round [Original] - Donkey Kong Country
B03 - Donkey Kong Medley - Donkey Kong
B04 - Donkey Kong Medley 2 - Donkey Kong
B05 - King K. Rool - Donkey Kong Country
B06 - Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong Quest
B07 - Battle for Storm Hill - Donkey Kong Jungle Beat
B08 - Jungle Hijinx - Donkey Kong Country
B09 - Level Music - Donkey Kong
B10 - Jungle Level 1 [Original] - Donkey Kong Barrel Blast


C - 
The Legend of Zelda

C01 - Zelda Main Theme - Legend of Zelda
C02 - Overworld - The Legend of Zelda
C03 - Temple - The Legend of Zelda II
C04 - Dark World - The Legend of Zelda 3: A Link to the Past
C05 - Dark World Woods - The Legend of Zelda 3: Link to the Past
C07 - Link's Awakening Medley - The Legend of Zelda: Link's Awakening
C08 - Hyrule Field - The Legend of Zelda: Ocarina of Time
C09 - Ocarina Melody - The Legend of Zelda: Ocarina of Time
C10 - Windmill/Ganondorf's Theme/Serenade of Water/ - The Legend of Zelda: Ocarina of Time
C11 - Molgera - The Legend of Zelda: The Wind Waker
C12 - Kakariko Village - The Legend of Zelda 3: A Link to the Past
C13 - Gerudo Valley - The Legend of Zelda: Ocarina of Time
C14 - Termina Field - The Legend of Zelda: Majora's Mask
C15 - Dragon Roost Island [original] - The Legend of Zelda: The Wind Waker
C16 - Sailing Theme [Original] - The Legend of Zelda: The Wind Waker
C17 - Hyrule Field [Original] - The Legend of Zelda: Twilight Princess
C18 - Hidden Village [Original] - The Legend of Zelda: Twilight Princess
C19 - Midna in Distress [Original] - The Legend of Zelda: Twilight Princess


D - 
Metroid

D01 - Brinstar Remix - Metroid/Metroid Prime Pinball
D02 - Norfair Remix - Metroid
D03 - Ending Theme - Metroid
D04 - Ridley Boss Theme - Super Metroid
D05 - Theme of Super Metroid - Super Metorid
D06 - Sector 1 - Metroid Fusion
D07 - Metroid Prime Menu [Original] - Metroid Prime
D08 - Parasite Queen Boss Battle [Original] - Metroid Prime
D09 - Meta Ridley Boss Battle [Original] - Metroid Prime
D10 - Hunter Theme [Original] - Metroid Prime 2: Echoes


E - Yoshi

E01 - Ending - Yoshi's Story
E02 - Athletic - Yoshi's Island
E03 - Above Ground - Yoshi's Island
E05 - Flower Garden - Yoshi Touch & Go
E06 - Wilderness - Yoshi's Island DS
E07 - Athletic (alternate version) - Yoshi's Island


F - 
Kirby

F01 - Legendary Air Ride Machine - Kirby Air Ride
F02 - King Dedede's Theme - Kirby's Dream Land
F03 - Boss Medley - Kirby Medley
F04 - Butter Building - Kirby's Adventure
F05 - Gourmet Race - Kirby Super Star
F06 - Meta Knight's Revenge - Kirby Super Star
F07 - Marx - Kirby Super Star
F08 - Zero Two - Kirby 64
F09 - Nature Area [Original] - Kirby & The Amazing Mirror
F10 - Checker Knights [Original] - Kirby Air Ride
F11 - Frozen Hillside [Original] - Kirby Air Ride
F12 - Squeak Battle - Kirby Squeak Squad


G - 
Star Fox

G01 - Main Theme - Star Fox
G02 - Corneria - Star Fox
G03 - Main Theme - Star Fox 64
G04 - Area 6 - Star Fox 64
G05 - Star Wolf's Theme - Star Fox 64
G07 - Fortuna [Original] - Star Fox Assault
G08 - Fichina [Original] - Star Fox Assault
G09 - Star Wolf [Original] - Star Fox Assault
G10 - Space Armada - Star Fox
G11 - (Unknown)


H - 
Pokémon

H01 - Main Pokémon Theme - Pokémon Red/Blue/Green
H02 - Pokémon Center Theme - Pokémon Red/Blue/Green
H03 - Route 1/Viridian City - Pokémon Red/Blue/Green
H04 - Pokémon Gym/Evolution - Pokémon Red/Blue/Green
H05 - Wild Pokémon Battle - Pokémon Ruby/Sapphire/Emerald
H06 - Elite 4 Building - Pokémon Ruby/Sapphire/Emerald
H07 - Wild Pokémon Battle - Pokémon Diamond/Pearl
HO8 - Palkia / Dalgia battle - Pokémon Diamond/Pearl
H09 - Team Galactic Battle - Pokémon Diamond/Pearl
H10 - Route 209 - Pokémon Diamond/Pearl


I - F-Zero

I01 - Mute City - F-Zero
I02 - White Land - F-Zero
I03 - Fire Field - F-Zero
I04 - Menu [Original] - F-Zero X
I05 - Dream Chaser [Original]- F-Zero X
I06 - Devil's Call In Your Heart [Original] - F-Zero X
I07 - Climb Up! And Get The Last Chance! [Original] - F-Zero X
I08 - Brain Cleaner [Original] - F-Zero GX
I09 - Shotgun Kiss [Original] - F-Zero GX
I10 - Planet Colors [Original] - F-Zero GX


J - Fire Emblem

J02 - Fire Emblem Main Theme (Vocal version) - Fire Emblem: Shadow Dragons and the Blade of Light
J03 - Medley - Fire Emblem: Shadow Dragons and the Blade of Light
J04 - With Mila's Divine Protection (Celica Map 1) - Fire Emblem Gaiden
J06 - Combat Preparation - Fire Emblem: The Sacred Stones
J07 - Winning Road - Fire Emblem: Sword of Seals
J08 - Strike/Rise to the Challenge - Fire Emblem: Blazing Sword
J09 - Against the Black Knight [Original] - Fire Emblem: Path of Radiance
J10 - Crimea Attacks [Original] - Fire Emblem: Path of Radiance
J11 - Power-Hungry Fool [Original] - Fire Emblem: Path of Radiance
J12 - Victory Is Near [Original] - Fire Emblem: Path of Radiance
J13 - Eternal Bond [Original] - Fire Emblem: Radiant Dawn


K - Mother / Earthbound

K01 - Snowman
K05 - Humoresque of a Little Dog
K07 - Porky's Theme - Mother 3
K08 - Mother 3 Love Theme - Mother 3
K09 - Unfounded Revenge / Smashing Song of Praise - Mother 3
K010 - New Pork City - Mother 3


L - Pikmin

L01 - World Map [Original] - Pikmin 2
L02 - Forest of Hope [Original] - Pikmin
L03 - Environmental Noises [Original] - Pikmin
L04 - Ai no Uta - Pikmin
L05 - Tane no Uta - Pikmin 2
L06 - Main Theme [Original] - Pikmin
L07 - Stage Clear / Title [Original] - Pikmin
L08 - Ai no Uta (French ver) - Pikmin


 M - WarioWare

M01 - WarioWare, Inc. - WarioWare, Inc.: Mega Microgame$
M02 - WarioWare, Inc. Medley - WarioWare, Inc.: Mega Microgame$
M03 - Mona Pizza's Song (JP) - Mawaru Meido in Wario
M04 - Mona Pizza's Song - WarioWare: Twisted!
M05 - Mike's Song (JP) - Sawaru Meido in Wario
M06 - Mike's Song - WarioWare: Touched!
M07 - Ashley's Song (JP) - Sawaru Meido in Wario
M08 - Ashley's Song - WarioWare: Touched!
M09 - M16 - Assorted MicroGame$ songs (Help fill the list!)


N - Animal Crossing

N01 - Title Theme - Animal Crossing: Wild World
N02 - Go K.K. Rider! - Animal Crossing
N03 - (Unknown K.K. remix)
N05 - The Roost - Animal Crossing: Wild World
N06 - Town Hall/Tom Nook's Store - Animal Crossing: Wild World
N07 - K.K. Cruisin' [Original] - Animal Crossing
N08 - K.K. Western [Original] - Animal Crossing
N09 - K.K. Gumbo [Original] - Animal Crossing
N10 - Rockin' K.K. [Original] - Animal Crossing
N11 - DJ K.K. [Original] - Animal Crossing
N12 - K.K. Condor [Original] - Animal Crossing


P - Kid Icarus

P01 - Underworld - Kid Icarus
P02 - Title - Kid Icarus
P03 - Skyworld - Kid Icarus
P04 - Kid Icarus Medley - Kid Icarus


Q - NES Classics

Q01 - NES Medley
Q02 - Stack-Up/Robot Block Medley
Q04 - Chill - Dr. Mario
Q05 - (Song Name Unknown) - Clu Clu Land
Q06 - Balloon Trip - Balloon Fight
Q07 - (Song Name Unknown) - Ice Climber
Q08 - (Song Name Unknown) - Shin Onigashima
Q09 - (unknown)
Q10 - Type A - Tetris
Q11 - Type B - Tetris
Q12 - Tunnel Scene - X
Q13 - (Song Name Unknown) - Wrecking Crew
Q14 - (Song Name Unknown) - Nazo no Murasamejou


R - Nintendo DS, Wii & Various other Games

R02 - PictoChat
R03 - Electroplankton Ambience - Electroplankton
R04 - Game & Watch
R05 - (unknown)
R06 - Lip's Theme - Panel de Pon
R07 - Marionation Gear - Chousouju Mecha MG
R08 - Title - Big Brain Academy
R09 - Golden Forest - 1080 Snowboarding
R10 - Mii Channel
R11 - Wii Shop Channel
R12 - Battle Theme Medley - Golden Sun
R13 - Shaberu! DS Cooking Navi
R14 - Excite Truck
R15 - Brain Age Theme - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme - Wii Sports
R17 - Cow Racing - Wii Play


S - Metal Gear

S02 - Encounter - Metal Gear Solid
S03 - Theme of Tara - Metal Gear
S04 - Yell "Dead Cell" - Metal Gear Solid: Sons of Liberty
S05 - Snake Eater (Instrumental) - Metal Gear Solid 3: Snake Eater
S06 - MGS4 [Theme of Love] Smash Bros. Brawl Version - Metal Gear Solid 4: Guns of the Patriots
S07 - Cavern - Metal Gear Solid
S08 - Battle in the Base - Metal Gear Solid 3: Snake Eater
S10 - Metal Gear 2's opening theme - Metal Gear 2: Solid Snake
S11 - Calling to the Night - Metal Gear Solid: Portable Ops


U - Sonic the Hedgehog

U01 - Green Hill Zone 1 - Sonic the Hedgehog
U02 - Scrap Brain Zone - Sonic the Hedgehog
U03 - Emerald Hill Zone 1 - Sonic the Hedgehog 2
U04 - Angel Island Zone 1 - Sonic The Hedgehog 3
U06 - Sonic Boom - Sonic CD US Version
U07 - Super Sonic Racing - Sonic R
U08 - Open Your Heart - Sonic Adventure
U09 - Live and Learn - Sonic Adventure 2
U10 - Sonic Heroes - Sonic Heroes
U11 - Right There, Right Now - Sonic Rush
U12 - His World - Next Gen Sonic the Hedgehog
U13 - 7 Rings in Hand - Sonic and the Secret Rings


T - Super Smash Bros. and Victory Themes

T01 - Credits - Super Smash Bros.
T02 - Menu - Super Smash Bros. Melee
T03 - Opening - Super Smash Bros. Melee
T05 - Master Hand Battle - Super Smash Bros. Brawl

W - Super Smash Bros. Melee

W01 - Princess Peach's Castle - Super Smash Brothers Melee
W02 - Rainbow Cruise - Super Smash Brothers Melee
W03 - Jungle Japes - Super Smash Brothers Melee
W04 - Brinstar Depths - Super Smash Brothers Melee
W05 - Yoshi's Island - Super Smash Brothers Melee
W06 - Fountain of Dreams - Super Smash Brothers Melee
W07 - Green Greens - Super Smash Brothers Melee
W08 - Corneria - Super Smash Brothers Melee
W09 - Pokémon Stadium - Super Smash Brothers Melee
W10 - Poké Floats - Super Smash Brothers Melee
W11 - Big Blue - Super Smash Brothers Melee
W12 - Mother - Super Smash Brothers Melee
W13 - Icicle Mountain - Super Smash Brothers Melee
W14 - Flat Zone - Super Smash Brothers Melee
W15 - Super Mario Bros. 3 - Super Smash Brothers Melee
W16 - Battle Theme from Pokémon Gold - Super Smash Brothers Melee
W17 - Fire Emblem - Super Smash Brothers Melee
W18 - Mach Rider - Super Smash Brothers Melee
W19 - Mother 2 - Super Smash Brothers Melee
W20 - Dr. Mario - Super Smash Brothers Melee
W21 - Battlefield - Super Smash Brothers Melee
W23 - Multi-Man Melee - Super Smash Brothers Melee
W24 - Temple - Super Smash Brothers Melee
W25 - Final Destination - Super Smash Brothers Melee
W26 - Kongo Jungle - Super Smash Brothers Melee
W27 - Brinstar - Super Smash Brothers Melee
W28 - Venom - Super Smash Brothers Melee
W29 - Mute City - Super Smash Brothers Melee
W30 - Menu 1 - Super Smash Brothers Melee
W31 - Giga Bowser Battle - Super Smash Brothers Melee

X - Super Smash Bros. Brawl General Themes

X01 - Super Smash Bros. Brawl Main Theme
X02 - Menu 1
X03 - Menu 2 - Super Smash Bros. Melee
X04 - Final Destination 2


Removed Songs

Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. They are not included in the game, but have been salvaged through viewing the game's file folders on a computer that can run Wii discs.

01. Because I love You - Earthbound
02. Eight Melodies - Mother
03. MGS2 Theme - Metal Gear Solid 2: Sons of Libety
04. Beware the Forest's Mushrooms - Super Mario RPG: Legend of the Seven Stars
05. Hippie Battle Theme - Mother
06. You Can Do Anything - Sonic CD
07. The Loner, Falco Lombardi - Star Fox Command
08. Ballad of the Windfish - The Legend of Zelda: Link's Awakening
09. Yoshi's Cookie Type A - Yoshi's Cookie
10. Boss Battle Theme - Mario & Luigi: Partners in Time
11. The Chosen Ones - Fire Emblem
12. Smiles and Tears - Mother

Tournament Play


Like its predecessor, Super Smash Bros. Melee, Super Smash Bros. Brawl has been a popular game for tournaments.  Super Smash Bros. tournaments have both 1 vs. 1 brackets and 2 vs. 2 brackets.  Free-for-all mode is rarely or near to never used in tournament play.  Tournaments generally take place in double-elimination brackets.

Common Tournament Rule sets


At the time of the game's launch, there were many discussions concerning which rule set to employ in tournaments.  Due to Super Smash Bros. Brawl's inherent similarity to Super Smash Bros. Melee, the Melee rule set was often used during the earliest tournaments.  This rule set consisted of:

  • Items turned to "None"
  • Stock/Time
  • 4 Stock
  • 8 Minutes
  • The "Sudden Death" mode which occurs after the time expires and both combatants have the same stock is not taken into account in tournament tie-breaking.  Instead, the damage percentage each character sustained at the point when time ran out is compared and the character with the lower percentage is the winner.

However, tournament organizers and players quickly noticed that the pacing of Brawl was considerably slower than that of Melee.  In Melee, characters, particularly Falco Lombardi, Marth and Fox McCloud, could trap opponents in combos and then "spike" (the term used for a technique that hits the enemy sharply downwards) them off the stage, leading to quick deaths if either player made the mistake of entering these combos.  In Brawl, these combos were not present at this stage in the metagame, and because of this matches took longer.  For this reason Brawl tournament organizers generally choose to lower the stock and time to 3 stock, 7 minutes.  There has been discussions of lowering that even further, due to the length of matches using some characters.

Other parts of the Melee rule set have stayed the same for Brawl.

Additional Rules


Many of the game's more "inventive" stages are deemed unsuitable for tournament play, due to excessively random elements, odd layouts, glitches that can be exploited in the stage, and character-specific benefits belonging to the stage.  These stages are separated into "counterpicks" and "banned stages."  Counterpicks can be picked by the loser of the previous match (which was played on a neutral stage), while banned stages can only be played if both players agree to it.  An example of a neutral stage is "Smashville," an example of a counterpick, "Frigate Orpheon," and of a banned stage, "Rumble Falls."

Certain stages are invalidated due to ways they can be exploited by the player.  Hyrule Temple, for example, is banned because a Sonic player could hit the opponent once, and then run away until time runs out.  It is impossible for any character to catch him if the Sonic player does not make a mistake.  A problem that eliminates a lot of stages to the "banned" category is that stages with walls, such as "Shadow Moses Island," are completely invalidated by King Dedede's chainthrow, which turns infinite when he can do it over and over again against a wall until the opponent's damage reaches 999%.  For this reason, Shadow Moses and many other stages are banned.

The aforementioned Dedede chain throw is not banned in tournament play, due to the fact that King Dedede himself would have to be banned in that case.  It is also not unique: there are several chain throws in the game, however none of them are banned for the same reason.  There are currently ten known infinite grabs:

King Dedede can perform infinite grabs on Luigi, Mario, Donkey Kong, Bowser and Samus.
Marth can perform an infinite grab on Ness and Lucas.
Pokemon Trainer can perform an infinite grab on Ness and Lucas.
Lucas can perform an infinite grab on Ness.

Controversy


The planned 2008 Evolution fighting game tournament has sparked a remarkable amount of controversy over its choice of rules, particularly between Evo's own forums, Shoryuken, and Smash World Forums, a forum frequented by many big-name players in the Smash community, such as Gimpyfish, Forward and ChillinDude.  This was caused by Evo's tournament organizer and owner, "MrWizard," deciding that instead of following the guidelines of the Smash World Forums community for tournament rules, he would try something new.  This mainly involved items being turned onto the "medium" setting, and the inclusion of Smash Balls.  Items have become a "taboo" in the smash community due to their random nature (items are relegated to certain spawn points but follow no pattern in which point they spawn at).  For this reason many professional Brawl players were outraged that such a large and prestigious tournament would change the rules in what in their minds is a very negative direction.  Some players have said that they will not be participating in Evo 2008 for this reason.

Criticism


Brawl on a tournament level has been criticized since release by tournament players and casual players alike, for several reasons.  One of the principal issues for tournament players is the inclusion of "tripping," a mechanic which causes the player to have a lower chance of their character tripping and falling down whenever the analog stick is held completely in one direction.  Another problem competitive players have with the game is the lack of combos compared to Melee, as well as the elimination of techniques that took advantage of the physics engine such as wave dashing.  The lack of combos is generally attributed to the lack of L-Canceling (pressing L right above the ground when using a move to cancel out the lag), the higher short hop, and generally the lesser amount of gravity in the game, all of which contribute to making it much more difficult to trap enemies inside a series of moves.  Some players have suggested turning on "High Gravity" mode, a feature found in the "Special Brawl" mode for tournaments, however due to High Gravity mode making certain characters recoveries severely worse (such as Meta-Knight's) it has been dismissed for the time being. Alot of the big tournament players are players that have since moved on from Melee.

Casual players have a much different complaint with the tournament game and its players, in that some consider people who use such things as King Dedede's chain grab and other exploits in order to win are "not having fun."  Gimpyfish and Hugs would later deny this on the 1UP Show, saying that tournaments were a lot of fun for them.

Game Credits

  • Producer - Shigeru Miyamoto
  • Director - Masahiro Sakurai
  • Music Composer - Akihiro Honda
  • Music Composer - Arata Iiyoshi
  • Music Composer - Asuka Ohta
  • Music Composer - Hajime Wakai
  • Music Composer - Jun Fukuda
  • Music Composer - Kazumi Totaka
  • Music Composer - Keigo Ozaki
  • Music Composer - Kenichi Okuma
  • Music Composer - Kenji Ito
  • Music Composer - Kenji Yamamoto
  • Music Composer - Kentaro Ishizaka
  • Music Composer - Koji Hayama
  • Music Composer - Koji Kondo
  • Music Composer - Masaaki Iwasaki
  • Music Composer - Masafumi Takada
  • Music Composer - Yuka Tsujiyoko
  • Music Composer - Yoko Shimomura
  • Music Composer - Yasunori Mitsuda
  • Music Composer - Toru Minegishi
  • Music Composer - Motoi Sakuraba
  • Music Composer - Minako Hamano
  • Music Composer - Seiji Momoi
  • Music Composer - Yuzo Koshiro
  • Music Composer - Michiko Naruke
  • Music Composer - Hirokazu Tanaka
  • Music Composer - Jun Senoue
  • Executive Producer - Satoru Iwata
  • Scenario writer - Kazushige Nojima
  • Level Design - Kazuhire Irie
  • Level Design - Takeshi Suzuki
  • Level Design - Kou Arai
  • Character Modeling - Kumi Habuta
  • Planning and Level Design - Kazuhiro Irie
  • Programming - Hiroyuki Koyama
  • Character Modeling - Toshihiko Higashi
  • Brawl Stage Design - Takao Fujita
  • Testing - Zenya Hayashi
  • Music Composer - Nobuo Uematsu
  • Voice: Ike (English) - Jason Adkins
  • Voice: Falco (Japanese) - Hisao Egawa
  • Voice: Roy (Japanese) - Takeshi Aono
  • Voice: Roy (English) - Paul Eiding
  • Voice: Zero Suit Samus - Alesia Glidewell
  • Voice: Krystal - Alesia Glidewell
  • Voice: Knuckle Joe - Alesia Glidewell
  • Voice: Wolf (English) - Grant Goodeve
  • Voice: Sonic (English) - Jason Griffith
  • Voice: Mei Ling (English) - Kim Mai Guest
  • Voice: Ike (Japanese) - Michihiko Hagi
  • Voice: Snake (English) - David Hayter
  • Voice: Captain Falcon - Ryo Horikawa
  • Voice: Sonic (Japanese) - Jun'ichi Kanemaru
  • Voice: Meta Knight (Japanese) - Atsushi Kisaichi
  • Voice: Mei Ling (Japanese) - Houko Kuwashima
  • Voice: Jigglypuff (English) - Rachael Lillis
  • Voice: Falco (English) - Mike Madeoy
  • Voice: Mario - Charles Martinet
  • Voice: Wario - Charles Martinet
  • Voice: Luigi - Charles Martinet
  • Voice: Toon Link - Sachi Matsumoto
  • Voice: Marth - Hikaru Midorikawa
  • Voice: Peach - Nicole Mills
  • Voice: Lucas - Lani Minella
  • Voice: Ganondorf - Hironori Miyata
  • Voice: Zelda - Jun Mizusawa
  • Voice: Sheik - Jun Mizusawa
  • Voice: Lucario (Japanese) - Daisuke Namikawa
  • Voice: Fox (Japanese) - Kenji Nojima
  • Voice: Wolf (Japanese) - Mahito Oba
  • Voice: Kirby - Makiko Omoto
  • Voice: Ness - Makiko Omoto
  • Voice: Pikachu - Ikue Ootani
  • Voice: Snake (Japanese) - Akio Otsuka
  • Voice: Link - Akira Sasanuma
  • Voice: Lucario (English) Sean Schemmel
  • Voice: Pit (Japanese) Minami Takayama
  • Voice: Yoshi - Kazumi Totaka
  • Voice: Fox (English) - Jim Walker
  • Planning and Level Design - Kanichi Niwane
  • Planning and Level Design - Masaya Kuninaga
  • Planning and Level Design - Yoshiyasu Okawara
  • Planning and Level Design -  Shintaro Kataoka
  • Planning and Level Design - Miki Yakabe
  • Planning and Level Design - Masayuki Tada
  • Planning and Level Design - Takeshi Suganuma
  • Planning and Level Design - Kunihiko Nakata
  • Planning and Level Design - Norihiko Yonosaka
  • Planning and Level Design - Daisuke Shimizu
  • Programming - Kouichi Watanabe
  • Programming - Tetsuya Funakube
  • Programming - Kazuyuki Ohata
  • Programming - Satoshi Mitsuhara
  • Programming - Yasushi Nomoto
  • Programming - Motoyuki Kanayama
  • Programming - Kenji Furukawa
  • Programming - Masaaki Kobayashi
  • Programming - Makoto Hirashima
  • Programming - Ayako Yanai
  • Programming - Morito Ishii
  • Programming - Yuji Shimoda
  • Programming - Takahiro Yano
  • Programming - Hiromichi Nonaka
  • Programming - Nobuo Yamukai
  • Programming - Shigohiro Yanbe
  • Programming - Isao Machida
  • Programming - Ryote Nishida
  • Programming - Takahiko Murakami
  • Programming - Hiroya Mitune
  • Programming - Daisuke Nakanishi
  • Programming - Kazuto Kawahira
  • Programming - Sachiko Morimoto
  • Programming - Ryuji Tanaka
  • Programming - Masashi Kobayashi
  • Programming - Takaaki Tide
  • Programming - Shinya Abo
  • Programming - Yuichiro Ishikawa
  • Programming - Oh Yotsuya
  • Programming - Yuji Takahashi
  • Programming - Katsuyuki Fukabori
  • Programming - Toshiaki Matsuno
  • Programming - Masaru Okube
  • Programming - Youichi Take
  • Programming - Hiroki Sotoike
  • Programming - Takahiro Yamaguchi
  • Programming - Tare Bando
  • Programming Support - Souichi Yamamoto
  • Programming Support - Akira Kinashi
  • Programming Support - Ken Kato
  • Programming Support - Norihito Ite
  • Programming Support - Yasunari Nishida
  • Programming Support - Takashi Endo
  • Programming Support - Yasushi Ida
  • Programming Support - Kenji Nishida
  • Programming Support - Junpei Ootani
  • Programming Support - Yasuhiro Yoshioka
  • Character Modeling - Shingo Hayakawa
  • Character Modeling - Kazuya Suzuki
  • Character Modeling - Yusuke Asano
  • Character Modeling - Takayuki Hiramatsu
  • Character Modeling - Ryohei Adachi
  • Character Modeling - Kumi Habuta
  • Character Modeling - Hidekazu Suzuki
  • Character Modeling - Takeshi Ochiai
  • Character Modeling - Aki Sonoyama
  • Character Modeling - Tomoko Furukawa
  • Character Modeling - Toshiyuki Yonekura
  • Character Modeling - Akinobu Yamakawa
  • Character Modeling - Tatsuo Oshima
  • Character Modeling - Koki Yoshide
  • Character Modeling - Chizue Utazu
  • Character Modeling - Kango Inoue
  • Character Modeling - Toru Honbu
  • Character Modeling - Nami Shimura
  • Character Motion Design - Satoshi Oshiki
  • Character Motion Design - Katsura Tabata
  • Character Motion Design - Futoshi Kajita
  • Character Motion Design - Masanori Ishikawa
  • Character Motion Design - Atsushi Kon
  • Character Motion Design - Minoru Tezuka
  • Character Motion Design - Takashi Ariga
  • Character Motion Design - Chiharu Katagirl
  • Character Motion Design - Mayuka Yoshikawa
  • Character Motion Design - Tatsuhiko Oi
  • Character Motion Design - Masahiro Ohmomo
  • Character Motion Design - Takamasa Ehara
  • Character Motion Design - Nahoko Kuhara
  • Character Motion Design - Takeshi Hasagawn
  • Character Motion Design - Yoshikazu Sumioka
  • Character Motion Design - Takahiro Nishigaki
  • Character Motion Design - Naoto Ahe
  • Character Motion Design - Kohei Okumura
  • Character Motion Design - Rinko Matsuda
  • Character Motion Design - Syunan Sukawa
  • Character Motion Design - Masaya Akiyama
  • Motion Design Support - Shunsuke Makita
  • Motion Design Support - Yasuki Tawaraishi
  • Motion Design Support - Jin Ikeda
  • Brawl Stage Design - Kentaro Yokokawa
  • Brawl Stage Design - Takashi Ochifuji
  • Brawl Stage Design - Jyunichi Murakami
  • Brawl Stage Design - Isamu Ikeda
  • Brawl Stage Design - Yuji Asano
  • Brawl Stage Design - Emi Imamura
  • Brawl Stage Design - Miki Naruen
  • Brawl Stage Design - Masahiro Yaegashi
  • Adv. Mode Map Design - Kaori Hitmuda
  • Adv. Mode Map Design - Yasumi Tamura
  • Adv. Mode Map Design - Akiyoshi Kakinuma
  • Adv. Mode Map Design - Kunihiko Taniwaki
  • Adv. Mode Map Design - Toshiaki Kawada
  • Adv. Mode Map Design - Akihiro Kaneko
  • Adv. Mode Map Design - Tomoko Sano
  • Adv. Mode Map Design - Hiromi Yanagimachi
  • Adv. Mode Map Design - Yasuhiko Hosoi
  • Adv. Mode Map Design - Yasuyuki Honne
  • Adv. Mode Map Design - Tetsure Abe
  • Adv. Mode Map Design - Asami Fujita
  • Adv. Mode Map Design - Takeshi Mikami
  • Adv. Mode Map Design - Takaaki Koide
  • Adv. Mode Map Design - Koji Shode
  • Adv. Mode Map Design - Kazue Hiramoto
  • Adv. Mode Map Design - Sayaka Matsuzawa
  • Adv. Mode Map Design - Shoko Fukuchi
  • Adv. Mode Map Design - Masato Adachi
  • Adv. Mode Map Design - Koi Kato
  • Adv. Mode Map Design - Satoko Nishio
  • Adv. Mode Map Design - Ayumi Takata
  • Adv. Mode Map Design - Tatsunobu Imoto
  • Adv. Mode Map Design - Takafumi Shimotamari
  • Adv. Mode Map Design - Kenji Tateno
  • Adv. Mode Map Design - Hiromi Hayashi
  • Adv. Mode Map Design - Daiki Hayashidani
  • Adv. Mode Map Design - Mitsuru Hashimoto
  • Effect Design - Ryuji Inomata
  • Effect Design - Tayzou Inukai
  • Effect Design - Chiaki Asakura
  • 2-D Design - Michiko Takahashi
  • 2-D Design - Yoko Hamaguchi
  • Music and Sound - Takahiro Nishi
  • Music and Sound - Shogo Saki
  • Music and Sound - Masaaki Iwasaki
  • Music and Sound - Yutaka Iraha
  • Music and Sound - Keigo Ozaki
  • Music and Sound - Kentaro Ishizaka
  • Main Theme Music - Taro Yamashita
  • Main Theme Music - Taizo Takemoto
  • Main Theme Music - Oriko Takahashi
  • Main Theme Music - Ken Nishikiori
  • Main Theme Music - Hirofumi Sako
  • Main Theme Music - Mio Noguchi
  • Main Theme Music - Satoshi Shoji
  • Main Theme Music - Kimio Yamane
  • Main Theme Music - Masashi Maeda
  • Main Theme Music - Otohiko Fujita
  • Main Theme Music - Eric Miyashiro
  • Main Theme Music - Kiyoshi Sato
  • Main Theme Music - Tomoyuki Asakawa
  • Main Theme Music - Yuki Hasegawa
  • Music Arrangement - Akihire Honda
  • Music Arrangement - Arata Iiyoshi
  • Music Arrangement - Asuka Ohta
  • Music Arrangement - Hajime Wakai
  • Music Arrangement - Hirokazu Tanaka
  • Music Arrangement - Jun Fukuda
  • Music Arrangement - Jun Senoue
  • Music Arrangement - Kazumi Totaka
  • Music Arrangement - Kenichi Okuma
  • Music Arrangement - Kenji Ito
  • Music Arrangement - Kenji Yamamote
  • Music Arrangement - Koji Hayama
  • Music Arrangement - Koji Konde
  • Music Arrangement - Masafumi Takada
  • Music Arrangement - Masato Kouda
  • Music Arrangement - Michiko Naruke
  • Music Arrangement - Minako Hamane
  • Music Arrangement - Motoi Sakuraba
  • Music Arrangement - Noriyuki Iwadare
  • Music Arrangement - Ryoji Yoshitomi
  • Music Arrangement - Seiji Momoi
  • Music Arrangement - Shota Kageyama
  • Music Arrangement - Tomoke Sasaki
  • Music Arrangement - Toru Minegishi
  • Music Arrangement - Toshiyuki Sudo
  • Music Arrangement - Tsukasa Masuko
  • Music Arrangement - Yasufumi Fukuda
  • Music Arrangement - Yasunori Mitsuda
  • Music Arrangement - Yoko Shimomura
  • Music Arrangement - Yuka Tsujiyoko
  • Music Arrangement - Yusuke Takahama
  • Music Arrangement - Yuzo Koshiro
  • Adv. Mode Scenario - Kazushige Nojima
  • Adv. Mode Movie Producer - Mikitaka Kurasawa
  • Adv. Mode Movie Producer - Junji Kawaguchi
  • Adv. Mode Movie Director - Jun Asakawa
  • Adv. Mode Movie Director - Ikuo Nishii
  • Adv. Mode Movie Story Board - Hikaru Kondo
  • Adv. Mode Movie Story Board - Katsumi Terahigashi
  • Adv. Mode Movie Story Board - Kiroyuki Shimazu
  • Adv. Mode Movie Story Board - Hazuki Mizumote
  • Adv. Mode Movie Story Board - Masumi Fujii
  • Adv. Mode Movie Story Board - Ryu Suzuki
  • Adv. Mode Movie CG - Yoichi Ogawa
  • Adv. Mode Movie CG - Naoto Takahashi
  • Adv. Mode Movie CG - Keiko Tozawa
  • Adv. Mode Movie CG - Roshinori Tagawa
  • Adv. Mode Movie CG - Manabu Koike
  • Adv. Mode Movie CG - Takeyuki Suzuki
  • Adv. Mode Movie CG - Daisuke Shionoya
  • Adv. Mode Movie CG - Noriko Katsumata
  • Adv. Mode Movie CG - Minako Okuguchi
  • Adv. Mode Movie CG - Tamohiro Kurokawa
  • Adv. Mode Movie CG - Ayako Shigeishi
  • Adv. Mode Movie CG - Rieko Yamamoto
  • Adv. Mode Movie CG - Jung Hyo Kim
  • Adv. Mode Movie CG - Konomi Watanabe
  • Adv. Mode Movie CG - Tamoaki Kajikawa
  • Adv. Mode Movie CG - Kimihiro Miura
  • Adv. Mode Movie CG - Nobutoshi Kojima
  • Adv. Mode Movie CG - Yumiko Taruka
  • Adv. Mode Movie CG - Shinji Tanaka
  • Adv. Mode Movie CG - Takahito Asakino
  • Adv. Mode Movie CG - Mizuki Tatsuno
  • Adv. Mode Movie CG - Masanori Numaguchi
  • Adv. Mode Movie CG - Hiromi Fujii
  • Adv. Mode Movie CG - Sachiko Roshino
  • Adv. Mode Movie CG - Mitsuo Eguchi
  • Adv. Mode Movie CG - Takaaki Hattori
  • Adv. Mode Movie CG - Asake Geto
  • Adv. Mode Movie CG - Masayuki Hirano
  • Adv. Mode Movie CG - Yoshihiro Karai
  • Adv. Mode Movie CG - Yuuta Hatsushika
  • Adv. Mode Movie CG - Shima Ohashi
  • Adv. Mode Movie CG - Yi Fang Sung
  • Adv. Mode Movie CG - Yui Suzuki
  • Adv. Mode Movie CG - Yuto Sukegawa
  • Adv. Mode Movie CG - Daisuke Harada
  • Adv. Mode Movie CG - Tomoaki Saka
  • Adv. Mode Movie CG - Kazutake Sugiyama
  • Adv. Mode Movie CG - Wasato Hakuta
  • Adv. Mode Movie CG - Yukari Fujio
  • Adv. Mode Movie CG - Satoko Kawarasaki
  • Adv. Mode Movie CG - Rumiko Sugiura
  • Adv. Mode Movie CG - Shau Chin Ra
  • Adv. Mode Movie CG - Kanako Ogawa
  • Adv. Mode Movie CG - Kanake Tokuyama
  • Adv. Mode Movie CG - Shoichi Morotomi
  • Adv. Mode Movie CG - Nami Ohne
  • Adv. Mode Movie CG - Mami Sasaki
  • Adv. Mode Movie CG - Tetsuya Kitagawn
  • Adv. Mode Movie CG - Kazutaka Horikawa
  • Adv. Mode Movie CG - Shinoei Hario
  • Adv. Mode Movie CG - Hironobu Mute
  • Adv. Mode Movie CG - Teru Kazawa
  • Adv. Mode Movie CG - Seiichi Mitsuoka
  • Adv. Mode Movie CG - Takayo Nichimura
  • Adv. Mode Movie CG - Shin Kitade
  • Adv. Mode Movie CG - Manabu Ikeda
  • Adv. Mode Movie SE - Chikashi Terao
  • Adv. Mode Movie SE - Hiroyuki Hatano
  • Adv. Mode Movie SE - Satoru Yamauchi
  • Adv. Mode Movie SE - Takashi Kaneko
  • Adv. Mode Movie SE - Kouta Matuhara
  • Adv. Mode Movie SE - Yuhei Inzumi
  • Adv. Mode Movie SE - Naoe Yoshide
  • Adv. Mode Movie SE - Hiromi Ohawa
  • Adv. Mode Movie SE - Masayuki Yamamote
  • Adv. Mode Movie SE - Akihi Saitou
  • Adv. Mode Movie SE - Hideharu Takayama
  • Masterpieces Mode - Hitoshi Nakai
  • Masterpieces Mode - Mikio Mishima
  • Masterpieces Mode - Shinya Sano
  • Masterpieces Mode - Kenshiro Uoda
  • Masterpieces Mode - Norihide Sasaki
  • Masterpieces Mode - Oda Yoshinori
  • Masterpieces Mode - Wakabayashi Akihiro
  • Masterpieces Mode - Toshihiro Nishii
  • Masterpieces Mode - Masayuki Taira
  • Masterpieces Mode - Kenji Matsumoto
  • Masterpieces Mode - Shoichi Kanehisa
  • Masterpieces Mode - Cory O'Regan
  • Masterpieces Mode - Satoru Hosegai
  • Masterpieces Mode - Hiroto Alexander
  • Masterpieces Mode - Kaen Ishikawa
  • Masterpieces Mode - Liu Young
  • Voice: Pokémon Trainer (English) - Sarah Natochenny
  • Voice: Gray Fox - Rob Paulsen
  • Voice: King Dedede - Masahiro Sakurai
  • Voice: Waluigi - Charles Martinet
  • Voice: Fox McCloud (Corneria stage) - Steve Ellis
  • Voice: Falco Lombardi (Corneria stage) - Ben Cullum
  • Voice: Peppy Hare (Corneria stage) - Chris Seavor
  • Voice: Slippy Toad (Corneria stage) - Chris Seavor
  • Voice: Pokémon Trainer (English) - Michele Knotz
  • Voice: Torchic (English) - Michele Knotz
  • Voice: Gardevoir (English) - Michele Knotz
  • Voice: Jirachi (English) - Michele Knotz
  • Voice: Piplup (English) - Michele Knotz
  • Voice: Manaphy (English) - Michele Knotz



General Information Edit
Game Name Super Smash Bros. Brawl
Platform(s)

Wii
Publisher(s)
Developer(s)
Genres
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Themes
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Original US Release March 9, 2008
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Original US Release


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Aliases SSBB, Brawl, Dairantô Sumasshu Burazâzu ekkusu, Great Melee Smash Brothers X
Trivia
What is the total number of playable characters (including secret characters)?
  • 35
  • 36
  • 24
  • 21
  • 27

User Reviews
Platform User Reviews Avg. Score
All Reviews 62 reviews
Wii 62 reviews
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Associated News
Showcase Showdown #2
Ryan and Jeff score a free couch off Craigslist and order some new gear for the podcast.
Citizens of Smash Broatia, Hear Me and Come Forth!
Impressions on Super Smash Bros Brawl and the people that obsess over it.
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