The Game That Should Have Been Terrible
ZombiU was not only a great reason to buy a Wii U, it was one of 2012's best experiences. Tough, scary, and weird, the developers at Ubisoft Montpellier talk about how it all happened.
It Came From the Molyjam: Bowl or Die
Over 48 hours, Juan Rubio was a designer, programmer, composer, and anything else required to make survival horror meets bowling come to life.
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