Super Smash Bros. Brawl
Super Smash Bros. Brawl is a video game that consists of 5 releases





Strap on your fighting shoes and get ready to brawl in the first Smash Bros. game for the Wii. Super Smash Bros. Brawl is one of the best-selling Wii games, selling over 4.85 million units worldwide.
Overview
The third game in the Super Smash Bros. franchise, Super Smash Bros. Brawl was released on March 9, 2008 on the Wii after many years of delay. Published by Nintendo and developed by Sora, Ltd. it was one of the most anticipated games for the Wii. Brawl added refinements to the actual Smash Bros. gameplay, and filled the game to the brim with nostalgia; remixes of classic game music, levels dedicated to various Nintendo games, the inclusion of special characters Sonic and Solid Snake. Brawl is the first entry in the Super Smash Bros. franchise to include online play, as well as a much more involved single player campaign (complete with a story and cutscenes).Gameplay
The gameplay in Brawl remains basically unchanged from the other games in the Super Smash Bros. franchise; players select a character from a wide assortment of game series and duke it out with each other. Characters don't have a health bar typical to standard fighting games. Instead, Brawl uses a percentage system for dealing with damage. Basically, the more damage that is dealt, the higher their percentage meter goes up, and the higher that meter is, the easier it is to be knocked off the stage. Players will earn points for smashing people off of levels, and lose points when they got knocked off by an opponent, so battles boil down to trying to hit opponents of while simultaneously trying to stay on the level.Players have a both a regular attack button and a special attack button. The regular attack button is usually a fast attack button, but holding down the button and pressing the analog stick either left right or up can unleash a "Smash Attack," which will send an opponent flying towards the edge of a stage, increasing the chance of defeating an opponent and gaining points.
Each character has a special attack button that can be modified depending on the direction the analog stick is pressed into four special attacks. Special attacks do more damage than regular attacks, but often don't have the Smash property to send an opponent flying. Special attacks are thus most often used to rapidly drive up an opponents percentage meter until a Smash Attack can send them flying.
Staying on one of the game's 41 different stages, in between Smash Attacks, special attacks, and items, is not a simple task. Each of the levels, based off of other classic Nintendo levels, can do just as much damage to a player as an opponent. One of the levels, based off of the Game Boy Advance game Wario Ware, Inc.: Mega Microgame$!, will interrupt combat throughout the match and offer players an opportunity to play in a microgame (based off of the microgames from Wario Ware). Completing the microgame correctly will earn your character a power up or a boost, while failing the minigame will a character unable to attack for a short while.
Smash Balls
One of the biggest changes from the previous games in the series is the introduction of Smash Balls. These items appear randomly on the stage, and when broken by the player, allow the character to perform a super attack. Many characters have their own unique smash attacks (for example, Samus fires a powerful laser beam, Link unleashes a flurry of sword strikes, and Fox summons a Landmaster Tank). Another item addition in Brawl is the Assist Trophy. Effectively like a longer lasting version of the Poké Ball, the support character summons a character into battle, where he/she will begin to do battle with all opposing players.
The Subspace Emissary (Adventure Mode)
A new game-type in Brawl is the single player story mode, The Subspace Emissary. Subspace Emissary is a side-scrolling action game that expands on Melee's adventure mode by including a substantive plot told to the player through cut-scenes and trophies collected during play. The game mode takes the player to many different parts on the Nintendo universe as the well-known heroes fight to save their world from being sucked into Subspace. As the player progresses, more and more characters will be added to his or her party which will unlock the character for play in the game's other modes. The game mode features several unique aspects not seen in other Smash Bros game modes. Two of the most notable enhancements are stickers and the team system. Stickers, which are gained during play, allow the player to add special abilities such as improved strength to a character of their choice. These improvements are only usable in Subspace Emissary and do not travel over to the other game types. The team system allows the player to select up to four possible characters to use during a particular level. Although the selection is sometimes limited to certain characters, the player is always able to choose the order in which the particular characters are used.
Cooperative play is also supported. When played in this way, the secondary player is able to assist the main player along the way but the camera always remains focused on the main player. The second player is simply optional help. If the primary player uses all of their lives, the game will end even if the second player still has some remaining.
Character Roster
Unlocked At Start
- King Bowser ( Mario franchise)
- Diddy Kong ( Donkey Kong franchise)
- Donkey Kong ( Donkey Kong franchise)
- Fox ( Star Fox franchise)
- Ice Climbers ( Ice Climbers franchise)
- Ike ( Fire Emblem franchise)
- King Dedede ( Kirby franchise)
- Kirby ( Kirby franchise)
- Link ( Legend of Zelda franchise)
- Lucas ( EarthBound franchise)
- Mario ( Mario franchise)
- Meta Knight ( Kirby franchise)
- Olimar ( Pikmin franchise)
- Peach ( Mario franchise)
- Pikachu ( Pokémon franchise)
- Pit ( Kid Icarus franchise)
- Pok é mon Trainer ( Pokémon franchise)
- Samus/Zero Suit Samus ( Metroid franchise)
- Wario (Wario franchise)
- Yoshi ( Mario franchise)
- Zelda/ Sheik ( Legend of Zelda franchise)
Secret Fighters
- Captain Falcon ( F-Zero franchise)
- Falco ( Star Fox franchise)
- Ganondorf ( Legend of Zelda franchise)
- Jigglypuff ( Pokémon franchise)
- Lucario ( Pokémon franchise)
- Luigi ( Mario franchise)
- Marth ( Fire Emblem franchise)
- Mr. Game and Watch ( Game and Watch franchise)
- Ness ( EarthBound franchise)
- R.O.B. ( Robotic Operating Buddy peripheral)
- Snake ( Metal Gear franchise)
- Sonic The Hedgehog ( Sonic franchise)
- Toon Link ( Legend of Zelda franchise)
- Wolf ( Star Fox franchise)
Stages
There are a total of 41 stages in Brawl, with 31 all new stages (other then some remakes of Battlefield, Final Destination, etc.) and 10 returning favorites from Super Smash Bros. Melee. There is also a stage creator that lets players create, play, download and share unlimited amounts of stages. The game starts with 29 stages unlocked, but requires the player to complete certain tasks to unlock the remaining 12. The 12 secret stages are represented by a * after there name below.
New stages to Brawl
- 75m* ( Donkey Kong)
- Battlefield ( Super Smash Bros.)
- Bridge of Eldin ( Legend of Zelda)
- Castle Siege ( Fire Emblem)
- Delfino Plaza ( Mario)
- Distant Planet ( Pikmin)
- Final Destination ( Super Smash Bros.)
- Flat Zone 2* ( Game and Watch)
- Frigate Orpheon ( Metroid)
- Green Hill Zone* ( Sonic)
- Halberd ( Kirby)
- Hanenbow* ( Electroplankton)
- Luigi's Mansion* ( Mario)
- Lylat Cruise ( Star Fox)
- Mario Bros.* ( Mario)
- Mario Circuit ( Mario)
- Mushroomy Kingdom ( Mario)
- New Pork City ( Earthbound)
- Norfair ( Metroid)
- PictoChat ( PictoChat)
- Pirate Ship* ( Legend of Zelda)
- Pokémon Stadium 2 ( Pok é mon)
- Port Town Aero Dive ( F-Zero)
- Rumble Falls ( Donkey Kong)
- Shadow Moses Island ( Metal Gear)
- Skyworld ( Kid Icarus)
- Smashville ( Animal Crossing)
- Spear Pillar* ( Pok é mon)
- Summit ( Ice Climbers )
- WarioWare, Inc. ( Mario)
- Yoshi's Island ( Mario)
Returning stages from Melee
- Big Blue* ( F-Zero)
- Brinstar ( Metroid)
- Corneria ( Star Fox)
- Green Greens* ( Kirby)
- Jungle Japes* ( Donkey Kong)
- Onett ( Earthbound)
- Pokémon Stadium* ( Pok é mon)
- Rainbow Cruise ( Mario)
- Temple ( Legend of Zelda)
- Yoshi's Island ( Mario)
List of Items
- Smash Ball - This item, once hit a few times by a character, allows that character to perform a Final Smash attack.
- Assist Trophy - This item, once collected unleashed one random Assist Trophy Character can either help or hurt them in the battle.
- Poke Ball - Like an Assist Trophy, but can be thrown, that brings out a random Pokémon that provides a random effect.
- Container - This item contains items that varies from time to time.
- Blast Box - When hit with a fire based or strong attack, it explodes, damaging characters in close proximity.
- Sandbag - Can be used as a projectile against others and produces items when attacked.
- Food - This replenishes damage when eaten.
- Maxim Tomato - Recovers 50% damage when eaten.
- Heart Container - Recovers 100% damage when grabbed.
- Dragoon Parts - 3 separate parts, once combined, allows a character to home in on opponents. If it lands, character(s) hit are automatically knocked out.
- Super Mushroom - Increases the size of a character for a short time, increasing their attack and defense.
- Poison Mushroom - Decreases the size of a character for a short time, making them easier to knock out.
- Warp Star - Launches a character on the star skyward then back to deliver a large attack on enemies. It is somewhat maneuverable.
- Starman - Provides invincibility to a character for a short amount of time.
- Metal Box - Makes a character heavy and improves their defense while covering them in a metal coat.
- Bunny Hood - Provides increased speed and jumping abilities to a character.
- Superspicy Curry - Flames shoot out of your characters' mouth for a while making it hard to get to you while providing quick damage to opponents.
- Timer - Makes other characters slower for a short period of time.
- Lightning - Makes almost everyone by you small.
- Beam Sword - A neon sword that extends when swung.
- Home-Run Bat - Can provide a knockout when you use a Smash attack, while having a unique animation for each character that uses it.
- Fan - An item that provides quick attacks.
- Lip's Stick - Puts a flower on a character's head that it hits, dealing them damage over time.
- Star Rod - Shoots out stars when used with a Smash attack.
- Hammer - Can cause serious damage, although leaves you vulnerable if its' head falls off.
- Golden Hammer - Causes extreme damage, and is rarer than a Hammer.
- Smart Bomb - Causes an explosion which expands over a very short period of time.
- Deku Nut - Unleashes a flash that stuns foes for a short period of time.
- Freezie - Freezes foes that get hit with it when thrown.
- Smoke Ball - Obscures the view in a limited range, and it can stick to characters.
- Pitfall - Traps foes in the ground that walk over it.
- Hothead - Circles a platform causing damage to opponents.
- Mr. Saturn - A weak, projectile weapon.
- Green Shell - Slides across the stage when thrown.
- Banana Peel - When a character walks over it, they trip.
- Bumper - Sends characters who touch it in the opposite direction in which they hit it.
- Spring - Shoots characters skyward when jumped on.
- Unira - Launches enemies with its' spike defense.
- Soccer Ball - Launches enemies with a flaming impact when hit.
- Team Healer - Replenishes a teammate's health when used correctly. Otherwise it can heal an opponent.
- Franklin Badge - This small pickup item, while equipped provides full protection against projectiles and sends them back the way they came.
- Screw Attack - Turns a character's jump into the Screw Attack maneuver.
Poké Balls
Poké Balls are items that have been in all three Super Smash Bros. games so far. When thrown, a random Pokémon will be summoned into battle.In Super Smash Bros. Brawl there are 31 Pokémon in total that can be summoned from Poké Balls, 16 of which have been in previous Super Smash Bros. games and 15 which are brand new to Brawl.
- Bellossom - Bellossom creates a cloud of powder around itself. If a player comes into contact with this cloud their character will be put to sleep.
- Bonsly - Bonsly walks around the stage and can be picked up by a player. This player can then use it as a weapon to attack other players. It can cause players to be knocked from the stage with as little as 50% damage.
- Celebi - Trophies are dropped by Celebi.
- Chikorita - Leaves shoot out from Chikorita's head. These leaves travel in a straight line, and will damage anyone they hit.
- Deoxys- Deoxys will fly up, and send a Hyper Beam downwards. Anyone who touches this will be sent flying.
- Electrode - Will glow red, and turn darker and darker until it explodes, damaging anyone in the explosion area. Occasionally it will not explode, and can be picked up by players and be thrown. On even rarer occasions, it will appear not to explode, but then explode a few seconds later.
- Entei - Shoots our fire, doing approximately 70% damage to anyone who gets hit by it.
- Gardevoir- Walks around the stage creating a circular barrier. Projectiles will not penetrate this barrier, but players can freely walk in and out of the barrier.
- Goldeen - Goldeen will flip flop around the stage. It is completely harmless.
- Groudon- Groudon is extremely large, and will damage anyone who touches him, although he does not move.
- Gulpin- The player will be swallowed by Gulpin if they go near it, causing damage. They will be spit out a few seconds later.
- Ho-oh - Flies into the sky to the back of the stage, and shoots fire at the players.
- Jirachi - Drops some stickers and flies away.
- Kyogre - Will shoot water, which causes no damage, while flying around the screen, but causes damage by touching players.
- Latias - Disappears off the side of the screen, then zooms backwards and forwards, causing damage to anyone in the way.
- Latios - Disappears off the side of the screen, then zooms backwards and forwards, causing damage to anyone in the way.
- Lugia - Fly's to the background before releasing a very powerful AeroBlast that can kill even low damage characters.
- Manaphy - Swaps the players characters.
- Meowth - Throws coins at the players.
- Metagross - Slams onto the ground causing a shockwave that will damage anyone on the ground.
- Mew - Drops collectibles.
- Moltres - Flies around the screen causing lots of damage to anyone it touches.
- Munchlax - Walks around the stage, eating any items apart from Pok é balls.
- Piplup - Surfs around the stage. If a player gets hit by the wave they will be washed away
- Snorlax - Jumps up and off the screen, before increasing in size and falling down, damaging anyone in his way.
- Staryu - Flies around searching for a player. When it finds a player it will fire projectiles at them, doing damage.
- Suicune - Shoots an Ice Beam at players causing damage.
- Togepi - Will randomly do one of five effects: 1. Plants a flower in the head of a nearby character which will gradually cause damage. 2. Fires an ice blast that freezes players, and causes some damage. 3. Shakes the ground causing damage, and characters near the Togepi will become lodged in the ground. 4. Puts characters to sleep using a powder. 5. Creates a black smoke, impairing players vision, however this does not affect computer characters.
- Torchic - Jumps up and down doing a fire attack.
- Weavile - Attacks players, causing only a small amount of damage, but stuns anyone hit.
- Wobbuffet - Moves back and forth when a player or item hits him. While moving, will cause damage if he comes into contact with someone.
Assist trophies
Assist Trophies are items that can be used in Super Smash Bros. Brawl. Similar to Poke Balls, Assist Trophies when picked up and activated will summon a random character into battle. Unlike Poke Balls, the summoned character is not a Pokemon and instead is a character from other Nintendo franchises, like Little Mac from Punch-Out, or a Hammer Bros. from Super Mario Bros.- Andross - The Andross appears in the back ground of the arena and shoots deadly one hit kill polygons at the players.
- Barbara - Barbara strums on her guitar creating sound waves. this assist trophy can only be unlocked after you obtain 25 Songs
- Devil - the whole stage is moved by Devil.
- Dr. Wright - Doctor Wright summons a building to rise up out of the ground which can carry opponents out of the arena.
- Excitebikes - Riders ride around the stage hitting players.
- Metroid - Metroid latches onto players and attacks them thus gives them damage.
- Mr. Resetti - Resetti begins talking about different subjects and if attacked, he causes an explosion.
- Nintendog - A massive dog blocks the screen and the players sight .
- Ray MK III - The Ray MK III flies around the stage shooting missiles and green energy bullets. This assist trophy can only unlocked after playing 100 Brawls
- Samurai Goroh - Goroh slashes his swords thus giving damage to the players while chasing opponents.
- Saki Amamiya - slashes and fires with his Cannon Sword.
- Shadow the Hedgehog - Shadow slows down time with Chaos Control. The summoner continues to move at normal speed. This assist trophy can only be Unlocked by unlocking Sonic.
- Stafy - Stafy spins around the arena hurting players.
- Waluigi - Waluigi repeatedly stomps players into the ground using either his stomp attack or his tennis racket
- Gray Fox - Grey fox runs around slashing opponents. Also reflects stray projectiles. This assist trophy can only be Unlocked by unlocking Snake.
- Infantry & Tanks - Tanks and soldiers roam across the stage shooting at players.This assist trophy can only Unlocked by playing 300 Brawls
- Isaac - He pushes opponents off the stage by using a skill called Move. This assist trophy can only unlocked by playing 200 Brawls
- Hammer Bro - The Hammer Brother throws hammers hurting any players who get hit.
- Helirin - Helirin floats around the arena and acts like a wall allowing players to smash players onto her
- Jill - She attacks opponents with her power drill.
- Kat & Ana - Kat and Ana fly in different directions slashing at anybody in front of them.
- Knuckle Joe - Knuckle Joe delivers a series of jabs to his opponents and finishes with either an uppercut attack or a power punch
- Lakitu & Spinys - Lakitu drops Spinys onto the field where he walks around hurting whoever he touches
- Little Mac - Little Mac runs around madly punching players.
- Lyn - She delivers a single, powerful strike usually focused on one player
- Jeff - Andonuts shoots homing rockets at his opponents.
Brawl Soundtrack
Brawl's soundtrack consists of over 300 songs. Here is a list of them:A - Mario
A01 - Overworld - Super Mario Bros.
A02 - Underground - Super Mario Bros.
A03 - Underwater - Super Mario Bros.
A04 - Easton Kingdom - Super Mario Land
A05 - Airship Fortress - Super Mario Bros. 3
A06 - Castle/Boom Boom - Super Mario World/Super Mario Bros. 3
A07 - Title/Ending - Super Mario World
A08 - Overworld - New Super Mario Bros.
A09 - Luigi's Mansion Medley - Luigi's Mansion
A10 - Gritzy Desert - Mario & Luigi: Partners In Time
A13 - Delfino Plaza [Original] - Super Mario Sunshine
A14 - Ricco Harbor [Original] - Super Mario Sunshine
A15 - Bob-Omb Battlefield [Original] - Super Mario 64
A16 - Super Mario Bros. Medley - Super Mario Bros.
A17 - Mario Bros Medley - Mario Bros.
A20 - Mario Circuit - Super Mario Kart
A21 - Luigi's Circuit - Mario Kart 64
A22 - Waluigi Pinball - Mario Kart DS
A23 - Rainbow Road [Original] - Mario Kart Double Dash!!
B - Donkey Kong
B01 - Jungle Japes- Donkey Kong Country
B02 - Map Overworld-Bonus Round [Original] - Donkey Kong Country
B03 - Donkey Kong Medley - Donkey Kong
B04 - Donkey Kong Medley 2 - Donkey Kong
B05 - King K. Rool - Donkey Kong Country
B06 - Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong Quest
B07 - Battle for Storm Hill - Donkey Kong Jungle Beat
B08 - Jungle Hijinx - Donkey Kong Country
B09 - Level Music - Donkey Kong
B10 - Jungle Level 1 [Original] - Donkey Kong Barrel Blast
C - The Legend of Zelda
C01 - Zelda Main Theme - Legend of Zelda
C02 - Overworld - The Legend of Zelda
C03 - Temple - The Legend of Zelda II
C04 - Dark World - The Legend of Zelda 3: A Link to the Past
C05 - Dark World Woods - The Legend of Zelda 3: Link to the Past
C07 - Link's Awakening Medley - The Legend of Zelda: Link's Awakening
C08 - Hyrule Field - The Legend of Zelda: Ocarina of Time
C09 - Ocarina Melody - The Legend of Zelda: Ocarina of Time
C10 - Windmill/Ganondorf's Theme/Serenade of Water/ - The Legend of Zelda: Ocarina of Time
C11 - Molgera - The Legend of Zelda: The Wind Waker
C12 - Kakariko Village - The Legend of Zelda 3: A Link to the Past
C13 - Gerudo Valley - The Legend of Zelda: Ocarina of Time
C14 - Termina Field - The Legend of Zelda: Majora's Mask
C15 - Dragon Roost Island [original] - The Legend of Zelda: The Wind Waker
C16 - Sailing Theme [Original] - The Legend of Zelda: The Wind Waker
C17 - Hyrule Field [Original] - The Legend of Zelda: Twilight Princess
C18 - Hidden Village [Original] - The Legend of Zelda: Twilight Princess
C19 - Midna in Distress [Original] - The Legend of Zelda: Twilight Princess
D - Metroid
D01 - Brinstar Remix - Metroid/Metroid Prime Pinball
D02 - Norfair Remix - Metroid
D03 - Ending Theme - Metroid
D04 - Ridley Boss Theme - Super Metroid
D05 - Theme of Super Metroid - Super Metorid
D06 - Sector 1 - Metroid Fusion
D07 - Metroid Prime Menu [Original] - Metroid Prime
D08 - Parasite Queen Boss Battle [Original] - Metroid Prime
D09 - Meta Ridley Boss Battle [Original] - Metroid Prime
D10 - Hunter Theme [Original] - Metroid Prime 2: Echoes
E - Yoshi
E01 - Ending - Yoshi's Story
E02 - Athletic - Yoshi's Island
E03 - Above Ground - Yoshi's Island
E05 - Flower Garden - Yoshi Touch & Go
E06 - Wilderness - Yoshi's Island DS
E07 - Athletic (alternate version) - Yoshi's Island
F - Kirby
F01 - Legendary Air Ride Machine - Kirby Air Ride
F02 - King Dedede's Theme - Kirby's Dream Land
F03 - Boss Medley - Kirby Medley
F04 - Butter Building - Kirby's Adventure
F05 - Gourmet Race - Kirby Super Star
F06 - Meta Knight's Revenge - Kirby Super Star
F07 - Marx - Kirby Super Star
F08 - Zero Two - Kirby 64
F09 - Nature Area [Original] - Kirby & The Amazing Mirror
F10 - Checker Knights [Original] - Kirby Air Ride
F11 - Frozen Hillside [Original] - Kirby Air Ride
F12 - Squeak Battle - Kirby Squeak Squad
G - Star Fox
G01 - Main Theme - Star Fox
G02 - Corneria - Star Fox
G03 - Main Theme - Star Fox 64
G04 - Area 6 - Star Fox 64
G05 - Star Wolf's Theme - Star Fox 64
G07 - Fortuna [Original] - Star Fox Assault
G08 - Fichina [Original] - Star Fox Assault
G09 - Star Wolf [Original] - Star Fox Assault
G10 - Space Armada - Star Fox
G11 - (Unknown)
H - Pokémon
H01 - Main Pokémon Theme - Pokémon Red/Blue/Green
H02 - Pokémon Center Theme - Pokémon Red/Blue/Green
H03 - Route 1/Viridian City - Pokémon Red/Blue/Green
H04 - Pokémon Gym/Evolution - Pokémon Red/Blue/Green
H05 - Wild Pokémon Battle - Pokémon Ruby/Sapphire/Emerald
H06 - Elite 4 Building - Pokémon Ruby/Sapphire/Emerald
H07 - Wild Pokémon Battle - Pokémon Diamond/Pearl
HO8 - Palkia / Dalgia battle - Pokémon Diamond/Pearl
H09 - Team Galactic Battle - Pokémon Diamond/Pearl
H10 - Route 209 - Pokémon Diamond/Pearl
I - F-Zero
I01 - Mute City - F-Zero
I02 - White Land - F-Zero
I03 - Fire Field - F-Zero
I04 - Menu [Original] - F-Zero X
I05 - Dream Chaser [Original]- F-Zero X
I06 - Devil's Call In Your Heart [Original] - F-Zero X
I07 - Climb Up! And Get The Last Chance! [Original] - F-Zero X
I08 - Brain Cleaner [Original] - F-Zero GX
I09 - Shotgun Kiss [Original] - F-Zero GX
I10 - Planet Colors [Original] - F-Zero GX
J - Fire Emblem
J02 - Fire Emblem Main Theme (Vocal version) - Fire Emblem: Shadow Dragons and the Blade of Light
J03 - Medley - Fire Emblem: Shadow Dragons and the Blade of Light
J04 - With Mila's Divine Protection (Celica Map 1) - Fire Emblem Gaiden
J06 - Combat Preparation - Fire Emblem: The Sacred Stones
J07 - Winning Road - Fire Emblem: Sword of Seals
J08 - Strike/Rise to the Challenge - Fire Emblem: Blazing Sword
J09 - Against the Black Knight [Original] - Fire Emblem: Path of Radiance
J10 - Crimea Attacks [Original] - Fire Emblem: Path of Radiance
J11 - Power-Hungry Fool [Original] - Fire Emblem: Path of Radiance
J12 - Victory Is Near [Original] - Fire Emblem: Path of Radiance
J13 - Eternal Bond [Original] - Fire Emblem: Radiant Dawn
K - Mother / Earthbound
K01 - Snowman
K05 - Humoresque of a Little Dog
K07 - Porky's Theme - Mother 3
K08 - Mother 3 Love Theme - Mother 3
K09 - Unfounded Revenge / Smashing Song of Praise - Mother 3
K010 - New Pork City - Mother 3
L - Pikmin
L01 - World Map [Original] - Pikmin 2
L02 - Forest of Hope [Original] - Pikmin
L03 - Environmental Noises [Original] - Pikmin
L04 - Ai no Uta - Pikmin
L05 - Tane no Uta - Pikmin 2
L06 - Main Theme [Original] - Pikmin
L07 - Stage Clear / Title [Original] - Pikmin
L08 - Ai no Uta (French ver) - Pikmin
M - WarioWare
M01 - WarioWare, Inc. - WarioWare, Inc.: Mega Microgame$
M02 - WarioWare, Inc. Medley - WarioWare, Inc.: Mega Microgame$
M03 - Mona Pizza's Song (JP) - Mawaru Meido in Wario
M04 - Mona Pizza's Song - WarioWare: Twisted!
M05 - Mike's Song (JP) - Sawaru Meido in Wario
M06 - Mike's Song - WarioWare: Touched!
M07 - Ashley's Song (JP) - Sawaru Meido in Wario
M08 - Ashley's Song - WarioWare: Touched!
M09 - M16 - Assorted MicroGame$ songs (Help fill the list!)
N - Animal Crossing
N01 - Title Theme - Animal Crossing: Wild World
N02 - Go K.K. Rider! - Animal Crossing
N03 - (Unknown K.K. remix)
N05 - The Roost - Animal Crossing: Wild World
N06 - Town Hall/Tom Nook's Store - Animal Crossing: Wild World
N07 - K.K. Cruisin' [Original] - Animal Crossing
N08 - K.K. Western [Original] - Animal Crossing
N09 - K.K. Gumbo [Original] - Animal Crossing
N10 - Rockin' K.K. [Original] - Animal Crossing
N11 - DJ K.K. [Original] - Animal Crossing
N12 - K.K. Condor [Original] - Animal Crossing
P - Kid Icarus
P01 - Underworld - Kid Icarus
P02 - Title - Kid Icarus
P03 - Skyworld - Kid Icarus
P04 - Kid Icarus Medley - Kid Icarus
Q - NES Classics
Q01 - NES Medley
Q02 - Stack-Up/Robot Block Medley
Q04 - Chill - Dr. Mario
Q05 - (Song Name Unknown) - Clu Clu Land
Q06 - Balloon Trip - Balloon Fight
Q07 - (Song Name Unknown) - Ice Climber
Q08 - (Song Name Unknown) - Shin Onigashima
Q09 - (unknown)
Q10 - Type A - Tetris
Q11 - Type B - Tetris
Q12 - Tunnel Scene - X
Q13 - (Song Name Unknown) - Wrecking Crew
Q14 - (Song Name Unknown) - Nazo no Murasamejou
R - Nintendo DS, Wii & Various other Games
R02 - PictoChat
R03 - Electroplankton Ambience - Electroplankton
R04 - Game & Watch
R05 - (unknown)
R06 - Lip's Theme - Panel de Pon
R07 - Marionation Gear - Chousouju Mecha MG
R08 - Title - Big Brain Academy
R09 - Golden Forest - 1080 Snowboarding
R10 - Mii Channel
R11 - Wii Shop Channel
R12 - Battle Theme Medley - Golden Sun
R13 - Shaberu! DS Cooking Navi
R14 - Excite Truck
R15 - Brain Age Theme - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme - Wii Sports
R17 - Cow Racing - Wii Play
S - Metal Gear
S02 - Encounter - Metal Gear Solid
S03 - Theme of Tara - Metal Gear
S04 - Yell "Dead Cell" - Metal Gear Solid: Sons of Liberty
S05 - Snake Eater (Instrumental) - Metal Gear Solid 3: Snake Eater
S06 - MGS4 [Theme of Love] Smash Bros. Brawl Version - Metal Gear Solid 4: Guns of the Patriots
S07 - Cavern - Metal Gear Solid
S08 - Battle in the Base - Metal Gear Solid 3: Snake Eater
S10 - Metal Gear 2's opening theme - Metal Gear 2: Solid Snake
S11 - Calling to the Night - Metal Gear Solid: Portable Ops
U - Sonic the Hedgehog
U01 - Green Hill Zone 1 - Sonic the Hedgehog
U02 - Scrap Brain Zone - Sonic the Hedgehog
U03 - Emerald Hill Zone 1 - Sonic the Hedgehog 2
U04 - Angel Island Zone 1 - Sonic The Hedgehog 3
U06 - Sonic Boom - Sonic CD US Version
U07 - Super Sonic Racing - Sonic R
U08 - Open Your Heart - Sonic Adventure
U09 - Live and Learn - Sonic Adventure 2
U10 - Sonic Heroes - Sonic Heroes
U11 - Right There, Right Now - Sonic Rush
U12 - His World - Next Gen Sonic the Hedgehog
U13 - 7 Rings in Hand - Sonic and the Secret Rings
T - Super Smash Bros. and Victory Themes
T01 - Credits - Super Smash Bros.
T02 - Menu - Super Smash Bros. Melee
T03 - Opening - Super Smash Bros. Melee
T05 - Master Hand Battle - Super Smash Bros. Brawl
W - Super Smash Bros. Melee
W01 - Princess Peach's Castle - Super Smash Brothers Melee
W02 - Rainbow Cruise - Super Smash Brothers Melee
W03 - Jungle Japes - Super Smash Brothers Melee
W04 - Brinstar Depths - Super Smash Brothers Melee
W05 - Yoshi's Island - Super Smash Brothers Melee
W06 - Fountain of Dreams - Super Smash Brothers Melee
W07 - Green Greens - Super Smash Brothers Melee
W08 - Corneria - Super Smash Brothers Melee
W09 - Pokémon Stadium - Super Smash Brothers Melee
W10 - Poké Floats - Super Smash Brothers Melee
W11 - Big Blue - Super Smash Brothers Melee
W12 - Mother - Super Smash Brothers Melee
W13 - Icicle Mountain - Super Smash Brothers Melee
W14 - Flat Zone - Super Smash Brothers Melee
W15 - Super Mario Bros. 3 - Super Smash Brothers Melee
W16 - Battle Theme from Pokémon Gold - Super Smash Brothers Melee
W17 - Fire Emblem - Super Smash Brothers Melee
W18 - Mach Rider - Super Smash Brothers Melee
W19 - Mother 2 - Super Smash Brothers Melee
W20 - Dr. Mario - Super Smash Brothers Melee
W21 - Battlefield - Super Smash Brothers Melee
W23 - Multi-Man Melee - Super Smash Brothers Melee
W24 - Temple - Super Smash Brothers Melee
W25 - Final Destination - Super Smash Brothers Melee
W26 - Kongo Jungle - Super Smash Brothers Melee
W27 - Brinstar - Super Smash Brothers Melee
W28 - Venom - Super Smash Brothers Melee
W29 - Mute City - Super Smash Brothers Melee
W30 - Menu 1 - Super Smash Brothers Melee
W31 - Giga Bowser Battle - Super Smash Brothers Melee
X - Super Smash Bros. Brawl General Themes
X01 - Super Smash Bros. Brawl Main Theme
X02 - Menu 1
X03 - Menu 2 - Super Smash Bros. Melee
X04 - Final Destination 2
Removed Songs
Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. They are not included in the game, but have been salvaged through viewing the game's file folders on a computer that can run Wii discs.01. Because I love You - Earthbound
02. Eight Melodies - Mother
03. MGS2 Theme - Metal Gear Solid 2: Sons of Liberty
04. Beware the Forest's Mushrooms - Super Mario RPG: Legend of the Seven Stars
05. Hippie Battle Theme - Mother
06. You Can Do Anything - Sonic CD
07. The Loner, Falco Lombardi - Star Fox Command
08. Ballad of the Windfish - The Legend of Zelda: Link's Awakening
09. Yoshi's Cookie Type A - Yoshi's Cookie
10. Boss Battle Theme - Mario & Luigi: Partners in Time
11. The Chosen Ones - Fire Emblem
12. Smiles and Tears - Mother
Trophies
Trophies also appear in Super Smash Bros. Brawl. They are essentially unaltered from Melee, though there are many more, 544 to be more accurate. When players get enough trophies, they unlock something.
To obtain character trophies, players must finish Classic mode with that character. To obtain characters' Final Smash trophies, players must finish All-Star mode with that character.
In addition, some new ways of receiving trophies have been added. Some trophies, such as the Subspace Army characters' trophies, are not available at the Coin Launcher. Players will have to enter Adventure Mode, fight an enemy, and throw a trophy stand ("smash plate" in Japan) at it when its hit points is critical in order to capture it as a trophy. Additionally, in the Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted back to Trophies. Also, if you manage to get a Celebi from a poke-ball, it will drop some trophies. However, there is only a 1 in 493 chance of it happening. It is also interesting to note that the trophies of the smashers in the Subspace Emissary are a lot shinier than those gained by beating Classic Mode.
Tournament Play
Common Tournament Rule sets
At the time of the game's launch, there were many discussions concerning which rule set to employ in tournaments. Due to Super Smash Bros. Brawl's inherent similarity to Super Smash Bros. Melee, the Melee rule set was often used during the earliest tournaments. This rule set consisted of:
- Items turned to "None"
- Stock/Time
- 4 Stock
- 8 Minutes
- The "Sudden Death" mode which occurs after the time expires and both combatants have the same stock is not taken into account in tournament tie-breaking. Instead, the damage percentage each character sustained at the point when time ran out is compared and the character with the lower percentage is the winner.
However, tournament organizers and players quickly noticed that the pacing of Brawl was considerably slower than that of Melee. In Melee, characters, particularly Falco Lombardi, Marth and Fox McCloud, could trap opponents in combos and then "spike" (the term used for a technique that hits the enemy sharply downwards) them off the stage, leading to quick deaths if either player made the mistake of entering these combos. In Brawl, these combos were not present at this stage in the metagame, and because of this matches took longer. For this reason Brawl tournament organizers generally choose to lower the stock and time to 3 stock, 7 minutes. There has been discussions of lowering that even further, due to the length of matches using some characters.
Other parts of the Melee rule set have stayed the same for Brawl.
Additional Rules
Many of the game's more "inventive" stages are deemed unsuitable for tournament play, due to excessively random elements, odd layouts, glitches that can be exploited in the stage, and character-specific benefits belonging to the stage. These stages are separated into "counterpicks" and "banned stages." Counterpicks can be picked by the loser of the previous match (which was played on a neutral stage), while banned stages can only be played if both players agree to it. An example of a neutral stage is "Smashville," an example of a counterpick, "Frigate Orpheon," and of a banned stage, "Rumble Falls."
Certain stages are invalidated due to ways they can be exploited by the player. Hyrule Temple, for example, is banned because a Sonic player could hit the opponent once, and then run away until time runs out. It is impossible for any character to catch him if the Sonic player does not make a mistake. A problem that eliminates a lot of stages to the "banned" category is that stages with walls, such as "Shadow Moses Island," are completely invalidated by King Dedede's chainthrow, which turns infinite when he can do it over and over again against a wall until the opponent's damage reaches 999%. For this reason, Shadow Moses and many other stages are banned.
The aforementioned Dedede chain throw is not banned in tournament play, due to the fact that King Dedede himself would have to be banned in that case. It is also not unique: there are several chain throws in the game, however none of them are banned for the same reason. There are currently ten known infinite grabs:
King Dedede can perform infinite grabs on Luigi, Mario, Donkey Kong, Bowser and Samus.
Marth can perform an infinite grab on Ness and Lucas.
Pokémon Trainer can perform an infinite grab on Ness and Lucas.
Lucas can perform an infinite grab on Ness.
Controversy
The planned 2008 Evolution fighting game tournament has sparked a remarkable amount of controversy over its choice of rules, particularly between Evo's own forums, Shoryuken, and Smash World Forums, a forum frequented by many big-name players in the Smash community, such as Gimpyfish, Forward and ChillinDude. This was caused by Evo's tournament organizer and owner, "MrWizard," deciding that instead of following the guidelines of the Smash World Forums community for tournament rules, he would try something new. This mainly involved items being turned onto the "medium" setting, and the inclusion of Smash Balls. Items have become a "taboo" in the smash community due to their random nature (items are relegated to certain spawn points but follow no pattern in which point they spawn at). For this reason many professional Brawl players were outraged that such a large and prestigious tournament would change the rules in what in their minds is a very negative direction. Some players have said that they will not be participating in Evo 2008 for this reason.
Criticism
Brawl on a tournament level has been criticized since release by tournament players and casual players alike, for several reasons. One of the principal issues for tournament players is the inclusion of "tripping," a mechanic which causes the player to have a lower chance of their character tripping and falling down whenever the analog stick is held completely in one direction. Another problem competitive players have with the game is the lack of combos compared to Melee, as well as the elimination of techniques that took advantage of the physics engine such as wave dashing. The lack of combos is generally attributed to the lack of L-Canceling (pressing L right above the ground when using a move to cancel out the lag), the higher short hop, and generally the lesser amount of gravity in the game, all of which contribute to making it much more difficult to trap enemies inside a series of moves. Some players have suggested turning on "High Gravity" mode, a feature found in the "Special Brawl" mode for tournaments, however due to High Gravity mode making certain characters recoveries severely worse (such as Meta-Knight's) it has been dismissed for the time being. A lot of the big tournament players are players that have since moved on from Melee.
Casual players have a much different complaint with the tournament game and its players, in that some consider people who use such things as King Dedede's chain grab and other exploits in order to win are "not having fun." Gimpyfish and Hugs would later deny this on the 1UP Show, saying that tournaments were a lot of fun for them.
Other Info
- 1-4 Players
- Nunchuk compatible
- Classic Controller compatible
- Gamecube controller compatible
| Game Name | Super Smash Bros. Brawl |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
|
| Themes |
Add a new theme
|
| Original US Release |
March 9, 2008
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | SSBB, Brawl, Dairantô Sumasshu Burazâzu ekkusu, Great Melee Smash Brothers X |
| OFLC |
OFLC: PG
|
| CERO |
CERO: A
|
| ESRB |
ESRB: T
|
| PEGI |
PEGI: 12+
|
|
Brawl Unlockables
A guide to getting all the hidden items Brawl, including characters and stages
|
|
|
Competitive Super Smash Brothers 101
The basics of becoming a serious player in the super smash brothers community and how to improve your level of play.
|
|
|
Brawl Boss Guide
A quick run through of the bosses you will encounter in Super Smash Bros. Brawl.
|
|
|
Trophy list
A list of all the trophies found in Super Smash Bros. Brawl.
|
a list of 10 items by MajorMitch
a list of 36 items by BikoBiko
a list of 5 items by PyramidHead






















































































































































































