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Game » consists of 5 releases. Released 1992
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Video games developed in Japan but based on Western IPs.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
First introduced in Sonic the Hedgehog 2, this attack has been in almost every Sonic game since.
A carnivorous marsupial that reside in the Australian island state of Tasmania.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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