Super Smash Bros. Melee
Super Smash Bros. Melee is a video game that consists of 4 releases
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Melee is the GameCube's top selling title by far, making it a huge success and one of the main games to boost the console's sale noticeably. It's main appeal derives from it's large player base. In fact, Melee is simple enough for many players to play, but also has a fairly large competitive player base. In fact, Melee was competitive enough to be featured in many fighting game competitions, alongside the likes of "classic" fighters like Street Fighter and King of Fighters.
HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening FMV sequence that would attract people's attention to the graphics. HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screen shots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.
The game's soundtrack was also extremely appreciated, being formed by a large series of remixes and remakes of classic Nintendo tunes and some new ones as well.
One of Melee's most acclaimed quality's is it's large amount of playable modes. Default matches play out in Stock (a predetermined number of lives) or Time, where matches end when a certain time limit expires. Coin and Bonus battles are also available. In the former, players can earn coins by damaging other players, the one with the most coins prevails.
In Bonus battles, however, players must try to gain bonuses, which grant points, by fighting with style or accomplishing different feats.
A number of single player modes are also introduced. Classic mode derives directly from the original Smash Bros. The new Adventure mode, however, consists of a series of platform-style 2D stages, all of which represent multiple Nintendo franchises. For example, the first level is a basic sidescroller level designed to look like the classic Super Mario Bros. game with the same music and enemies.
The main single player objective is to collect Trophies. Trophies (known as "Figures" in the Japanese version) are small replicas of various Nintendo characters and objects that can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that were only released in Japan. Some of the trophies include a description of the particular subject and detail the year and the game in which the subject first appeared. Super Smash Bros. had a similar system of plush dolls (Biographies); however, it only included the 12 playable characters.
Classic - The successor to the 1 Player game in Super Smash Bros., players fight a string of battles with some random conditions (such as fighting Giant/Metal characters), interspersed with mini-games such as Target Test and Snag the Trophies. Your end battle is always the same: against Master Hand
Adventure - A mode with equal parts platforming and battling. There are stages/areas that are only accessible in this mode. There are beginning parts where you have to make it to the end of the character themed level, such as the Hyrule dungeon crawl level, where you have the chance to beat up Like-Likes, Re-deads, and Octoroks. Players make it to different stages by completing the battles at the end of them. By meeting certain conditions, players may be allowed to participate in special battles (such as, against Giant Kirby or Giga Bowser).
All-Star - This mode unlocks after you acquire every character. In this mode, the player must fight and defeat every character, with characters randomly teamed up to battle you. Your damage is not healed after each fight, it only heals when using one of 3 heart containers in the lobby area. Trophies occasionally appear in the lobby after a fight.
Event Matches - In these specialized matches, players must meet specific conditions (such as collect 200 coins during the battle) or defeat special opponents (such as the cast of Super Mario Bros. 2). Only the first 10 are available to start, but up to 51 are unlockable by completing events and meeting certain conditions.
Stadium Games - These are simple games that you can play around with. They include the Home Run Contest (smack the sandbag as far as you can), Target Test (break the targets), and Multi-Man Melee (defeat as many opponents as you can under various conditions). You can choose any character you like. There is endless Melee which pits you against an endless amount of foes which you fight until you are K.O'd. There is Cruel Melee which makes you face off against some of the hardest CPU leveled characters in the game. There is 100,50, and 15 man melee which the goal is to defeat the amount of polygons.
Training - Practice your moves and powers in this mode with the conditions under your control. This is great for getting a feel for a character before you go to battle.
Versus Mode - The standard Smash Bros. mode. This is where the majority of friendly and competitive matches take place. You can edit which items are dropped, which stages appear in random, how many lives each player has, or how much time in the match.
Special Melee - Lets you play matches under various conditions, such as slow-motion, and giant characters.
Tournament Mode - Lets you set up a standard tournament with various conditions, with up to 64 players participating.
Character List
Melee sports a total of 25 playable characters. The initial roster is composed by 14 characters, the remaining 11 are unlockable by multiple means. Some unlock methods are fairly obvious, such as completing Classic mode a given amount of times, or reaching a certain number of Vs. matches. Others, however, were not so obvious. Whatever the method, before being unlocked and playable, each new character has to be defeated in a standard match. If the player fails to defeat the new character, he/she will simply be prompted to battle the next time the unlock conditions will be fulfilled.
Multiple characters in this game are "clones" of one another. This means that they have essentially the same moves but handle differently and appeal to different players. This is a list of the clones in Super Smash Bros. Melee.
Roy/ Marth: Roy handles like more of a heavy character with his main area of damage being the middle of his sword. Marth handles more like a light characters with a shorter recovery whose main damage box is at the edge of his sword. Marth's Down B "Counter" attack is slightly faster than Roy's and always does 7% damage. Roy's "Counter," on the other hand, takes a little more time to perform but does 1.5 times the damage of the opponents countered attack.
Fox/ Falco: Falco is more of a heavy character and a fastfaller after using an aerial move. Good at ground combos leading into air combos into a spike. A slower laser gun but, being a little bit more powerful, slightly stuns the enemy. Fox is a light character who is arguably the fastest character in the whole game. He is extremely good at doing combos in the air leading to a shine off of the edge. Has a much faster laser which can be spammed repeatedly to keep enemies at a distance. Falco has a worse recovery with his Up B and Side B (Falco Phantasm) having a lesser range than Fox's. Another notable difference lies in the characters' Down Aerial. Fox's Down Aerial functions as a combo attack, hitting six or seven times and having little-to-no knockback, whereas Falco's Down Aerial is a single hit, spike.
Link/Young Link: Link and Young Link don't have to many substantial differences. Young Link is lighter and thus faster than Link. Link is heaver and slower than Young Link. Both have similar moves with only aesthetic differences. Both have the ability to use their hookshot to grab onto ledges, but only Young Link has the ability to perform a wall kick.
Captain Falcon/ Ganondorf: Captain Falcon is a fast light character and a fast faller. Falcon is fast enough to break into many combos and is an extremely good character for chain throws. Ganondorf is a heavy and slow moving character. Despite the fact that Ganondorf is slightly stronger than Falcon, Falcon is fast enough to gain the same damage from multiple moves as one of Ganondorfs powerful moves in about the same time. Ganondorf has an arguably better recovery due to the Down B trick. While recovering, both characters can use their mid-air jumps, followed by the Down B (Falcon Kick/Wizard's Foot) and recover their midair jump for further use. The difference in use lies in the great range of Falcon's Down B, causing him to lower his position a greater amount than Ganondorf's attack, making the trick more difficult to use than Ganondorf's.
Mario/Dr.Mario: Both play extremely similarly with the only real differences being the after effect of each of their same moves. Both have the same exact speed and falling time, although Mario has slightly more range than the Doctor. Both have the same distance of recovery. Both of the characters can use their capes (Side B) to gain horizontal distance to the ledge and end with an up b recovery. Using the cape makes up for both characters' poor recovery. The two characters do have their differences, however slight. Both characters have the same move set but Mario's ground A "jab" combo is faster than Dr. Mario's "jab" combo by about a quarter of a second and is only really noticeable when you have two controllers and are making both do the same moves at the same time. The first two attacks, punches, are perfectly timed but the third attack , a kick, sees Mario pulling ahead of the Doctor. This is a result of an extra few frames of Doctor putting his fist down after the second punch. Visually, Mario and Dr. Mario have the same Forward Aerial. But in practice, Mario's attack is a meteor smash whereas Dr. Mario's attack sends the opponent straight upward. Mario's Down B on the ground and Dr. Mario's down B are the same attack with the same damage but, Mario's attack sends enemies launching straight up into the air while Dr. Mario's sends the enemies at an arc to either side of him. There is no difference between the fireballs and the pills. Both have similar cape attacks. These two are true clones with only mild differences and essentially a pallet swap to tell the two apart.
Pikachu/ Pichu: Following the trend of the clone characters, Pikachu is the heavier, stronger version of the character type, whereas Pichu is the lighter, weaker version. The most notable difference between the two is that Pichu hurts itself when using an electric attack, taking 1-4% of damage depending on the attack. This difference basically makes Pichu an inferior version of Pikachu. Its light weight coupled with its self-damaging attacks make Pichu much easier to KO than its evolved counterpart. Although the two have essentially the same moveset, other minor differences exist. Most of Pichu's attacks seem to be centered more around multi-hit combos whereas Pikachu's attacks are one strong hit. Pichu's Forward Smash, for example, hits several times in a row and ends with strong knockback. Pikachu on the other hand, hits just once for high damage AND knockback. Also to note is that Pikachu's upB "Quick Attack" does damage (although minimal) to the opponent if it is in the path of movement, whereas Pichu passes harmlessly through the opponent.
Tier List
Over time, the tournament community for Super Smash Bros. Melee developed a "tier list" of the characters in the game, ranking them in overall ability from best to worst. In addition to being listed from best to worst, the list is broken down into different categories, or tiers (which is where the name of the list comes from), to indicate a particularly large gap in skill from one character to the next. For example: Below, Mario is at the the bottom of the "Mid Tier," and Link is at the top of the "Low Tier." Though they are only separated by one space, the difference in tournament viability between Mario and Link is much larger than the difference between Fox and Sheik. The numbers next to each character rate them on a 1-10 scale, with 10 being the best possible character. Though Fox is listed above Marth, they are actually tied for the top spot with a rating of 9.9.
Top
Fox 9.9
Marth 9.9
Sheik 9.7
Falco 9.2
High
Peach 8.4
Captain Falcon 8.0
Jigglypuff 8.0
Ice Climbers 7.9
Middle
Samus 6.8
Dr. Mario 6.2
Ganondorf 6.0
Luigi 5.8
Donkey Kong 5.4
Mario 5.3
Low
Link 4.7
Pikachu 4.3
Young Link 4.2
Roy 3.6
Zelda 3.0
Game and Watch 3.0
Bottom
Ness 2.5
Yoshi 2.5
Bowser 2.2
Mewtwo 1.8
Kirby 1.5
Pichu 1.2
-Rumor has it that Rayman's name was also thrown around for possible inclusion, though this has not been substantiated.
-There is a large tournament scene associated with this game. Supposedly it is the second largest, next to Halo 2. The Melee community has developed its own official set of rules.
Set Format (in order of procedure)
**Opponents may instead agree upon a random stage
Random Stage List
Counter Stage List
Banned Stage List
Additional Rules for Double's Play





Super Smash Bros. Melee brings more of everything to the table. This sequel of the N64 classic is said to have more hidden depth and even has a big tournament scene.
Overview
Super Smash Bros. Melee is a fighting game published by Nintendo for the Nintendo GameCube in 2001. The game is the first of two sequels to the Nintendo 64's hit title Super Smash Bros.. Melee sports a large cast of 25 total characters, all of which originated in Nintendo franchises.Melee is the GameCube's top selling title by far, making it a huge success and one of the main games to boost the console's sale noticeably. It's main appeal derives from it's large player base. In fact, Melee is simple enough for many players to play, but also has a fairly large competitive player base. In fact, Melee was competitive enough to be featured in many fighting game competitions, alongside the likes of "classic" fighters like Street Fighter and King of Fighters.
HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening FMV sequence that would attract people's attention to the graphics. HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screen shots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.
The game's soundtrack was also extremely appreciated, being formed by a large series of remixes and remakes of classic Nintendo tunes and some new ones as well.
Gameplay
The game plays in the same format of it's predecessor. A big part of the fighting are items, objects that have direct or indirect effects in battle. Most of these originated from a previous Nintendo franchise which may or may not be represented in the game by a character. The actual game unfolds exactly like the earlier title, with it's percentage based system and knock-out of stage concept.One of Melee's most acclaimed quality's is it's large amount of playable modes. Default matches play out in Stock (a predetermined number of lives) or Time, where matches end when a certain time limit expires. Coin and Bonus battles are also available. In the former, players can earn coins by damaging other players, the one with the most coins prevails.
In Bonus battles, however, players must try to gain bonuses, which grant points, by fighting with style or accomplishing different feats.
A number of single player modes are also introduced. Classic mode derives directly from the original Smash Bros. The new Adventure mode, however, consists of a series of platform-style 2D stages, all of which represent multiple Nintendo franchises. For example, the first level is a basic sidescroller level designed to look like the classic Super Mario Bros. game with the same music and enemies.
The main single player objective is to collect Trophies. Trophies (known as "Figures" in the Japanese version) are small replicas of various Nintendo characters and objects that can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that were only released in Japan. Some of the trophies include a description of the particular subject and detail the year and the game in which the subject first appeared. Super Smash Bros. had a similar system of plush dolls (Biographies); however, it only included the 12 playable characters.
Modes
Single Player
Classic - The successor to the 1 Player game in Super Smash Bros., players fight a string of battles with some random conditions (such as fighting Giant/Metal characters), interspersed with mini-games such as Target Test and Snag the Trophies. Your end battle is always the same: against Master Hand
Adventure - A mode with equal parts platforming and battling. There are stages/areas that are only accessible in this mode. There are beginning parts where you have to make it to the end of the character themed level, such as the Hyrule dungeon crawl level, where you have the chance to beat up Like-Likes, Re-deads, and Octoroks. Players make it to different stages by completing the battles at the end of them. By meeting certain conditions, players may be allowed to participate in special battles (such as, against Giant Kirby or Giga Bowser).
All-Star - This mode unlocks after you acquire every character. In this mode, the player must fight and defeat every character, with characters randomly teamed up to battle you. Your damage is not healed after each fight, it only heals when using one of 3 heart containers in the lobby area. Trophies occasionally appear in the lobby after a fight.
Event Matches - In these specialized matches, players must meet specific conditions (such as collect 200 coins during the battle) or defeat special opponents (such as the cast of Super Mario Bros. 2). Only the first 10 are available to start, but up to 51 are unlockable by completing events and meeting certain conditions.
Stadium Games - These are simple games that you can play around with. They include the Home Run Contest (smack the sandbag as far as you can), Target Test (break the targets), and Multi-Man Melee (defeat as many opponents as you can under various conditions). You can choose any character you like. There is endless Melee which pits you against an endless amount of foes which you fight until you are K.O'd. There is Cruel Melee which makes you face off against some of the hardest CPU leveled characters in the game. There is 100,50, and 15 man melee which the goal is to defeat the amount of polygons.
Training - Practice your moves and powers in this mode with the conditions under your control. This is great for getting a feel for a character before you go to battle.
Multiplayer
Versus Mode - The standard Smash Bros. mode. This is where the majority of friendly and competitive matches take place. You can edit which items are dropped, which stages appear in random, how many lives each player has, or how much time in the match.
Special Melee - Lets you play matches under various conditions, such as slow-motion, and giant characters.
Tournament Mode - Lets you set up a standard tournament with various conditions, with up to 64 players participating.
Character List
Melee sports a total of 25 playable characters. The initial roster is composed by 14 characters, the remaining 11 are unlockable by multiple means. Some unlock methods are fairly obvious, such as completing Classic mode a given amount of times, or reaching a certain number of Vs. matches. Others, however, were not so obvious. Whatever the method, before being unlocked and playable, each new character has to be defeated in a standard match. If the player fails to defeat the new character, he/she will simply be prompted to battle the next time the unlock conditions will be fulfilled.Initial Roster
- Mario - (from the Mario series)
- Pikachu - (from the Pokémon series)
- Bowser - (from the Mario series)
- Peach - (from the Mario series)
- Yoshi - (from the Yoshi series)
- Donkey Kong - (from the Donkey Kong series)
- Captain Falcon - (from the F-Zero series)
- Fox - (from the Star Fox series)
- Ness - (from the Mother series)
- Ice Climbers - (from the game Ice Climbers)
- Kirby - (from the Kirby series)
- Samus - (from the Metroid series)
- Zelda/ Sheik - (from the Zelda series)
- Link - (from the Zelda series)
Unlockable Characters
- Jigglypuff - (from the Pokémon series)
- Unlock: Complete Classic/Adventure Mode on any Difficulty/Stock, or play 100 battles in Vs. Mode
- Luigi - (from the Mario series)
- Unlock: Clear Adventure Mode with a "2" in the seconds clock. In the ensuing battle, Luigi must be defeated in 1 minute. Then he will appear as a challenger after the Mode is completed. Alternately, playing 800 battles in Vs. Mode will unlock him.
- Marth - (from the Fire Emblem series)
- Unlock: Clear Classic Mode with all default characters, or play as all default characters in Vs. Mode, or play 400 battles in Vs. Mode
- Mewtwo - (from the Pokémon series)
- Unlock: Play 20 hours combined in all Vs. matches, or play 700 battles in Vs. Mode
- Mr. Game & Watch - (from the Game & Watch series)
- Unlock: Clear Classic and Adventure Mode with all characters, or clear Target Test with all characters, or play 1000 battles in Vs. Mode
- Dr. Mario - (from the Dr. Mario series)
- Unlock: Clear Classic Mode with Mario without using continues, or play 100 battles in Vs. Mode
- Falco - (from the Star Fox series)
- Unlock: Beat 100-Man Melee, or play 300 battles in Vs. Mode
- Ganondorf - (from the Zelda series)
- Unlock: Beat Event Match 29, or play 600 battles in Vs. Mode
- Pichu - (from the Pokémon series)
- Unlock: Beat Event Match 37, or play 200 battles in Vs. Mode
- Roy - (from the Fire Emblem series)
- Unlock: Complete Classic or Adventure Mode with Marth, or play 900 battles in Vs. Mode
- Young Link - (from the Zelda series)
- Unlock: Complete Classic or Adventure Mode with 10 characters (must include Link and Zelda), or play 500 battles in Vs. Mode
Clones
Multiple characters in this game are "clones" of one another. This means that they have essentially the same moves but handle differently and appeal to different players. This is a list of the clones in Super Smash Bros. Melee.
Roy/ Marth: Roy handles like more of a heavy character with his main area of damage being the middle of his sword. Marth handles more like a light characters with a shorter recovery whose main damage box is at the edge of his sword. Marth's Down B "Counter" attack is slightly faster than Roy's and always does 7% damage. Roy's "Counter," on the other hand, takes a little more time to perform but does 1.5 times the damage of the opponents countered attack.
Fox/ Falco: Falco is more of a heavy character and a fastfaller after using an aerial move. Good at ground combos leading into air combos into a spike. A slower laser gun but, being a little bit more powerful, slightly stuns the enemy. Fox is a light character who is arguably the fastest character in the whole game. He is extremely good at doing combos in the air leading to a shine off of the edge. Has a much faster laser which can be spammed repeatedly to keep enemies at a distance. Falco has a worse recovery with his Up B and Side B (Falco Phantasm) having a lesser range than Fox's. Another notable difference lies in the characters' Down Aerial. Fox's Down Aerial functions as a combo attack, hitting six or seven times and having little-to-no knockback, whereas Falco's Down Aerial is a single hit, spike.
Link/Young Link: Link and Young Link don't have to many substantial differences. Young Link is lighter and thus faster than Link. Link is heaver and slower than Young Link. Both have similar moves with only aesthetic differences. Both have the ability to use their hookshot to grab onto ledges, but only Young Link has the ability to perform a wall kick.
Captain Falcon/ Ganondorf: Captain Falcon is a fast light character and a fast faller. Falcon is fast enough to break into many combos and is an extremely good character for chain throws. Ganondorf is a heavy and slow moving character. Despite the fact that Ganondorf is slightly stronger than Falcon, Falcon is fast enough to gain the same damage from multiple moves as one of Ganondorfs powerful moves in about the same time. Ganondorf has an arguably better recovery due to the Down B trick. While recovering, both characters can use their mid-air jumps, followed by the Down B (Falcon Kick/Wizard's Foot) and recover their midair jump for further use. The difference in use lies in the great range of Falcon's Down B, causing him to lower his position a greater amount than Ganondorf's attack, making the trick more difficult to use than Ganondorf's.
Mario/Dr.Mario: Both play extremely similarly with the only real differences being the after effect of each of their same moves. Both have the same exact speed and falling time, although Mario has slightly more range than the Doctor. Both have the same distance of recovery. Both of the characters can use their capes (Side B) to gain horizontal distance to the ledge and end with an up b recovery. Using the cape makes up for both characters' poor recovery. The two characters do have their differences, however slight. Both characters have the same move set but Mario's ground A "jab" combo is faster than Dr. Mario's "jab" combo by about a quarter of a second and is only really noticeable when you have two controllers and are making both do the same moves at the same time. The first two attacks, punches, are perfectly timed but the third attack , a kick, sees Mario pulling ahead of the Doctor. This is a result of an extra few frames of Doctor putting his fist down after the second punch. Visually, Mario and Dr. Mario have the same Forward Aerial. But in practice, Mario's attack is a meteor smash whereas Dr. Mario's attack sends the opponent straight upward. Mario's Down B on the ground and Dr. Mario's down B are the same attack with the same damage but, Mario's attack sends enemies launching straight up into the air while Dr. Mario's sends the enemies at an arc to either side of him. There is no difference between the fireballs and the pills. Both have similar cape attacks. These two are true clones with only mild differences and essentially a pallet swap to tell the two apart.
Pikachu/ Pichu: Following the trend of the clone characters, Pikachu is the heavier, stronger version of the character type, whereas Pichu is the lighter, weaker version. The most notable difference between the two is that Pichu hurts itself when using an electric attack, taking 1-4% of damage depending on the attack. This difference basically makes Pichu an inferior version of Pikachu. Its light weight coupled with its self-damaging attacks make Pichu much easier to KO than its evolved counterpart. Although the two have essentially the same moveset, other minor differences exist. Most of Pichu's attacks seem to be centered more around multi-hit combos whereas Pikachu's attacks are one strong hit. Pichu's Forward Smash, for example, hits several times in a row and ends with strong knockback. Pikachu on the other hand, hits just once for high damage AND knockback. Also to note is that Pikachu's upB "Quick Attack" does damage (although minimal) to the opponent if it is in the path of movement, whereas Pichu passes harmlessly through the opponent.
Tier List
Over time, the tournament community for Super Smash Bros. Melee developed a "tier list" of the characters in the game, ranking them in overall ability from best to worst. In addition to being listed from best to worst, the list is broken down into different categories, or tiers (which is where the name of the list comes from), to indicate a particularly large gap in skill from one character to the next. For example: Below, Mario is at the the bottom of the "Mid Tier," and Link is at the top of the "Low Tier." Though they are only separated by one space, the difference in tournament viability between Mario and Link is much larger than the difference between Fox and Sheik. The numbers next to each character rate them on a 1-10 scale, with 10 being the best possible character. Though Fox is listed above Marth, they are actually tied for the top spot with a rating of 9.9.
Top
Fox 9.9
Marth 9.9
Sheik 9.7
Falco 9.2
High
Peach 8.4
Captain Falcon 8.0
Jigglypuff 8.0
Ice Climbers 7.9
Middle
Samus 6.8
Dr. Mario 6.2
Ganondorf 6.0
Luigi 5.8
Donkey Kong 5.4
Mario 5.3
Low
Link 4.7
Pikachu 4.3
Young Link 4.2
Roy 3.6
Zelda 3.0
Game and Watch 3.0
Bottom
Ness 2.5
Yoshi 2.5
Bowser 2.2
Mewtwo 1.8
Kirby 1.5
Pichu 1.2
Stages
Super Smash Bros. Melee has a total of 29 stages, 18 of which are available immediately. These stages run the gamut and each character typically has a stage that is representative of their homeworld and/or a stage from their series.Default Stages
- Rainbow Cruise - A colorful stage from Super Mario 64, the Rainbow Cruise is constantly moving. Players start out battling on the ship, then move on to some platforming of various kinds before finally dropping down to the ship once more.
- Princess Peach's Castle - A staple of the Mario series, you literally fight on the top of Princess Peach's Castle. A word of caution: the Bullet Bills are especially large around these parts...
- Mushroom Kingdom - Styled after the original Super Mario Bros., Mushroom Kingdom is divided into 3 parts, with 2 pits dividing them. In the middle of these pits are platforms that lower when stepped on. Breakable blocks are also a part of the stage.
- Fountain of Dreams - An elegant stage with flowing water and a fountain as the centerpiece. It is simple, with a large lower platform and three small upper ones. Is that a Star Rod in the center?
- Green Greens - A stage with three platforms, it is home to the Whispy Woods, a recognizable enemy from the Kirby series. There are blocks in between the platforms, with the occasional bomb block causing havoc. The Woods will also blow wind and drop apples on your noggin.
- Congo Jungle - This level has been redone a bit since Super Smash Bros, but the core remains intact. There are several platforms, along with a main one, with a waterfall background. There is also a barrel under the stage, to be used for easy recovery should you fall below.
- Jungle Japes - With a sultry feel and big band music playing in the background, Jungle Japes is a happenin' place to battle. There is a main platform, along with a few platforms to each side. Watch out though, as this shack is set on the river, and falling in may prove to be your doom.
- Corneria - An update of the classic Sector Z stage in Super Smash Bros., battle on this stage is fast and furious, just like the music. The battlefield is the ship, with Arwings doing fly-bys every so often. You can also battle on the ships gun, but good luck getting down there.
- Venom - A different view of the famous Star Fox ship, the battle here takes place on the wings. There are four, and falling off leads to certain death.
- Yoshi's Island - A straight-forward stage, Yoshi's Island has a large hill at one end, a pipe at the other, and hittable blocks making up 2 platforms. The middle blocks can also be spun, but don't jump down, or you will die. Banjos accompany the fight at Yoshi's Island.
- Yoshi's Story - A storybook world, Yoshi's Story is another Battlefield-esque stage, with a main platform, and 3 raised ones. Shy Guys fly around, dropping food when hit. Pak E. Derm carries a sign in the background. Randall the Cloud also moves back and forth through the stage, providing a welcome safety net.
- Great Bay - Heroic music accompanies this stage built on the Great Bay in Termina. It is built around the main platform, with rocks lower on either sides. Tingle floats around on a balloon, being a general goofball. There is also a giant turtle to look out for...
- Temple - Set in the legendary land of Hyrule, this vast, expansive stage is built around a temple. There aren't many tricks to this stage, but there are lots of places to roam. A foreboding soundtrack joins your battle in Hyrule Temple.
- Pokemon Stadium - An ever-changing battlefield, it is the home of pokemon trainers everywhere. The stage changes shape entirely when a transformation occurs, making the battle an adventure. Watch yourself on the big screen, at Pokemon Stadium.
- Onett - From the Earthbound franchise, this city-based stage has some hazards. The ground isn't safe, because you'll get run over by mad motorists. The awnings collapse, and the stage is generally small. Still, this is Ness' home, the least you can do is duke it out on top of his house.
- Brinstar - A seemingly underground level, Brinstar is Samus territory. The stage is comprised of the central mass, with two raised side platforms attached to it. These attachments, as well as the bond holding the stage together, can be broken. Be careful not to fall into the lava below.
- Mute City - A large stage, but a small fighting area. It is comprised of a single platform while moving. When the platform stops, in disappears, and battle is done on the track. Watch out, as the F-Zero Grand Prix is going on, and the racers aren't hesitant to run you over.
- Icicle Mountain - Another moving stage in the vein of Rainbow Cruise, the action on Icicle Mountain is always moving. It generally moves up, with players having to jump to higher platforms while doing battle. Topis and Polar Bears are local inhabitants, in Icicle Mountain.
New Unlockable Stages
- Mushroom Kingdom II - Another stage that harks back to the early Mario games, it is basic, yet has the little stylistic touches that are appreciated. There is a lower middle platform, raised side platforms, and a waterfall. Birdo shoots eggs, and Pidgit flies by on his magic carpet.
- Unlock: Obtain the Birdo trophy
- Brinstar Depths - Even further underground, Brinstar Depths is centered around a revolving rock. Battle is done precariously above the lava. Kraid occasionally pops up from the depths to hit the rock and spin it around.
- Unlock: Play 50 battles in Vs. Mode
- Fourside - Earthbound's second stage, Fourside is set on top of the high rise of a city. The buildings are average in size, and falling off results in a long fall to the bottom. Occasionally, a UFO will appear in one part of the stage, providing a slippery battlefield, in Fourside.
- Unlock: Play 100 battles in Vs. Mode
- Big Blue - A stage similar to Poke Floats, Big Blue puts the player on top of various cars during the F-Zero Grand Prix. Much like any race, the cars are speeding as fast as they can, and falling off of them results in near instant death by being sped off to the left side of the screen. Captain Falcon's ship provides the biggest platform, in Big Blue.
- Unlock: Play 150 battles in Vs. Mode
- Poke Floats - A stage set in the sky, battle is done on large parade-like floats in the mold of various pokemon. Each has their own quirks, and staying on the screen may be a fight all its own.
- Unlock: Play 200 battles in Vs. Mode
- Flat Zone - Set in what is seemingly an etch-a-sketch, the battle is actually fought on a Game & Watch device, which makes it his homeworld. Lines make up the platforms, along with houses on the sides. Oil slicks and falling tools are the norm, in Flat Zone.
- Unlock: Beat Classic Mode with Mr. Game & Watch
- Battlefield - THE basic stage in Melee, it is made up of a base platform, along with smaller raised platforms on the left and right side of it, with one raised higher in the middle. Many stages are modeled after this.
- Unlock: Clear All-Star Mode with any character
- Final Destination - Nightmares of Master Hand may greet you when you step onto this stage. But with just one big platform, it pits players in a test of skill, rather than providing many objects.
- Unlock: Clear every event match
Unlockable N64 stages
- Kongo Jungle - A second stage themed around Donkey Kong Country, this one does not feature a waterfall, instead set in the dark jungle. There is a main platform, several upper ones, and one that moves around the stage. The barrel is also back, blasting players who land in it back to safety.
- Unlock: Beat 15-minute melee
- Dream Land - A slightly larger battlefield-like stage that is also home to the Whispy Woods. The wind blows, yet not much else happens on this neutral stage.
- Unlock: Beat target test with all characters
- Yoshi's Island - The original Yoshi's Island stage, this one is even more storybook. The main stage actually is a book, with 3 platforms higher than it. There are also clouds on either side that you can land on. With a smiling heart and clouds in the background, as well as a happy soundtrack, it epitomizes Yoshi.
- Unlock: Hit sandbag 1,350 ft with Yoshi
Trivia
-Legend has it that Hideo Kojima begged the Smash Bros. team to include Solid Snake in Melee, only to be told that development was too far along for him to be included. Luckily, Snake made it into Brawl.-Rumor has it that Rayman's name was also thrown around for possible inclusion, though this has not been substantiated.
-There is a large tournament scene associated with this game. Supposedly it is the second largest, next to Halo 2. The Melee community has developed its own official set of rules.
Official Tournament Ruleset
General Rules- Items are off.
- The stock is set to 4.
- All sets are best of 3 matches.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
- No player may choose the stage they last won on.
- Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played.
- Wobbling is allowed except when used to excessively stall a match.
- The Ice Climber Freeze Glitch is banned.
- Jigglypuff's rising pound stall is banned.
- Peach's bomber stall beneath levels where she is unreachable is banned.
Set Format (in order of procedure)
- Opponents choose their characters for the first match *
- Each player may announce one stage to be banned for the entirety of the set
- The first stage will be played at random from the Random Stage List **
- The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 4-7 for all proceeding matches
**Opponents may instead agree upon a random stage
Random Stage List
- Dream Land: Fountain of Dreams
- Kanto: Pokemon Stadium
- Mushroom Kingdom: Rainbow Cruise
- Past Stages: Dream Land
- Past Stages: Kongo Jungle
- Special Stages: Final Destination
- Special Stages: Battlefield
- Yoshi's Island: Yoshi's Story
Counter Stage List
- Dream Land: Green Greens
- DK Island: Jungle Japes
- F-Zero Grand Prix: Mute City
- Kanto Skies: Poke Floats
- Lylat System: Corneria
- Mushroom Kingdom: Princess Peach's Castle
- Mushroom Kingdom II
- Planet Zebes: Brinstar
Banned Stage List
- DK Island: Kongo Jungle
- Eagleland: Onett
- Eagleland: Fourside
- F-Zero Grand Prix: Big Blue
- Hyrule Temple
- Infinite Glacier: Icicle Mountain
- Lylat System: Venom
- Mushroom Kingdom I
- Yoshi's Island: Yoshi's Island
- Past Stages: Yoshi's Island
- Superflat World: Flat Zone
- Termina: Great Bay
Additional Rules for Double's Play
- Life Stealing is allowed
- Team Attack/Friendly Fire is ON
- Add Termina: Great Bay to the Counter Stage List
- Add F-Zero Grand Prix: Mute City to the Banned Stage List
- Add Dream Land: Fountain of Dreams to the Banned Stage List
| Game Name | Super Smash Bros. Melee |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres | |
| Themes |
Add a new theme
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| Original US Release |
Dec. 2, 2001
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | SSBM, Melee |
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Competitive Super Smash Brothers 101
The basics of becoming a serious player in the super smash brothers community and how to improve your level of play.
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SSBM Characters
A list of all of the characters in Super Smash Bros Melee, described in depth.
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Advance Techniques And Other Stuff
I had this on the Super smash bros melee page but i took it off and now decided to make it into a guide
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My Games
a list of 96 items by Blueblur1
a list of 96 items by Blueblur1
My Played Games
a list of 33 items by Sevan
a list of 33 items by Sevan
My Gamecube games
a list of 27 items by Retrogimp
a list of 27 items by Retrogimp










































































