Super Street Fighter II Turbo

Super Street Fighter II Turbo is a video game that consists of 4 releases

Added by Senshaitian on Sept. 29, 2009

Yesterday Capcom announced Super Street Fighter 4, an announcement that has fans of the series asking numerous questions. Well, for starters, this new installment is going to be a brand new title and not a piece of downloadable content that can be downloaded from Xbox Live or Playstation Network. Apparently, there are enough changes to this new installment that warrant it being its own game instead of an update. The first big thing introduced is an additional 8 characters tacked onto the original roster. Characters T.Hawk and Dee Jay who were MIA in SF4 are making their appearances in SSF4. Secondly, all of the characters are going to be re-tweaked and re-balanced in order to even up the matches as closely as possible. Characters will be given more super and ultra attacks in addition to the ones they already have, in order to give more options in battle and to add some variety. Also, the online multiplayer is going to be drastically improved.

Other than that, not much else is going to change. There will be some additional stages and I assume some new tracks. What will win some fans over on this deal is that you will not have to dish out another $60 to get your hands on this newest installment. There will also be some sort of secret bonus for SF4 owners when you purchase SSF4 as an incentive to keep your copy of SF4.

Personally, I was originally set against this being a brand new game, and part of me still is. However, if the price of this new game is reasonable enough then I may be able to look past it; and from the sounds of it, SSF4 is definitely going to be a refined experience.

We can expect to play Super Street Fighter 4 in Spring of 2010. Till then, check out the link below for more details:
 
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1


Added by and333 on July 31, 2009

So about 2 months ago I bought Street Fighter 4, so excited about a new Street Fighter because this would "Be the one I finally am gonna get good at!" How wrong was I! Upon starting the game up I immediately went into training mode with Chun Li, I've always thought she was a solid player from my Street Fighter 2 Days, and cleared all the trials in a relatively sort amount of time. Little did I know those trails had no real baring on actual fights I would go on to have on Xbox Live. The rest of the story is pretty much self explanatory.

So to the question am I excited about the return of fighting games? I have to give the dumb ass answer of both yes and no. Yes because these new fighting games such as the aformentioned Street Fighter IV, King of Fighters, and I guess Blazblu, I only say Blazblu cause I loved the Guilty Gear games, look all very well made and down right beautiful. The new KOF and Blaz Blu have beautiful screen tall hand drawn sprites that make it look like your watching an anime from the side, and Street Fighter 4 did the impossible by making a good 3d fighting game, yeah I said it wanna fight about it?, which still keeping its 2d roots.

But that leads me to why i say no. The reason I say no is because no matter what fighting game comes out this simple fact will always remain, i suck at fighting games. I try and try my hardest to get good at these fighting games but it never happens. Every time I begin to try and get good at a fighting game I realize how much time it will take and how much time I actually have, which isn't much cause I have a job now.

Also on top of that I just think I don't have the reflexes or any idea of the many different thought processes that you need to be successful while playing a fighting game. My style of games are ones that are slow, and take deep thought to complete or have alot of room for error and are played primary by trial and error.

So those are my thought on fighting games, I am so happy that they are coming back because now a new generation of "gamers" can see just how awesome they are and the old generation can have new experiences like their old, or bitch that these new games are nowhere are good as the old ones.

So those are my thoughts comment if you agree or disagree with what i've said, which I think you'll have a hard time doing since my answer was both avalible answers of yes and no!


Added by Vigorousjammer on April 8, 2009

so, this is my first video in widescreen... I don't have an HD camera yet... but that aspect ratio is just oh so sweet. enjoy, guys!
Q: "What's your best peice of video game swag?"
  




Added by BrickRoad on April 5, 2009

FFVIII (PSX/ PC CDROM)


I've been playing a lot of RPG's this year. FFIV, Chrono Trigger and now Persona 4. I thought I'd compound my haven't-got-time-too-many-rpg's problem, by starting FFVIII again. I'd forgotten how long it takes to actually get going in VIII. When it came out I loved the battles, and thought the GF attacks looked pretty good. With hindsight, those attacks take way too long, and can get very frustrating. The game looks how I remember it, so I guess it's just about holding up in the visual department. Just. Even if their faces do look like they've taken a beating. Nice sound track and pretty rounded characters, but Persona 4 might trump this.

Oh man, I hope this battle cut scene goes on longer.
Oh man, I hope this battle cut scene goes on longer.

FFCC:EOT (NDS)

Another Fantasy claiming to be Final, this time for the DS. Actually, I got a DSi on release and bought this with it. I have the Gamecube FFCC game, and enjoyed playing it with my mate at the time, so we decided to grab this and give it ago. Like PSO, it’s surprisingly addictive once you get going, but nowhere near the WoW level. You know, the 'I'm either going to max this character out, or die first' level. Unlike PSO, it lags like a top class lag student who’s in the best lag university in the town of Lagsville. The soundtrack isn't as great as I was hoping; especially after I read somewhere that it was like PSO's soundtrack, which I really like. However its middle-ages England fete music does the job. Graphically it's one of the DS's better looking titles, with some really nice, detailed areas. Bizarrely on the DSi's bigger screens I think the menus look a little more fuzzy, even though I know it's the same resolution. The controls are a bit clunky, it must be said, and the jumping is hit or miss due to the isometric angle. The DSi’s D-Pad seems to be less accurate for the diagonals than my original DS, but maybe I just need to get used to it, as I skipped the DS Lite. Although I'm having real problems connecting to other people playing it, I'm enjoying it. Even though I keep getting stunned by people trying to hit the enemies I’m near.


Halo (Xbox/ PC DVDROM)

I'm not a Halo fan. Sorry. I've not been playing the single player either. Sorry. This last week I played some of (a lot of) the multiplayer component and I was surprised at its aptness. I still think I'd have more fun playing Goldeneye 64 multiplayer, but Halo's multiplayer certainly stands up against many FPS's multiplayer’s that have been

Oooone. Twooo. Buckle my shoe?
Oooone. Twooo. Buckle my shoe?

recently released.  The game doesn't look too bad either, however I still hate its over-epic music.


SSFIITHDR (PS3/ Xbox 360)

This game felt wrong after playing so much of IV. In fact, as good as HDR is, I wished I was playing IV. It made me realise how much of SFIV they got right. That being said, I do love the look of HDR, unfortunately I don't love its remixed soundtrack. It’s surreal to see the HD sprites bobbing up and down to the old 16bit frame rate, but it actually isn’t detrimental to the game.


Persona 4 (PS2)

Because of the game listed below, I didn't get anywhere near as much time on this as I wanted today (Sunday), fortunately I played it quite a bit during the week. Rise

You can't see it, but Yosuke POUNDED an enemy. Just saying.
You can't see it, but Yosuke POUNDED an enemy. Just saying.

has just appeared on TV, so I guess we all know what that means, right? It's got to the point where I no longer see this games craziness as strange, but appealing, like

EarthBound. I kept seeing 'you didn't have the courage' and 'your expression is too low' on answers at first, and then I didn't see them for a long time, resulting in many blushes from the characters. However I must've got lazy, as they've made their way back.


Hard Drive About To Fail III: The Clone War (PC HDD)

Okay, it's not a game. My hard drive has gotten louder and louder lately, and the chkdsk was a bit 'whoa man, what's up here!', so I decided to buy a new one. I tried various free software to clone the disc, settling in the end on the one that did it right. Pretty good thinking, eh? This lasted several hours and on top of watching Jenson Button sit in his car in the rain took up most of my day. Luckily I got some Persona 4 in, and now it's time for Echoes of Time!

What games will I play next week? Who knows*? So tune in!

* I do, it's: Persona 4 and Echoes of Time.



Added by lightwarrior179 on Nov. 24, 2008

Hello dudes and dudettes,

Sorry it took a while for this to come up. I had been suffering from something called a "blogger's block" which was mainly due to my lethargy and not because I had run out of ideas.  Don't worry there are more bigger "write-ups" coming up soon.. 

As usual I am following a two-section blog for this one. The first comprising of the Mini Reviews section where I will be giving you a brief review (more of a final verdict) on some of the games whose full-fledged reviews I can't make myself right. (Not because these games are bad but simply because I just can't write a full review on them). The second section is an update to my gaming life.

Part 1 : Mini Reviews (Clearing Up the Pending Work)

Need For Speed Underground 2 (PC)

A generic racer that sticks too closely to the tried-and-tested formula and comes out to be anything but new.

Underground 2 pretty much sums up what I have always hated about the Need For Speed series in a single bland racing game. It tries to look flashy,tries to look cool,tries to make the gamers feel as if it's *insert a useless gameplay element* will be the selling point of the game and will revolutionise the genre. Far from revolutionising the genre Underground 2 often has problems focusing on what it actually should be doing. Racing. The racing when it does come down to it isn't half-bad but the lack of sense of speeds at even 300 Kmph really takes away the thrill of racing.

Underground 2 has different racing modes which test all the different abilities of a driver from drag races,to "sharp-cornered" street race,to a circuit race there is something for everyone. These racing modes do give certain amount of variation to the racing to an extent. Damage-Modeling is non-existant and your car will appear shining new after dozens of crashes. Damage has no effect on car's performance re-establishing Underground 2 as an arcade racer. However no arcady feel to racing since it lacks speed. It even has a GTA-like free-roam mode which is a burden since to participate in races you need to go from one corner of the city to other.

To distract you from visible flaws Underground 2 has a "duh" story told through Max Payne esque comic book $tyle Voice acting isn't bad and one must give credits to EA for the flashy graphics. However the game suffers from frame-rate issues to...so that's a negative point as well.

Underground 2 isn't a bad racer. But it often loses focus from what it should do courtesy to unnecessary cutscenes,even more unnecessary driving around the city. Even the racing is nothing special. Best avoided unless racing isn't your main priority in a racing game.

Score : 6.5/10

Street Fighter II Turbo (SNES)

Undoubtedly one of the most important and influential fighting game of it's era...SFII Turbo changed the way people began looking towards fighting games. This was really where fighting genre REALLY got mainstream. One of the things which made SFII such a delight to play through were it's tight control scheme and it's excellent combo-mix which was unique to every character.

Plus SFII had an amazing roster with cult favorites like Ryu,Ken,Guile,Chun-Li along with couple of others. The power-finishers were easy to execute and the fights were quick with good doses of strategy involved in them. The Story Mode was unique to every character and had an ending cutscene too another revolutionary aspect for fighting genre. This game also had an amazing amount of replay value and 2-player matches were challenging and enjoyable.

SFII was a game that left it's mark upon the genre and such a deep impression did it leave upon the genre's fans that it took quite a while for a game to surpass the legendary status of SFII.

Score : 8.5/10

WWF No Mercy (N64)

Wrestling games had little stand of their own against the much popular 3D fighting games until this game arrived on the N64. Boasting of new Rumble Pak and Multiplayer modes,No Mercy is a mammoth-equipped wrestling game on all fronts that teaches it's future successors of exactly which path to follow. Introduces a unique stamina/momentum based fighting rather than the "life-bar" and button mashing of the older ones. Wrestling includes a lot of strategy and it's oft better to balance between one's offense and defense so that one doesn't end up lying down on the mat.

The enemy AI is quite sharp and often reads some of your moves cleverly dodging them. There are couple of counters too which can be activated upon certain weak grapples. Different game modes further add up to the spice. Besides the customary Championship and Exhibition Matches there is a King of the Ring tournament, a Special Referee match,a Cage Match and the ultimate mayhem of Ladder Matches.There are issues with outdated graphics but that can be forgiven considering the worthy gameplay.The roster also is quite updated for it's time and the ability to create custom-superstars right from scratch like from filling their details,to their entrance,to their move-set everything about No Mercy is highly influential to the previously-uninspired wrestling genre.

Score : 8.0/10

Ninja Gaiden (NES)

The game which popularised the concept of speed-runs on the gaming front and introduced the cutscenes on the technical front has gotta be awesome. And it sure is. Ryu Hayabusa's first outing on the NES is a side-scrolling action/platformer. What makes this game such a thrill to master and play is it's insane amount of difficulty level. With only three continues and no extra lives available Ninja Gaiden becomes a tough mountain to scale if one sees the amount of enemies thrown at you and the kind of damage one hit of theirs can do to you.

Add to that some huge odds set up against you. Like in one of the levels in NGII, the blizzard changes it's direction once in a while so you need to be careful you time your runs and jumps otherwise you can end up with a Game Over. Another level is absolutely pitch dark other than the occassional lightning which illuminates only for couple of seconds the entire level. These not only make the game immensely challenging but completing them gives you huge satisfaction something even it's Xbox successor retains.

The boss battles deserve another mention since they are pretty much on a large scale itself. Not only are these bosses number of TIMES harder than the usual enemies but the circumstances in which you fight them along with the death penalty being to repeat the entire stage can be quite intimidating to some. Story of Ninja Gaiden is stylishly told through cutscenes and add some tense retro music and you have a well-flavored plot experience. Ninja Gaiden is an amazing experience in whichever perspective one looks it from.

Score : 8.5/10

Full Review of Legend of Zelda : Ocarina of Time or Terranigma coming next blog. 

Section 2 : Gaming Life...

Firstly. Final Fantasy VIII. Completed. Thrilled to the death at the ending and just can't find words to describe the roller-coaster of emotions I have went through this epic game. Plus it's probably one of the very few JRPG's where I had an equal amount of fun with the gameplay as well as the story. That's right I completely dig the Junction System and Draw System complements that. The fact that the under-leveled characters can just kick the final boss's butt is something which the genre needed to learn a LONG time back. It TOTALLY removes the concept of level grinding.

To top that all up the game has some emotional crescendos...and holds the rare distinction of being the only entertainment stuff to have made me cry. Hell ya! It had that kind of effect on me. And to little surprise to all...I give Final Fantasy VIII a...

FFVIII Score : 10/10 (Would give it 11/10 if I could. It's not perfect...but HELL man it's MY KIND of game. A review will come when I feel like it) 

Also....TWO THINGS NOW...

I got a.. BRAND NEW XBOX 360 (REPLACEMENT UNDER THE WARRANTY) Took less than a week. 

AND............GOT THIS COUPLE OF HOURS AGO.....(drums)

THIS...

GAAAAAAARZZZZZZ 2!!!!! 

Hell ya

C ya

Lightwarrior179



Added by Will on Nov. 12, 2008

Went past Cash Converters (2nd hand outlet) today and saw theses and HAD to get them both which was only $30 NZD which is pretty good considering I would pay $30 alone for SFII Turbo!!!!

Pics:

SNES Donkey Kong Country
SNES Donkey Kong Country
SNES Street fighter II: Turbo
SNES Street fighter II: Turbo


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New Resident Evil 5 Single-Player Content Starts Feb. 17
Two new story-based episodes, a bunch of costumes, and a catch-all Gold Edition package are on the way for your horror-shooting needs early next year.
Hands-On: Ridin' Zelda's Spirit Tracks
A few minutes with Nintendo's next DS Zelda installment.
Most Popular Achievements (11/14 - 11/20)
As the year winds down, it's clear that one game will stand alone... well, for the next few weeks, anyway.
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Five more questions to tease your brain and maybe net you some cool stuff.
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Endogene
21 points

GUnitVer1
20 points

unworthyBOZO
13 points

Cribba
11 points

AEKtzis
11 points


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