Does anyone else find Arcade mode abit hard?

#1 Posted by Psynapse (1064 posts) -

I've played Street Fighter on the arcades for years and i had one on the PS1 (cant remember what version it was), and i could hold my own.

But FFS, Arcade mode is hard... I have it set on Medium and i'm struggling to get through Arcade...

I know i suck at the game at the moment (i'm getting Hori sticks soon as the 360 Dpad isn't the greatest of inventions), but is anyone else finding it hard to get through?

Cue flame!

#2 Edited by PureRok (4235 posts) -

Nope, it's not just you. I had a difficult time getting through Easy.

#3 Posted by HandsomeDead (11863 posts) -

My friend who claims to be an absolute legend at fighting games was telling me he was getting destroyed earlier on it. Nice to see he now has an alibi.

#4 Posted by Psynapse (1064 posts) -

Hah, thank god it wasn't only me :P

My girlfriend is actually better at the game than me, she used to have a SF2 arcade machine at her work and played it all the time, and she struggles too, so i'm happyer now... i might go down to easy though... Meh...

#5 Posted by Red (5994 posts) -

Yeah, I'm an alright Street Fighter player, casual, but I'm alright. I can't beat easy.

#6 Posted by wefwefasdf (6729 posts) -

Do they sell and arcade type stick controller or something?

#7 Posted by Psynapse (1064 posts) -
SpikeSpiegel said:
"Do they sell and arcade type stick controller or something?"

http://www.vivazone.com/xbox360acc12.html

There is a Mad Catz one too, just go to their website, the Hori stick is meant to be really good though :)
#8 Posted by Clockswork (87 posts) -

Never played SF before and I just got through Arcade mode on easy, it was hard! :O

#9 Edited by SpaceInsomniac (3578 posts) -

Easy is far from what I would call actually easy, but it's WAY easier than the original arcade version (try classic mode and see for yourself), and way easier than the XBLA port of Street Fighter II: Hyper Fighting.  I just wish they went with difficulty settings similar to Super Turbo on the SNES, where 1 star was insanely easy and 8 stars was ridiculously difficult.  Everyone could find an option that suited them on that game.

#10 Edited by Phished0ne (2487 posts) -
SpaceInsomniac said:
"I just with they went with difficulty settings similar to Super Turbo on the SNES, where 1 star was insanely easy and 8 stars was ridiculously difficult.  Everyone could find an option that suited them on that game."

Yup, thats the way i wish they did the difficulty...


but onto the difficulty, yus it is extremely hard. i can only beat it on easy....with Akuma, and he still kinda breaks the game.
#11 Edited by Fr0Br0 (3089 posts) -

I thought most of it was pretty hard, but did anybody else find M. Bison much easier than usual? The lost at least once to the last 5 people I fought against, but M. Bison didn't even get a single round win on me. And he's usually the one I struggle most with.

Edit: And I agree with Jakob. If the game didn't have a challenge then there would be less replay value. You people just got the game. Keep playing the game and train yourself.

#12 Posted by uglybob (51 posts) -

i cant get past the first person on easy. its unbelievable. easy should be easy or a little challenging. the controller does not help one bit either neither does the move list on the pause menu. i dont suppose they will bring out a patch that makes it a tad easier.

#13 Posted by Psynapse (1064 posts) -
uglybob said:
"i cant get past the first person on easy. its unbelievable. easy should be easy or a little challenging. the controller does not help one bit either neither does the move list on the pause menu. i dont suppose they will bring out a patch that makes it a tad easier."

I doubt it uglybob, keep in mind that Capcom developed the game with Tournament Pro's/Veterans of the game, so they would of catered it to their levels. The odd gamer like you and me will still struggle with it. I went down to Easy and i finished that, but it was still Hard, working on Medium now... By the way, turning the speed down makes it so much easier, but when you play online its at the 3 speed again, so i've started playing on speed 3 to get used to it for when i jump on multiplayer.
#14 Posted by Ossi (1229 posts) -

It's pretty punishing, I just beat easy 10 minutes ago. It took me a while.

#15 Posted by jakob187 (21645 posts) -

ZOMG GAME HAS A CHALLENGE TO IT!  MUST BE BAD!!!

People...please...stop crying.  If you can't handle it, don't play it.
#16 Posted by PureRok (4235 posts) -
jakob187 said:
"ZOMG GAME HAS A CHALLENGE TO IT!  MUST BE BAD!!!
People...please...stop crying.  If you can't handle it, don't play it.
"
I don't think anyone was crying. People were just expressing that the Arcade mode was a bit tougher than they thought it would be. I don't think anyone said "THIS GAME IS SUPER HARD IT SUCKS THE BALLS!"
#17 Posted by Phished0ne (2487 posts) -
jakob187 said:
"ZOMG GAME HAS A CHALLENGE TO IT!  MUST BE BAD!!!
People...please...stop crying.  If you can't handle it, don't play it.
"

yeah i dont think anyone was really crying either, i just wish they did the difficulty in "Stars" like most other SF games.
#18 Posted by nestlekwik (23 posts) -

This was one of my main gripes with the promises of the game.  David Sirlin said in a post prior to the game's release that the game was fixed so that "easy was easy, medium was medium, etc."  I think that's a far cry from the truth in the actual release.  Ultimately, it really doesn't bug me as I can muster through on easy and normal, but my main concern was from the casual player who could possibly be detoured from purchasing the game because of the difficulty.

I actually played single player for once the other day and, man, is Akuma a d*ck even on easy.  I had to cheap him out with Blank rolls and even then it took almost 10 attempts.  Now that I have the achievement, though, I don't have to tackle it any time soon.

#19 Posted by 10MP (311 posts) -

i was able to beat arcade mode on normal but i cheated and used chun-li. its not so much that i can't use any other character it's just hard as hell pulling off moves with the 360 controller.

#20 Posted by super_machine (1930 posts) -

Holy shit yes. I've been playing SF2 since the SNES days, including arcade. I even have it on my GBA! Yet, I get my ass handed to me over and over by Dee Jay and Chung li. I even put it on freaking easy and still got my ass kicked. WTF?

#21 Posted by nestlekwik (23 posts) -

Yeah, the difficulty isn't anything like the SNES.  You have to realize HD Remix is easier than Turbo, believe or not.  In the arcade version of Turbo, even the very first CPU character was very likely to wipe the floor with you unless you were adjusted to it.

#22 Posted by mordecaix7 (657 posts) -

Yeah i used to be able to make it through the SNES version on normal mode...and every other version...but for some reason, this one is really stinkin' hard.

Now I don't feel so bad trying it on easy then.

#23 Posted by StaticFalconar (4849 posts) -

Well it is rebalanced, so you're probably just learning all the new tweaks.

If this was the exact same game as the SNES one back in the day but in HD, this game would have been done a long time ago.

#24 Posted by ParadoxControl (172 posts) -

The single player was hard on medium, but it was no where near as hard as Championship edition, the AI in that game was fucking brutal.

#25 Posted by NateDogg (465 posts) -

I bought both Championship Edition and HD Remix on XBL.  

Now I'd put myself as an average street fighter player but I found CE to be ridiculous in difficulty... HD Remix was much milder in comparison.  I had no problem at all beating arcade mode and competing ranked online.. but CE... if you want to know what hard really is then download that one.

#26 Posted by yellownumber5 (353 posts) -

Ok I have always SUCKED hardcore at Street Fighter.  SSF2THDR has given me a new respect for the series.... I just went to a local bar that has a mult-arcade system with Street Fighter II Hyper to try out my new SSF2T skills and I fail miserably at even getting past the first fight.  SSF2THDR somehow I can get past the medium dificulty, even though it may take many tries.  Most of getting past is not about the AI difficulty, but finding the specific approach of attack to beat that foe.  Each AI foe, although different than how a real human would play the character, still seems to have a certain strategy to beat.  I think people are having a hard time because they weren't expecting to have to deal with single player in this manner.

#27 Posted by Mukor (34 posts) -

I find that on Easy, the first match is always way easier than the rest of them. I've made it through three times now, two of which I only had to continue a couple of times. I agree that Bison seems less challenging than expected, Sagat seems like the big challenge.

At least part of the problem on 360 is that the controller simply isn't set up for a game like this. I'm hoping there's an affordable solution by the time IV hits, £40 seems to be the price of a Hori stick here in the UK and I'm having a hard time justifying the price of a full game on a controller I'd only use with two or three games.

#28 Posted by Fiziks (41 posts) -

Even if you do get a Hori stick, it comes with a friggin' square gate. I just need that solid feel of a QCF on an octagonal gate...

#29 Posted by mubress (1517 posts) -

Managed to complete it recently on easy mode but I can't handle it on on medium or higher. My reactions just aren't that good, especially as I don't have an arcade stick :(

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