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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
An Air Combo differs from a Juggle in that the character jumps up to meet his enemy. Instead, they launched them and then attacks their opponent in the air.
A quick burst of speed either forward or backward whilst in the air.
Common in modern war video games, air strikes are usually used to take out large targets such as enemy vehicles or buildings. Laser designators are often used by the player to illuminate the target for a massive aerial attack.
The Akrid are hostile creatures from the Lost Planet games. They are distinguished by the sacs of thermal energy located somewhere on their body.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A Prodigy is typically a young character who posses skills or intelligence far beyond their age. Some prodigies were born with this talent, while others had to work for it.
Typically found in fighting games, combos are a series of strung-together moves.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The World Fighting Game Championships in all but name. Since 2000, the Evolution Championship Series has been the most prominent fighting game tournament event. It features the best players from all over the world.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Wii games that can be played using a GameCube controller.
A ball of energy fired from the palms.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Some games feature end credits that scroll over a playable segment of action.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
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