Super Street Fighter II Turbo HD Remix

Super Street Fighter II Turbo HD Remix is a video game that consists of 2 releases

From Giant Bomb
Added by Figcoinc on Nov. 7, 2009

Street Fighter has always been embraced by a more urban culture. Go to cities like New York, or L.A  to find the top casual/money matches.  With Hip-Hop originating from those cities it is not surprising to find that Hip-Hop, and Street Fighter combines occasionally.  I present some fun rap music videos all relating to Street Fighter.  They are actually pretty well done. Enjoy the music, the culture, and the nods to the hardcore Street Fighter community these songs reference.
 
*I did not make any of these videos*
 
 
  
 
  
 


Added by demontium on Oct. 20, 2009

 Serious Blogging Episode 2: Save your money!  

   
I look at games for what they are, and there are some games that make SO MUCH MONEY that really should not. Of course I am going to use Madden as my example. You see children (quoting Three Dog if you did not catch that) our society loves to buy these games, but it begs the question... WHY? Why buy a recycled series that almost does nothing for you. If you like these games that is great, but do not keep buying them one year after the other. What I mean is, if you bought '08, it is so similar to '09 that you do not need to buy '09. Why not wait for '010, because hoprefully by then they have made enough changes to spend $59.99 on the product. Yes I bashed Madden last blog and I have the power to do so again. 
 
  

                                                                                                               This is a good way to asplain it!


This is obvious for most behemoth sport realistic games (i.e. NHL, NCAA, NBA, NFL, and so on). The reason why I chose Madden is because it makes SO MUCH MONEY. They are practically stealing candy from a baby! Now be advised, I am not telling you what to buy, I am just setting out the circumstances, and if I were a frequent buyer of realistic sport behemoth games, I would want more for my money. You can spend your money on it if you really want to, because odds are if you bought '01 you bought all the following. I am trying to say that you should demand more for your money, especially if you like the series.  This all brings me to a very iffy bit of opinion: Super Street Fighter IV.  
 
OBVIOUSLY Street Fighter IV was an amazing game, but will it be in the same dilemma that <insert stupid sports game> is in? Why not? People bought the hell out of SFII and all of its remakes, I am even guilty of buying SSF2THDR. Look how many add ons (this version does not include tournament and other SFII advancements) this went through to get to that. Can't SSFIV be taken care of through DLC people? It is too much money to buy 5 different versions of SFIV! Yet people are still going to buy it. You know what that tells Capcom? MAKE MORE!  


Added by Senshaitian on Sept. 29, 2009

Yesterday Capcom announced Super Street Fighter 4, an announcement that has fans of the series asking numerous questions. Well, for starters, this new installment is going to be a brand new title and not a piece of downloadable content that can be downloaded from Xbox Live or Playstation Network. Apparently, there are enough changes to this new installment that warrant it being its own game instead of an update. The first big thing introduced is an additional 8 characters tacked onto the original roster. Characters T.Hawk and Dee Jay who were MIA in SF4 are making their appearances in SSF4. Secondly, all of the characters are going to be re-tweaked and re-balanced in order to even up the matches as closely as possible. Characters will be given more super and ultra attacks in addition to the ones they already have, in order to give more options in battle and to add some variety. Also, the online multiplayer is going to be drastically improved.

Other than that, not much else is going to change. There will be some additional stages and I assume some new tracks. What will win some fans over on this deal is that you will not have to dish out another $60 to get your hands on this newest installment. There will also be some sort of secret bonus for SF4 owners when you purchase SSF4 as an incentive to keep your copy of SF4.

Personally, I was originally set against this being a brand new game, and part of me still is. However, if the price of this new game is reasonable enough then I may be able to look past it; and from the sounds of it, SSF4 is definitely going to be a refined experience.

We can expect to play Super Street Fighter 4 in Spring of 2010. Till then, check out the link below for more details:
 
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1


Added by lordofultima on July 10, 2009

I recently blew some MS points on the third picture pack for Super Street Fighter 2 Turbo HD Remix (The last that I had to get) which is supposed to contain all of the Super edition characters (Fei Long, Cammy, Deejay, T. Hawk). I basically just wanted a stupid T. Hawk gamer picture, and to my surprise he's not actually in the pack...?
 
  



Added by wildmatt on July 1, 2009


Finally Kurbzz is in this show, making it feel like a FAIOR show again! There was a ton on news to go through including Square Enix’s mystery game revealed, THQ sues partner Jakks Pacific over WWE rights and a Sony “mole” unveiled their evil plans! Wildmatt did a top 10 fighting games and then we took some callers!

Site URL:

Video info:

Podcast Info:


Added by TestamentUK on May 6, 2009

Fighting games are not my thing. While I have played some Tekken in the past, some Soul Calibur here and there, I've never really been into the learning of moves and tactics. Instead it's been more about trying to beat friends in local multiplayer while pretending I know what I'm doing. Ultimately playing such game often seemed to come down to a meta-game of sorts, involving disguised button mashing.

The release of Street Fighter IV brought about a renewed interest in the fighting game genre within the gaming community. While for many it was the latest fighting game released for the home consoles, the generation of gamers who grew up in arcades full of 2D fighters saw it as more than that. A generation who are well represented by gaming journalists both on the web and in print.

Due to this, I was always a little suspicious of the coverage given to Street Fighter IV. As with all news stories, reviews and opinions, I interpreted the coverage with my relationship to fighting games (and often that of the journalist) at the forefront of my mind. In general coverage seemed to have a lot of hype behind it due the games strong history. A history I personally have no connection with. So despite the strong reviews and positive buzz surrounding the game, I dismissed it.

That wasn't quite the end of it though. Recently, over the Easter break, some friends back home had started playing Tekken again on the PS2. While I've always had the edge (being the best at disguising my button mashing, and having some knowledge of the move set at least), this time I didn't do as well as I would have liked. This started to make me consider the fighting genre again. Without going into detail this eventually led to me downloading Super Street Fighter II Turbo HD remix (Based on it being the cheapest option, and therefore the least lost if I really didn't like it).

Turns out it didn't really change my stance on the genre. I spent some time in the training mode, tried to learn the special moves, look into some of the strategy involved, but all it did was confirm my suspicion that there was some kind of secret knowledge required, hidden from the general population. So I put it on easy and went into the arcade mode and was awful at it (yeah, easy difficulty - That's what I mean by fighting games not being my thing). Not particularly enjoying the experience, I wasn't too keen on replaying matches over and over either. The end result being a failure to make any real progress.

A few days of frustration went by, and some friends came over. Together we worked through the arcade mode and made much more progress than I would have alone, as I would have given up. I was astounded by how my friends were doing better than me (with a similar level of fighting game experience). About the 6th match into the arcade mode, my friend suggested that I was thinking about it too much. This was, of course, exactly my problem, and returning to pretending to be able to play fighting games worked much better than trying to learn.

While I'm not going to be taking the game online anytime soon (read as: ever), it at least made the game a little more enjoyable. Even if I am still only on the easiest difficulty. Even if fighting games still really aren't my thing, and probably won't ever be. At least now I know for sure, and can filter gaming coverage as before without doubting whether or not I'd given the genre a fair chance. I also realise that considering myself as someone who enjoys gaming a lot doesn’t mean I have to master everything. All that does is take the fun out of playing games.


Added by AgentJ on March 11, 2009

Well I finally finished Grand Theft Auto IV today. I breezed through most of the game, but i failed that last misson something like 20 times. The bike section had so many hidden bumps and invisible walls that i ran into, and the few times i sucessfully jumped onto the helicopter, that douchebag Jimmy P shot me down with his rocket launcher, usually in one shot. And why in the world did my restarts always start at night time, regadless of when you originally started the mission? I couldn't see that stupid boat at night, thus couldn't hit it with my machine guns. anyway, its finally over. Now i've got about a week to finish Mirrors Edge, Bioshock AND Chrono Trigger before my own copy of Fallout 3 comes in the mail, which will render me completely useless until i go back to college.

And if i somehow don't get completely sucked in by Fallout 3, I'm probably going to pick up Madworld tomorrow, and i just picked up Castlevania SOTN, Castle Crashers, Street Fighter 2 HD Turbo Remix, and Ikargua on XBLA. I also preordered Suikoden Teirkreis, which comes out on the 17th, and if i can find a way, i'll be grabbing Fire Emblem Shadow Dragon, Avalon Code, and Ogre Battle March of the Black Queen. Not to mention Y's which is already out, Rhythm Heaven in April, Lux Pain at the end of March, and Virtual On coming to the XBLA who knows when

Update: Theres a new on-rails shooter Resident Evil coming soon. Its based on the events of Resident Evil 2. there goes another 50 bucks.

Two words. Ouch.


Added by TrueEnglishGent on March 9, 2009


THE ONE TRUE FIGHTING KING RETURNS!

Street Fighter, two words that for many are a perfect representation of videogame entertainment. Two words that have become so popular that even none gamers know what their sons or daughters are talking about when it comes to this special and beloved beat-em up franchise. First appearing back in 1987, Street Fighter as been played by billions all around the World. From the arcade heart of Tokyo to a small arcade in cold chilly Wales. Anyone who knows what videogames are knows what Street Fighter is, even though the beat-em up genre as struggled somewhat over the last couple of years there is still a proud king sitting on the thrown of fighting games, Street Fighter. 

Street Fighter developers Capcom have answered the desperate calls of millions of gamers throughout the World, with the release of the massively hyped latest installment in Street Fighter 4. Those that know gaming will also know that the Street Fighter series as seen many different installments, from reworks of the classic Street Fighter 2 to the odd but still wonderful Puzzle Fighter games. You don't need to be a fan of the genre to know what Street Fighter is all about, not to mention recognize some of the series iconic fighters. So as you can already guess, Street Fighter 4 had a hell of a lot to live up to now that it's finally being played by PS3 and Xbox 360 owners around the World. Thankfully Capcom did get a chance to beta test the game of sorts when they released the arcade versions in Japan on July 18 2008 and later in North America. The arcade release also gave eager fans the possibility to get a early taste of both the new fighting system and the new characters found in Street Fighter 4. 

Cammy, the true British beauty.
Cammy, the true British beauty.
But I'm not here to review the arcade version, I'm here to offer my thoughts on the console versions which hit in Febuary of this year. It would be worth mentioning that my past Street Fighter experience is limited so like many others, I came into Street Fighter 4 prepared to learn the hard way and take a beating or two. For those that have never touched a Street Fighter game, they might wonder what the fuss is all about and some hardcore fans would probably talk for the next three hours about how specific this is or why that happens and how it takes years to become a master. He/she would be partly right, it does take years to become even a solid Street Fighter player and that is one of the many reasons it is such a loved franchise because to simply put it, Street Fighter offers one of the most complex but friendly fighting systems in it's genre. Infact it's complexity is worthy of the best Massively Multiplayer Online game out there. 

 That is one of the beautiful aspects to Street Fighter 4, for Capcom clearly know that a whole new generation of gamers are taking up their gamepads or arcade sticks for their first true taste of the beat-em up genre. For those more experienced with both the genre and of course the franchise as a whole, you'll know that both Street Fighter 2 (not to mention it's many different versions) and Street Fighter 3 added a number of new fighting mechanics that made a already deep game even deeper. Thankfully Capcom have gone back to the drawing board with the fourth installment, they are clearly hoping that the changes made will offer a more friendly and welcoming introduction to those that have never pulled off an Hadoken or Shoryuken in their lives and to Capcom's credit, they've done exactly that. Even if the welcoming process isn't as helpful as it could have been. So what exactly can be found in Street Fighter 4.

Well it follows the same path as many other beat-em up games in it's genre, but it's also important to remember that it was Street Fighter itself that pioneered some of these modes. So you'll find the usual Arcade Mode, Multiplayer Mode and Training Mode. Not to mention the somewhat helpful Challenge Mode and extra options that offer fans pieces of concept art and movies that become unlocked as you play through the game. So yes one could moan that nothing particularly new as been done here, but does the genre as a whole require something new and fresh? Many fans will tell you it simply needs a title that will bring back the rise of the genre in the forefront of the videogame media and Street Fighter 4 does exactly that. You can't go on a gaming site or listen to a podcast without hearing the words 'Street Fighter' somewhere at the moment. Many of the modes play out as you'd suspect with a few exceptions, for instance the Arcade Mode allows a friend on your friends list to enter a battle with you and replace the A.I. This is a method used to offer the same sort of experience found in arcades where a fellow gamer can challenge you for a match. It might sound simple, but it's one of the nice touches to Street Fighter 4 that makes you remember that all this was born from the love and determination of those arcaders who spent their hard earned cash daily on the local Street Fighter Arcade machine. 

El Fuerte, wacky and wonderful. Great cook to.
El Fuerte, wacky and wonderful. Great cook to.
Arcade Mode is also the place where you'll be unlocking the games 25 playable fighters, just be prepared to learn the hard way if your unfamilar with how to beat each and every character, thankfully there are a number of differculty levels to choose from so you should eventually find your playin level even if there are still one or two issues with the actual performance of the differculty. One issue that I eventually grew to hate was how on occasion the game would rise up the differculty and leave you frustrated, though I still suspect this is actually more of a bug then a part of the game. But on the odd occasion you will find yourself against an opponent much tougher then they should be, it almost feels as if the game skips back to it's medium differculty settings from time to time. A lot of the personal issues I had with Street Fighter 4 all come down to my particular skill at the game, though I will happily admit to finding the games final boss 'Seth' a real tough son of a gun (but that's how a boss should be of course). This is due to how Seth will let you have a good go at him and then if you beat him in the first round, he'll suddenly open up a very large can of whoop ass on you with a whole bunch of new and unfamilar moves you have a tough time adjusting to. It also doesn't help when he teleports back and forth so you never truly feel prepared to attack him or loosen your tight guard in battle. But even this, despite it being frustrating is all part of what Street Fighter is all about and we wouldn't have it any other way. Part of much of the fun is learning each and every fighters methods of battle and to learn how to counter their strongest moves, it takes time and dedication but it can all be worth it. This also explains why so many of the Worlds best Street Fighters usually only play with one or two characters at most because they simply feel more suited to them, it can takes even longer to get use to all 25 fighters. 

One area in which Capcom have let newer players down is in it's challenge or training modes. Though both are reasonably helpful, neither offer the true helpful depth many new Street Fighters were hoping for. The challenge mode will show you how to perform each characters moves, special combos and ultra finishes (not to mention that the small instructions are not always clear) while the training mode is exactly as you'd expect, offering players a place to practice with each character against poor old Dan. But it would have been nice to see a training mode which offers gamers some Street Fighter tips and strategic guides for actual gameplay online (though there is of course a strategic guide avaliable for purchase). This is especially frustrating considering Capcom bought Seth Killian into the development as special advisor. It's fine reading it on page but performing the actual moves or strategies are total different things. So maybe it doesn't offer the welcome to new players we were hoping it would, but that doesn't mean Street Fighter 4 is poorer for it. Infact the decision to remove a number of older gameplay mechanics was a fantastic one and gives gamers a change to return to the Street Fighter games. There are a few new gameplay techniques to learn though, the focus attack is one of these. This specially time charged attack is both unique and deadly in the right hands, for it can block many attacks and can do considerable damage to your opponent. I have already seen a number of players vary it's use, but it's a new game mechanic that already looks like a massive hit. Thankfully a lot of the classic moves and throws are all in place so it doesn't feel to alien to those familar to the series and know each characters move by heart. Each fighter also as a Ultra Combo to go along with Special Combo's and of course the popular EX versions of moves. Basically the fighting system feels very similar to the one found in Street Fighter 2 while also offering something new and fresh for all to learn, it all works perfectly and is a pleasure to experience.

Final boss Seth, one tough son of a gun.
Final boss Seth, one tough son of a gun.
Street Fighter 4 also offers online play, and for the most part it works fine and is a lot of fun. Though it is inferior to the options offered in the recently released Super Street Fighter II Turbo Remix HD. Which is in itself kind of sad, because you would have thought that Capcom might have bought the same options over from that game after it being so successful, though a future update could expand SF4's online options in months to come. But as it is, well it is dissappointing and it would have been nice if more specific options were avaliable. Though online performance seemed solid from my experience and of course fun, there are some issues with matchmaking which I could see this issue frustrating those that spend a lot of time online and it's matchmaking seemed a little inconsistent. There are a few neat touches, such as the ability to create a small avatar of sorts of your own, with small pics and sentences for fellow gamers to see. There are hundreds of these so it will take ages to obtain them all. So online is solid if a little dissappointing considering how the rest of the game feels, it would have been nice if Capcom streamlined the online matchmaking process a little better and offered more options to more hardcore Street Fighter players. But there is still fun to be had, if your willing to adjust to some of the modes weird issues. But for the most part, your average gamer will get what he wants from his time spent online. Those looking  for a simple fight with human opponents will grow to enjoy the mode greatly and hopefully future improvements and additions will help the experience feel a little smoother for the more hardcore Street Fighter fan. 

So does Street Fighter 4 reach the huge hype generated over the many years of waiting, the simple answer is yes. Though it suffers from a number of issues affecting the beat-em up genre as a whole, it's simply asking to much for Street Fighter 4 to totally rethink the genre as it's already done a fine enough job of bring beat-em ups back into th limelight of the gaming media and thoughts of gamers around the World. Online could have been better streamlined but most importantly the performance was solid and all in all that is whats most important to a fighting game. Thankfully Street Fighter 4 still offers one of the most exciting and complex fighting systems on any format and is a pleasure to experience. When you think you have learnt it all, it punches you in the face with something totally fresh and new. That is what is so special about Street Fighter 4, despite a few rought edges it's still the perfect beat-em up game and you don't require years of mastering it to know that. 

SCORE: 5 out of 5.

Reviews by Joseph Bayliss (TrueEnglishGent).



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Two new story-based episodes, a bunch of costumes, and a catch-all Gold Edition package are on the way for your horror-shooting needs early next year.
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We mess around with a few of the new characters in Capcom's upcoming Street Fighter update.
Atlus Bringing 3D Dot Game Heroes To North America
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Pitt's Plan B production company options the film rights to Capcom's upcoming jet-packs-and-aliens adventure.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/7 - 11/13)
Oh hey, right, this thing. Sorry it's late!
Hey, How's Your Knowledge Of Zelda?
Answer some questions, and you might win a copy of Spirit Tracks!
Super Street Fighter IV Hands-On
We mess around with a few of the new characters in Capcom's upcoming Street Fighter update.
New Resident Evil 5 Single-Player Content Starts Feb. 17
Two new story-based episodes, a bunch of costumes, and a catch-all Gold Edition package are on the way for your horror-shooting needs early next year.
Atlus Bringing 3D Dot Game Heroes To North America
It's coming in May!
Brad Pitt Plunges Into Dark Void
Pitt's Plan B production company options the film rights to Capcom's upcoming jet-packs-and-aliens adventure.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/7 - 11/13)
Oh hey, right, this thing. Sorry it's late!


mrfluke
138 points

GUnitVer1
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RobDaFunk
94 points

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mubress
42 points


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