A bit sad that this gets seen as outrageous while this type of stuff is common practice with most clothes and apparel industries. Of course those victims are kids (not western world kids) so no-one cares about that. I agree mistreating employees is unacceptable but this is getting blown up out of proportion.
Team Bondi
Company »
Team Bondi was an independent studio formed by former Sony Affiliated Team Soho Studio. The company closed down in October 2011 following bad press over working conditions.
New Internal Emails Paint an Even Uglier Picture of Team Bondi's Work Practices
if they keep making good games, my relationship with team bondi will continue.
i'm a gamer; i love games. ill continue to play good games
whether or not the dev teams are good or bad. a lot of people make it seem
as if this is something new; it isn't. the former devs from team bondi are just more
vocal than the rest of former devs from other companies who got screwed many many times.
Well if it even matters, I am going to vote with my dollar. RDR never really synced with me and why I love games and after all this I'm not really interested in buying a new copy of LA Noire. Down the road I may get it used, like Red Dead. Who knows.
@Aus_azn said:
I don't care for this game in the least, but the more I hear about this, the more disgusted I am with Rockstar. May they burn in hell.
You know the company under fire here is Team Bondi, not Rockstar, right? Rockstar is looking to distance themselves from the situation.
It seems pretty clear now that Bondi is lucky Rockstar stepped in and basically saved the project with their name and some design philosophies. Would any of us have bought this game if we didn't know Rockstar was attached to it?
I feel guilty for even buying DLC, as some percent of that money goes directly to that douchebag McNamaras pockets.
Well if it even matters, I am going to vote with my dollar. RDR never really synced with me and why I love games and after all this I'm not really interested in buying a new copy of LA Noire. Down the road I may get it used, like Red Dead. Who knows.The worst part is I'm not sure which is worse: buying this game and possibly sending the message that working conditions such as these are acceptable or not buying the game and preventing the people who poured so much into this game from not reaping the rewards of their hard work. It's a moral quandary!
Well, I never bought the game, but I always thought Rockstar is partially at fault after the fiasco with Red Dead.@Aus_azn said:
I don't care for this game in the least, but the more I hear about this, the more disgusted I am with Rockstar. May they burn in hell.You know the company under fire here is Team Bondi, not Rockstar, right? Rockstar is looking to distance themselves from the situation.
It seems pretty clear now that Bondi is lucky Rockstar stepped in and basically saved the project with their name and some design philosophies. Would any of us have bought this game if we didn't know Rockstar was attached to it?
I wouldn't have bought the game, regardless. The Rockstar name for me has been a turn-off since GTA4.
@Aus_azn said:
@bkbroiler said:Well, I never bought the game, but I always thought Rockstar is partially at fault after the fiasco with Red Dead. I wouldn't have bought the game, regardless. The Rockstar name for me has been a turn-off since GTA4.@Aus_azn said:
I don't care for this game in the least, but the more I hear about this, the more disgusted I am with Rockstar. May they burn in hell.You know the company under fire here is Team Bondi, not Rockstar, right? Rockstar is looking to distance themselves from the situation.
It seems pretty clear now that Bondi is lucky Rockstar stepped in and basically saved the project with their name and some design philosophies. Would any of us have bought this game if we didn't know Rockstar was attached to it?
Word. I kind of feel bad about having bought it now, too. Oh well.
It's kind of sad to see what the video game industry has become. When someone like Iwata talks about how it was to make video games 25 years ago, it sounds a lot more like how it SHOULD be.
@Swordfish9 said:
Rockstar, worse than a sweatshop and a communist labor camp.
Did you even read the article? Rockstar was in the right. Team Bondi fucked up.
RTFA
Makes me look at LA. Noire in a total different manner, while not shocked to read of such things happening, it's sad to see it at this scale and somehow involving Rockstar Games yet again. From what I've read it appears that Brendan McNamara is a pretty dislikeable fellow.
Feel for all those who worked so hard for the game and got absolutely no thanks for their hard work. Hopefully some action will be taken.
Makes that weird eye in the sky (tower) reference in the opening of the game even more interesting, possibly a shot at Rockstar games.
If it is the case that adverse working conditions similar to the ones described here are commonplace in the video game industry and the likes, then there's no doubt in my mind that there is a serious need of unions here. Sadly, though, unionising at this point will prove to be an extremely challenging task. And with the game industry being global and there being a significant amount of people wanting to gain entry to it, I have my doubts about whether a unionising movement would succeed. Varying support from the consumers also doesn't help.
But for the sake of the game developers, it has to be done. Treating employees without respect and dignity like this is never okay, and the fact that the employees are enthusiastic about the industry and games doesn't change that - nor does "it's always been like this".
This quote from the article made me sick to my stomach, "it seems even more unlikely that any of these developers will step forward and give their names, either out of fear of lawsuit or blacklisting within the industry."
If that's the state of the game industry some serious ass kicking needs to take place.
@ChernobylCow said:There is no moral quandry. Clearly these people aren't being compensated for their effort. Buying the game is worse.Well if it even matters, I am going to vote with my dollar. RDR never really synced with me and why I love games and after all this I'm not really interested in buying a new copy of LA Noire. Down the road I may get it used, like Red Dead. Who knows.The worst part is I'm not sure which is worse: buying this game and possibly sending the message that working conditions such as these are acceptable or not buying the game and preventing the people who poured so much into this game from not reaping the rewards of their hard work. It's a moral quandary!
At least Rockstar's been looking to straighten their ship after the reaction to RDR, and we haven't heard another EA issue in ages. Hopefully the difficulty in finding a new publisher will either sink Bondi outright and push those employees into better jobs or force McNamara & Co. to change their ways. I don't give a fuck how good a game is, we as gamers shouldn't tolerate this shit.
this kinda makes me feel sick, not just for this industry but society on the whole. unfortunately its a cold, hard fact that a lot of people; especially as time goes on, see money and the economy being more important that other peoples well beings,
we live in an uncaring world, and we put too much emphasis onto the importance of earning a living and being rich over being happy and fulfilled, this whole situation just reminds me of the film Network, i fucking love that film, but to think its actually still very relevant sort of grosses me out
Yeah I would have because the Rockstar name doesn't carry the same amount of weight anymore. Not for me at least. Plus I don't blindly buy games based on the developer/publisher. (and I knew that Bondi was developing, unlike many people on this site it seemed, which is sad)Would any of us have bought this game if we didn't know Rockstar was attached to it?
Vice City and San Andreas were absolutely fantastic. GTA IV was a huge step back in terms of fun, Red Dead Redemption and GTA IV both suffered from being very repetitive with lots of going A to B missions with pretty boring driving. (I label horseback as driving in this case)
L.A. Noire was pretty average anyway. Great voice acting and polish let down by stale gameplay merchanics. Clunky as hell.
I'm honestly surprised that workers didn't strike. Hell the costs of the sick leave and retraining new staff in that company would be huge.
I wonder if Work Cover would be interested in taking a look at this company.
Treating employees without respect and dignity like this is never okay, and the fact that the employees are enthusiastic about the industry and games doesn't change that - nor does "it's always been like this".Exactly. Allow me to take it one step further: if video games cannot be created efficiently without destroying human lives, then they don't need to exist.
I'm honestly surprised that workers didn't strike. Hell the costs of the sick leave and retraining new staff in that company would be huge. I wonder if Work Cover would be interested in taking a look at this company.Well, people apparently just quit, probably left the game industry altogether (which results in a bit of a brain drain that the industry won't be able to sustain forever). I imagine these are talented people who were more than able to get jobs outside of the industry, perhaps in IT or in business software.
@AuthenticM: The video game industry sucks. I found this out first hand this week then I got given my notice on Monday and today was told that the company wants me gone today due to me disagreeing with something said in a meeting.
So if anyone knows any gaming companies recruiting a community manager at the moment, let me know.
Its growth outpaced its maturity. The industry exploded in the late nineties and early oughts, rather than growing gradually and the industry wasn't able to keep up with the sudden demands of a major industry. Combined with a steady flow of new talent and there was never an impetus to be better.Goddamn it video game industry, what the hell is wrong with you?
The industry is, however, going to have to shape up sooner than later. Stories like this can't be very reassuring to people with any good amount of talent, and the rise of low-risk mobile games development will start to split the talent pool that is there. Basically, either the industry will shape up, or we'll have the same lack of new people that Japan's industry is presently suffering.
It's so sad to hear about things like this. Although in hind sight people are still buying shoes from sweat houses aren't they? This is just another version of people being taken advantage of. Albeit in a difference sense.
Is it really a surprise that a company that creates games that glorify vice to the extent of murdering nuns for achievements is filled with men that are sunk in vice? It's only to be expected and it's hard to fathom that someone could be surprised at the revelation of the obvious. Vice City indeed.
Rockstar: Well, we've made our money and increased our rep from this studio. Let's leave them to rot, and work on our next open-world crime game where you steal cars and make explosions YAY.
So it's been reported now that Rockstar have allowed poor negative working conditions for two of their games? So long as they make their profits it's cool :/
@CrossTheAtlantic raises a valid point in that creating a union from scratch in an industry where one does not already exist is an incredibely difficult proposition. Even getting a union into an office that has no union prescence is hard enough these days, with the employer often likely to "let you go" if he gets a whiff of talk of unionising. But if actors can have a union, screenwriters another, cameramen & other behind camera employees another than it does not seem far fetched that if there was enough will from individuals to actually make the change it would be able to happen. For anyone actually considering creating a union for video game industry employees (assuming you are Americans, if you are British & reading this then contact the TUC) I would recommend contacting your state branch of the AFL-CIO for advice. Alternatively the videogames industry could consider joining an already-existing union. For example in Britain, I'd recommend emailing the Director of Organising for Unite, who details can be found here: http://www.unitetheunion.org/organising.aspx
Right now though the industry is favoured heavily in favour of the employers. It's a situation that makes me ashamed to buy games sometimes. If the movie industry is able to sustain trade unions to ensure people aren't forced to work outrageous hours with inadequate overtime pay then I fail to see how there can be an argument against t he video games industry, which now a days is hugely profitable, having their own. But ultimately the onus for action is upon the software developers, artists & so on to make the first move.
Sounds like standard operating procedure for many Japanese developers (hell, the entirety of Japanese businesses).
You can say the crunch is bad project management and they can learn from it. You can say the employees getting mixed messages on creating or changing content is also bad project management and could be fixed. But the lying to the employees for months on end about the reason for the crunch or implied rewards is horrible. I feel pretty bad about enjoying this game now.
Sounds like a work enviroment Activision would gladly support, i dont see any other publisher wanting to touch Bondi now but Activision are a company who view their employees as those extra dudes on star trek. The console blows up and kill one of them, another guy appears from no where, nocks him off the chair and continues where he left off.
The video game industry is a nasty secretive business. A lot of consoles are manufactured at Foxconn in China and that place has a terrible history. If I wouldn't continue turning a blind eye, I probably would quit playing video games altogether. But I love playing them too much. Damn.
This why I was afraid to pursue a QA job in the industry (with hopes of making it to Producer). I love games as much as the next poster, but I don't think my sanity and sacrificing my personal life is worth it.
@Da_Madness said:
I'm honestly surprised that workers didn't strike. Hell the costs of the sick leave and retraining new staff in that company would be huge. I wonder if Work Cover would be interested in taking a look at this company.
You know, I was thinking exactly the same thing. The only reason I can only think why that wouldn't happen is that L.A. Noire was a passion project for everyone involved, or at least for the majority. Planning and executing a strike against either Rockstar or McNamara mid-development would risk losing the game's completion entirely.
This should be turned into a game where we as the player have to interrogate all the interviewees to see if they're lying.
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