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    SuperBot is a developer that branched off of the Sony Santa Monica studios created mainly to develop Playstation All-Stars Battle Royale.

    Sony Cuts Ties With PlayStation All-Stars developer

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    FluxWaveZ

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    #1  Edited By FluxWaveZ

    A Sony representative has told Kotaku that SCEA has confirmed "the working agreement with developer SuperBot Entertainment has amicably ended." Upcoming DLC for PlayStation All-Stars Battle Royale will continue to be supported by Santa Monica Studio, but it seems that SuperBot—studio that was founded pretty much just to develop PSAS—may have to shut down after significant lay offs two weeks ago.

    This probably means that All-Stars won't be seeing a sequel, I'd think. Unless there's the possibility of another development studio handling it, of course.

    Kotaku

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    LordXavierBritish

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    #2  Edited By LordXavierBritish

    Video games are fun.

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    Sooty

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    #3  Edited By Sooty

    Well that must especially blow for Seth Killian, leaving Capcom to work on this and now he might be out of a job entirely.

    I'm not that surprised though, the game didn't sell too well and I don't think anyone has taken it even remotely seriously competitively. (...more ly)

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    Cincaid

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    #4  Edited By Cincaid

    In the past year, Sony has nearly destroyed Eat Sleep Play, Nihilistic, Sanzaru, The Workshop, Lightbox, Idol Minds and now Superbot.

    — superannuation (@supererogatory) February 4, 2013

    Wasn't talking about internal studios, but of course they shuttered Sony Liverpool, BigBig, and Zipper, as many of you pointed out.

    — superannuation (@supererogatory) February 4, 2013

    Impressive. :(

    @Sooty said:

    Well that must especially blow for Seth Killian, leaving Capcom to work on this and now he might be out of a job entirely.

    Seth is working at Sony Santa Monica, not Superbot.

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    FluxWaveZ

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    #5  Edited By FluxWaveZ

    @Sooty said:

    Well that must especially blow for Seth Killian, leaving Capcom to work on this and now he might be out of a job entirely.

    Not at all. Seth Killian was hired as a lead game designer for Santa Monica studio; he simply worked on PSAS, most likely when it was already deep into its development anyways. He'll be fine.

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    Sooty

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    #6  Edited By Sooty

    @FluxWaveZ said:

    @Sooty said:

    Well that must especially blow for Seth Killian, leaving Capcom to work on this and now he might be out of a job entirely.

    Not at all. Seth Killian was hired as a lead game designer for Santa Monica studio; he simply worked on PSAS, most likely when it was already deep into its development anyways. He'll be fine.

    OH.

    It must be Clockwork who worked at SuperBot, that sounds more right.

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    RE_Player1

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    #7  Edited By RE_Player1

    @Cincaid: Too early to tell about Sanzaru and Nihilisitc was a piece of shit company even before developing on Sony's platforms.

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    iamjohn

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    #8  Edited By iamjohn

    @msavo said:

    @Cincaid: Too early to tell about Sanzaru and Nihilisitc was a piece of shit company even before developing on Sony's platforms.

    What's the supposed story with Sanzaru? This is the first I've heard of this.

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    RE_Player1

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    #9  Edited By RE_Player1

    @iAmJohn: Nothing. People are making educated guesses. The Sly HD Collection performed well, which they developed, and Sly 4 looks to be a moderate hit. I'm buying it tomorrow anyway. Who knows though it could bomb hard.

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    algertman

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    #10  Edited By algertman

    To the surprise of no one.

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    Cincaid

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    #11  Edited By Cincaid

    @iAmJohn: @msavo:

    Thought Sanzaru was reported but maybe not. They had to lay off most of their staff in late November after wrapping up work on Sly 4.

    — superannuation (@supererogatory) February 4, 2013

    Not saying this guy is know-all of everything in the business, but he's very well informed at least.

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    fokma

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    #12  Edited By fokma

    Wow that's the first I heard about the sanzaru mass firing. That's honestly too bad. It's so weird hearing stony talk about how important developers are then cutting them once they're done with them.

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