Iwata & Sakurai on Smash Bros. Wii U & 3DS

#1 Posted by Contro (2040 posts) -
Iwata & Sakurai-san have divuged some basic information concerning the upcoming Smash Bros, which is destined for release on both 3DS and Wii U.

  • Talk of creating another Smash Bros. began internally soon after the launch of Brawl
  • Iwata thought that it might not be fair to ask Sakurai to create a Smash Bros. game for 3DS after just wrapping Brawl
  • Kid Icarus: Uprising was decided as Project Sora's first game, as a way to build up knowledge of the platform
  • Newly hired staff at Project Sora had no idea that they were coming on-board to work on a Smash Bros. game after Kid Icarus
  • Sakurai new automatically that a new Smash would be requested for both 3DS and Wii U
  • Sakurai feels that just adding in new characters, better graphics and more stages wouldn't be the right path for this new Smash Bros.
  • Sakurai believes a portable Smash experience allows for new ideas, but it also becomes more personal than the console experience
  • Both Iwata and Sakurai said that adding an element of growing your character through in-game experience would ruin the game
  • Sakurai would like to see players build up their character on 3DS and then take them over to Wii U to show off
  • This would make the "personal" portable space and the stadium-like "public" console space mesh together
  • Wii U's power could lead to 60 frames per second visuals, high quality graphics, dynamic effects, and smooth character movements
  • Sakurai feels the connectivity between both games is very important
  • Sakurai wants the 3DS version to be a slightly different experience than what we're used to
  • He'd like to have players helping one-another
  • While Sakurai has headed up areas of Smash Bros. games like game balance and character strength settings, he's hoping to have the staff take that on for these titles
  • First plans for the game's development is basic gameplay systems of Smash Bros. X to 3DS and Wii U
  • Sakurai warns that if he can't find the right staffers to work with, he'll either take 5 years to make the game with a small team, or end up making just one version of the game
 
I hope he finds the right staff...
 
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