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Game » consists of 14 releases. Released Aug 07, 2008
Supernatural beings that are created from and serve their respective elements.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
Content already complete and on the disc excluded from the initial game, normally so an "unlock key" can be sold to purchase the content later.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
A common location in games, specifically RPGs. Usually inhabited by ghosts and other creatures from the beyond.
Constantly performing an in-game action to progress a certain attribute.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
A heads-up display is a graphical overlay of vital information used in most modern games.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
A gameplay mechanic allowing players to store their items and freely carry them around.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Characters whose appearance does not change once equipping items.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A real-time battle system used in Namco Bandai's Tales franchise.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
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