Tales of Monkey Island is the first game from TellTale that I have played. I loved my point and clicks back in the day and, despite hearing the good things they did to the Sam & Max franchise, I ended up not seeing any of their work.
I loved Tales of Monkey Island. The thing that makes me like it the most is that I felt it truly was a Monkey Island game, with the right mood, jokes, dialogue etc. But there was just one thing that bothered me: The difficulty. It was too easy.
Now, don't get me wrong here. I'm not trying to show off or anything, as I'm sure that many of you also finished it without getting stuck once. The thing is, I remember getting completely stuck is this type of games and how great it felt when I finally found out what I had to do.. And I'm pretty sure ithat the difficulty was not due to my age back at the time, because I'm playing The Longest Journey right now and have been stuck at the same place for three days. But Tales... I don't know, everything was so direct and obvious. It was almost like walking a straight line, everything always fit nicely, leaving no room for second thoughts.
So, I was wondering. Is it possible that they've made this chapter easy just so players could get the hang of it? And then, with each episode, increase the difficulty more and more? As I mentioned above, I have yet to play any other game from TellTale. But, anyone that has played any of them, hows the difficulty compared to the first episode of Tales? Is it the same? Harder? Easier?
Anyway, if anyone can answer me, I'd really apreciate it.
Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal
Game » consists of 4 releases. Released Jul 07, 2009
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