To use the Kritz to its max potential you have to be in a position where you have firing access to a lot of enemy players and structures in a relatively confined area. The obvious problem with this, though, is that getting into this position makes you especially vulnerable because unlike an uber, where you can just run in and massacre whatever doesn't run out of your way in time with no fear of getting killed, you could be only killed within a second or two of the Kritz charge thereby wasting it.
Generally speaking, I'd say a good Kritz charge is most useful for ambushes on enemy bases where you're flanking them and aren't at immediate risk of being killed like in a frontal assault. The best example that comes to mind is using the sewer tunnel in Dustbowl to come up behind an enemy position and just rape them from behind.
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