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Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Typically found in fighting games, combos are a series of strung-together moves.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A non-interactive sequence within a game most often used for plot advancement.
The genetic dynamo that allows people to totally recreate themselves, ADAM is at the centre of more or less everything that goes on during the original two BioShock games.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A lead character who never says a word, despite being spoken to.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
The concept of a character leaping forwards or backwards in time.
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