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Concept »
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A box, sphere, or hemisphere surrounding a level or map textured with a background image to make the level look larger than it actually is.
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