Dark Souls: Picked this up sometime in January and got about half way. Really enjoyed this more that I thought I would but sadly I know I won't finish it. It isn't the difficulty of the game (which is hard but not soo hard) but more the fact they make the game a chore. Somewhere they mixed up convoluted and difficult and I just wish I could play a challenging game like this without having to have 3 tabs of guides open to know the general direction I'm going in. Not explaining what character stats do( and really poor UI all around) its a really cheap and lazy way to artificially add difficulty and not fun at all!
KoA: Reckoning: This game is enjoyable and had tons of promise but as a loot driven game with no way to show it off is pointless. And with shallow unbalanced combat, tedious uninteresting quests, and a far too open world (80% of playtime in this game consists of holding down the run button just to get to the next thing), I can't keep going. People say this game feels like a single player MMO and they are right (and not in any of the ways a MMO is good).
Syndicate- OK, I probably will finish this, because I'm already like 4 hours into to the supposed 7 hour campaign, but I'm not enjoying it. The controls, ugh. Feels sooooo.... bad, like I can never aim right where I want to. Maybe I'm so use to the CoD/Halo/BF controls, if it doesn't play like one of those I cant play it right? I was using a game pad on the PC and I had to mess with the sensitivity for an hour and turn of V-sync for it to even be playable so maybe I'm getting more problems from that, but I found the mouse and keyboard crappy to control with also. (I just played the Darkness 2 using the same set-up and it was perfectly fine) The story, well there isn't one and the DART (dude hacking) mechanics are fun, they seem far under realized. I can really see the potential in this game but I feel like It falls flat. After playing the Darkness 2 (the sequel to the game from the creators of this one), I'm would almost be excited for a Syndicate 2 made by a different studio using similar mechanics. Starbreeze seems like they have a lot of great ideas, but can never quite execute.