For the record, when I said in my review that Milla was a poor choice for a first run, it was more than just because of what I felt was problematic world-building. I feel like Milla's introduction actually did an ironically poorer job of contextualizing her initial motivations compared to the Jude route and ultimately that extends to his motivations as well for her story in those openings segments. I haven't really played the game since I reviewed it last year, but if memory serves me, her intro basically goes from her dramatically realizing something is wrong in the game's version of The Schwartz to her suddenly making the initial break-in where she meets with Jude. The same cutscene is used for that moment in both storylines despite only one of them providing what I feel is adequate enough information ahead of time to first-timers as to what's actually unfolding. Milla has a handful of moments that are exclusive to her route that attempt to establish her character before that event, but otherwise I still feel like the backstory stuff that Jude's introduction has actually provides a better context for why she's doing the things she's up to in those opening hours. Bocam is probably right in that in terms of just understanding basic stuff like how spirits work you're not missing out on that much if you're already familiar with how they operate in other Tales games, but I recall Jude's route being the only one that actually gives the story enough breathing room to actually contextualize that knowledge relative to Milla's character and specifically establish what makes her so important in that world.
Like the OP, I was expecting Milla's story to start off similarly to Jude's in that she would have some breathing time to just be playable on her own for a while before hooking up with him; the Japanese marketing certainly liked to imply their narratives are more unique, but that's definitely not what I found. Jude's story was still what I played through first, so I was lucky enough to not actually experience that sensation of being lost in those initial hours, but since I started her route right after I cleared Jude's, the structure of his route was still fresh in my mind and it just struck me how flagrantly imbalanced the amount and depth of the content was for the initial segments in Milla's route. I don't think it's impossible to get up to speed on the nature of the world and whatnot if you start with Milla first even if you haven't played other Tales games, but I just think that too many specifics are left out regardless of the similarities to other Tales entries for it to feel like the two are on otherwise even footing. The fact that Namco essentially deleted basic plot details you can only now find in Jude's route makes me suspect that Milla's story was originally designed to be a new game plus type of reward rather than something players should be able to access from the get-go, but I have no actual evidence to back that suspicion up.
The most important thing obviously is that the actual game-playing part of Milla's story is still as excellent as Jude's stuff since so much of the content is otherwise the same. I just think those opening hours leave a lot to be desired as a first run through that story.
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