Task Force Talon (TFT) is a top secret, elite sect of the US Military. Its members comprise of the best and brightest from all four branches of the US military. Armed with latest, classified weapons and equipment, Task Force Talon is ready to deploy anywhere around the world within 24 hours. The branch is activated by National Security Advisor Robert Chamberlain. Major Jason Richter commands TFT with Lieutenant Vega as his advisor. Sergent Major Ray Jefferson and Sergent Oz Jackson lead operations on the ground.
In game, the TFT faction comprises of new experimental technologies. Though not as powerful as the US Army nor as stealthy as the Consortium, TFT features unparalleled flexibility and speed. Many units can engage multiple target types effectively or posses different firing modes. TFT also uses drone technologies; their main battle tank is completely unmanned. The tradeoff for this flexibility comes at a significant price tag as TFT units tend to be more expensive than their Consortium and US counterparts. They are a popular faction for newcomers due to their powerful early game units. Their infantry are also extremely powerful, giving TFT an edge in maps featuring banks. TFT units cost a considerable amount though, making loses especially painful.
(HT) only in High Treason Expansion Pack
* requires S.H.I.E.L.D TECH
** requires DRONE TECH
In game, TFT begins at Battlefield TECH and can purchase basic infantry and tanks. TFT uses Drone Constructors as their building and repair units. They are small unmanned treaded vehicles that contain the blueprints for every building available. Drone Constructors cost half as much as their US and Consortium counterparts but the Drones must be sacrificed to build structures. TFT does not have to worry about power like the other factions; as long as their buildings are within the vicinity of an HQ or Foward Operation Center, the buildings will be powered. The tradeoff of course is that every building will be unpowered if the HQ or FOC is destroyed. TFT is the strongest faction in the early game in terms of power, with their infantry and tanks capable of overpowering several of their US and Consortium counterparts.
|TFT HQ||Drone Constructor|
|Oil Derrick||Oil Vein Nano-Saturation (HT)|
|Forward Operation Center (FOC)||Drone Constructor|
FOC Structural Reinforcement
|Barracks||Task Force Commando|
- Future Force Warrior * (HT)
Field Intelligence Center
- Close Quarter Battle Capture Training
- Objective Crew Served Weapon (OCSW) (HT)
|Field Intelligence Center||Interrogate POW|
|Vehicle Command Center||RAH-66 Comanche|
Buggy Light Stinger Launcher
Comanche Hellfire II Anti-Tank Missile *
|Sentry Turret||Sentry Turret Extended Anti-Tank Capability **|
Sentry Turret Extended Anti-Aircraft Capability *
|Mercenary Outpost (HT)||Official Mercenaries|
Unofficial Mercenaries *or**
Illegal Mercenaries *and**
TFT has the option of teching to S.H.I.E.L.D and/or Drone TECH. Each TECH has its own benefits and weaknesses that must be weighed carefully against the situation at hand. S.H.I.E.L.D Tech offers more utility and mobility. S.H.I.E.L.D provides access to both infantry healing and vehicle repairs. S.H.I.E.L.D also provides powerful infantry as well as the Mjolnir Artillery tactical weapon. The downside is the lack of a main battle tank or a powerful anti-air option.
|S.H.I.E.L.D Control Center||S.H.I.E.L.D|
S.H.I.E.L.D Milimetric Radar
Nanowave Healing Center Add-on
|Nanowave Healing Center||Heal|
High Density Nanowave Antenna
|Repair and Logistics Center||V-44 Heavy Transport|
V-44 Stealth Capacity
|Mjolnir Super-Heavy Howitzer||Nuclear Artillery Salvo|
Red Mercury Fusion Technology
Drone Tech, as its name implies, offers unmanned combat vehicles. Drone is more offensively oriented, providing access to the Spinner Drone main battle tank and fixed wing aircraft such as the F-35 Joint Strike Fighter. Drone also provides access to the Guardian counter tactical weapon system. The downside is that Drone tech is not as mobile as S.H.I.E.L.D and lacks an advanced detection unit.
|Spinner Central Command||UGCV Spinner Drone|
Spinner Tacit Rainbow Launcher * (HT)
Spinner Counter Artillery Radar
Spinner Stealth Drone Capacity
|Aircraft Control Tower||F-35 Joint Strike Fighter|
RQ-4A Global Hawk
Early Warning Radar
F-35 BLU-144 Blackout Bomb (HT)
Global Hawk Hellfire Missile
|Guardian Drone Ballistic Defense||Guardian Drone|
Tactical Warning System
Guardian Drone Speed and Distance Upgrade
Task Force Commando
These elite and expensive infantry units are the most powerful early game infantry. One Commando can take on three US Marines at once. A group of TFCs can also be very effective against helicopters. TFCs can be upgraded to carry GUOs mines. Each individual TFC can be upgraded to the Future Force Warrior.
Future Force Warrior
Armed with experimental MP5's with grenade launcher attachments and prototype armor, the FFW is superior to the TFC in every way.
The Heavy Sniper is an example of TFT's versatility over firepower methodology. Armed with a M92A1 anti-material rifle, the Heavy Sniper can take out infantry and tanks. While not as powerful as dedicated anti-vehicle infantry such as the US Javelin, the Heavy Sniper makes up for it with the ability to ambush, take out and capture infantry and its long range. The Heavy Sniper is incredibly expensive but its power and versatility more than make up for it.
Objective Crew Served Weapon
A two man machine gun crew, the OCSW boasts considerable range and firepower. It can switch between High Explosive anti-personnel rounds or Armor Piercing anti-vehicle rounds.
A lightly armored ATV armed with a 12.7mm machine gun. It can also carry one infantry unit and can be upgraded to carry Stinger Anti-air missiles
Stryker Infantry Combat Vehicle
This eight wheeled, adaptable vehicle carriers a machine gun and room for six infantry. For additional funds, the Stryker can exchange its troop carrier role for another weapon.
Stryker Mobile Gun System
Carrying a 105mm cannon, this Stryker is the most powerful early game tank. However its turret rotation speed is slow and can be exploited
Stryker Mortar Carrier
Armed with a 120mm mortar, this Stryker is an effective long range bombardment unit
A lightly armored stealth helicopter useful for scouting. With S.H.I.E.L.D TECH, it can be armed with Hellfire missiles, turning it into a deadly hit and run unit.
The Super High speed Infantry Electronic Defensive System is an exoskeleton designed to allow a singe infantry to carry large weapons. It carries a Javelin II missile launcher on its right arm and can switch to a 20mm M61 gatling gun on its left. It can be upgraded to detect stealth units.
Adapted from the US FAT-V to repair vehicles. It can also detect stealth units
V-44 Heavy Transport
A quad-tilt rotor helicopter armed with double miniguns for anti-infantry. It is the only transport capable of transporting vehicles including main battle tanks. Can be upgraded with stealth capability to drop armies behind enemy lines.
This unmanned tank is not as powerful as the US Abrams or the Consortium Akula in a straight up fight. However it can switch to an anti-air mode or a bomb drone launcher. The Spinner can be upgraded to detect artillery units and the bomb drone can be upgraded with stealth capabilities.
Spinner Tacit Rainbow
This Spinner variant is armed with a Tacit Rainbow cruise missile. The missiles will fly over an area until a target is within range.
FA-35 Joint Strike Fighter
Continuing the trend of TFT units, the FA-35 is not as powerful at the air to air role as the US F-15 nor at the air to ground role as the US B-2 bomber. However its ability to attack both targets and protect itself enroute makes it very useful. It can be upgraded to carry Blackout Bombs to create power outages.
The Global Hawk is a stealth UAV used for scouting. It is unarmed but can be upgraded with Hellfire missiles for anti-vehicle purposes. It is arguably more effective than the US A-10 due to its stealth capability.
Mjolnir Heavy Artillery
This is the TFT's tactical weapon capable of firing nuclear rounds. It carriers two shots, in comparison to the US one shot and the Consortium's three. Can be upgraded to Red Mercury Fusion shells for more damage.
The TFT's counter tactical weapon, the Guardian is the only mobile counter tactical weapon. This allows TFT to protect its army on the move or contain enemy bases by intercepting tactical weapons as soon as they are launched.