Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 2 releases. Released Nov 06, 2007
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
Known sometimes as jump gates, hyperspace gates, star gates, these structures are like Satellites that use wormhole technology to propel ships either simultaneously to another sector in space or greatly cuts down the travel time. Though they can be human made, they often have been created hundreds or thousands of years before humanity travels the stars, by an ancient race that often are extinct.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Rocket artillery is any platform, and it's own rocket ordinance, designed to fire with some accuracy towards a distant enemy. The distance involved usually means they must be fired indirectly.
A rush can be one of two things; in real-time or turn-based strategy it's pumping many units out quickly. In team-based shooters it is running across the map as soon as possible.
A unit type in real time strategy games. Static defense is a range of units that serve as base defense but can not move beyond where they are built.
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