So, after playing roughly five hours today, and using Guile, I can say he feels a little different. No, that's not sarcasm. His adjustments are very tiny, and some of them are really non existent. Let me break down some things I like, don't like, and generally observed:
- Flash Explosion does HUGE damage, and most of it comes from the final Flash Kick. It finally feels like the comeback Ultra it should have been in IV. However, it's still wonky to use and easy to whiff.
- Reduced Sonic Boom charges are practically non existent. You can compete with Ryu, or Sagat in fireball wars a little better, but you'll still eventually lose out unless you throw an EX or two. Applying pressure isn't any different with the Sonic Boom as it was in IV.
- Sonic Hurricane is a nice change of pace from Guile's U1. It does super fast damage, and a lot of the time I caught a shoto right after a fireball and was able to score the full damage. Even if you don't hit your opponent on the first hit or two, it still does decent damage to really take them down.
- Flash Kick seems to move slightly more vertical, though it still gets stuffed and trades with shoto's j.FK.
- EX Flash Kick does more damage it seems, as well.
- c.LP > c.MP > Flash Kick/Sonic Boom still feels like a one frame link, because I still can't do it, and the timing is still too strict for me to do from a j.FK.
- c.MK seems to come out a little faster and go farther. Footsies seem less like a pain in the ass for Guile this time around.
- df.FK is just as weird as it was in IV. It moves way too fast to be practical as an anti air, so it's easy to whiff. However, they seem to juggle a little higher than in IV, so attaching a normal or a Flash Kick on the end is practical, when you can land the move right. I also noticed it trades with some moves as well, but I didn't try to attach a move after the trade.
- Spinning Backfist is shortened in range as well.
- Down + Taunt = Epic Aviators. I approve.
Guile really doesn't feel all that different than he did in IV, except for some damage buffs to some of his moves and a new Ultra that's a bit different. Regardless, I'm still early on in Super IV, so I may discover some new things or get used to others.
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