Natascha Sucks.

#1 Posted by Demilich (2598 posts) -

You know this to be true. Think about it.

#2 Posted by DanCarmichael (220 posts) -

True. But it is easy on the ears.

#3 Posted by Demilich (2598 posts) -

It does indeed sound purdy.

#4 Posted by xxNBxx (976 posts) -

I haven't really tested out how much it slows ppl.  but i guess it could be handing sometimes

#5 Posted by Thordain (959 posts) -

It doesn't seem to bad. I like how it sounds like my washing machine.

#6 Posted by DanCarmichael (220 posts) -

Quite simply the slowing people down feature isn't useful. Therefor you've just got an underpowered minigun.

#7 Posted by Demilich (2598 posts) -
DanCarmichael said:
"Quite simply the slowing people down feature isn't useful."

Simple and well put.
#8 Posted by Patchinko (841 posts) -
DanCarmichael said:
"Quite simply the slowing people down feature isn't useful. Therefor you've just got an underpowered minigun."
And extra points for the Marathon logo as an avatar.
#9 Posted by Itchyface (11 posts) -

I thought maybe it would be a cool weapon but now that I hear it doesn't work well I'm less inclined to try to get it

#10 Posted by Schizoid (1064 posts) -

Yeah it's pretty rubbish. Maybe I'll replace the sounds for the guns!

#11 Posted by Demilich (2598 posts) -
Schizoid said:
"Yeah it's pretty rubbish. Maybe I'll replace the sounds for the guns!"
That's not a bad idea!
#12 Posted by xxNBxx (976 posts) -
#13 Posted by RyeBread (64 posts) -

It all depends on the map. I like it on Warpath

#14 Posted by Demilich (2598 posts) -
RyeBread said:
"It all depends on the map. I like it on Warpath"
Almost every day I scroll through the Australia server list looking for Warpath, but nobody hosts it anymore... It's such a great map too.
#15 Posted by DanCarmichael (220 posts) -

Yeah I've found that too. If I do find a server its on an older (not as good) version of the map.

#16 Posted by Thordain (959 posts) -

I remember warpath, it's a pretty good map. Wish I could play it more.

#17 Posted by xruntime (1920 posts) -

There are few maps its useful on...if any...

One time I got screwed over by Natasha is in the sewer tunnel in 2fort, the heavy was shooting, i was trying to get away, but I was too slow.

#18 Posted by Thordain (959 posts) -

I think Natascha is most effective when you're working in a group. If you're in a bigger battle, the slowdown really helps out your teammates in killing the enemy because they have trouble just moving around. If your just charging into the enemy base on your own, Natascha isn't going to do much. So Natascha=More of a team weapon to me.

#19 Posted by Hamz (6846 posts) -

I haven't got much love for the heavy class in TF2 to be perfectly honest. The new weapons seem rather disappointing in my opinion. Natascha just isn't that good compared to old faithfull Sascha. The ability to slow an enemy down is negated by the fact the heavy is shit slow anyway and the reduced damage from the new gun is a big turn off. Most classes can stil outrun the heavy even when they have been slowed down and the reduced damage means they have a better chance of survival.

I'd have preferred if Valve did the following bonuses for Natascha...

Boost the movement speed of the heavy so that its equal to the other classes, except the scout, but maintain the reduced damage that Natascha currently has. This would atleast allow the class to move around maps quicker and have a more "assault" style of play to them. Rushing at enemy control points or sentries with more speed, and plus when ubered they wouldn't be pushed back so much by sentry guns. It would also be balanced in that the heavy doesn't recieve any HP nerf but isn't too uber since they'll deal less damage making them less of a direct threat in a head on fight.

or

Have the slow down effect work on the same principle as the burning effect like the pyro can inflict but maintain the damage reduction because this would definately make the slow down effect all the more useful. Just like a pyro can burn someone and cause damage even if they run away you can slow a target down even if you move onto another target. Very handy if you have people running to a control point or just running away from you around a corner, gives the heavy and his slow movement speed a little advantage to chase after targets.

#20 Posted by xxNBxx (976 posts) -
Hamz said:
"I haven't got much love for the heavy class in TF2 to be perfectly honest. The new weapons seem rather disappointing in my opinion. Natascha just isn't that good compared to old faithfull Sascha. The ability to slow an enemy down is negated by the fact the heavy is shit slow anyway and the reduced damage from the new gun is a big turn off. Most classes can stil outrun the heavy even when they have been slowed down and the reduced damage means they have a better chance of survival.

I'd have preferred if Valve did the following bonuses for Natascha...

Boost the movement speed of the heavy so that its equal to the other classes, except the scout, but maintain the reduced damage that Natascha currently has. This would atleast allow the class to move around maps quicker and have a more "assault" style of play to them. Rushing at enemy control points or sentries with more speed, and plus when ubered they wouldn't be pushed back so much by sentry guns. It would also be balanced in that the heavy doesn't recieve any HP nerf but isn't too uber since they'll deal less damage making them less of a direct threat in a head on fight.

or

Have the slow down effect work on the same principle as the burning effect like the pyro can inflict but maintain the damage reduction because this would definately make the slow down effect all the more useful. Just like a pyro can burn someone and cause damage even if they run away you can slow a target down even if you move onto another target. Very handy if you have people running to a control point or just running away from you around a corner, gives the heavy and his slow movement speed a little advantage to chase after targets."
The thing is Natascha isn't really helpful to the Heavy by himself, but i have found if used right you can slow down a large group of ppl long enough for your team to take them out.  Really the only problem everyone is having with the heavy steem from ppl not wanting to help their team but help themselves.  In truth Valve should have known this about their players. 

Valve should have done something like Hamz said.   

I wouldn't make the heavy move faster then the soldier though  and if i gave him a speed boost i would also see about making Natascha look smaller.  leave the sound the way it is though.
#21 Edited by CommunistSquirrel (5 posts) -

I think its just like the Kritzkrieg and Backburner, in that it has a specialized use. I only use the Kritzkrieg on maps where I'm on defense for example (no invuln = death on offense). I only use the Backburner on maps where i know i can get behind my enemies (gravelpit, well, etc, but defeinitely NOT Goldrush / Badwater, 2fort and some others), so yeah use Natacsha on maps where your enemy will be in crowds and you are playing defense. Nobody mentioned that using Natacsha vs sentries and vs other heavies is not such a great idea, but it should be said that it is a VERY BAD idea. I find its best used against scouts (achievement, yay), pyros and spies.

#22 Posted by Sandvich (21 posts) -
RyeBread said:
"It all depends on the map. I like it on Warpath"
I completely agree with this.
#23 Posted by Derios (423 posts) -

It's not too bad.

#24 Posted by Fiziks (41 posts) -

Valve's intention for the Class unlocks were not to power up the classes, but to provide them with a little more utility. Two medic's with mediguns? Well then grab your Kritzkrieg and pair up. You'd be surprised at how good a Kruber'd Demoman is. Two Sasha wielding Heavies? Grab Natascha so you can line 'em up while they knock 'em down. 

#25 Posted by Demilich (2598 posts) -

2 Medics with the Medigun and Ubersaw can stay Uber'd for a very long time.

Fact is "Quite simply the slowing people down feature isn't useful.'''

#26 Posted by calf_exercises (858 posts) -

yep

#27 Posted by pause422 (6201 posts) -

I have yet to unlock Natascha, though it seems a lot of people in the servers I play in decide to use it..I haven't even pay attention to when I gslowed by it yet so I can't judge..I definitely do  notice the dmg decrease though when someone is firing at me.

#28 Posted by Demilich (2598 posts) -

People are using it because it's relatively new.

#29 Posted by Pibo47 (3166 posts) -
xruntime said:
"There are few maps its useful on...if any...

One time I got screwed over by Natasha is in the sewer tunnel in 2fort, the heavy was shooting, i was trying to get away, but I was too slow."
2fort is a great map for natasha.
#30 Posted by _blank (51 posts) -

on arena is pretty damn annoying. Normal games like dustbowl the normal is good, just on maps where there is small areas like 2fort or arena maps where running is always important is usually help full. Ive been screwed over more than enough times thanks to natasha

#31 Posted by rammaster (15 posts) -

Natascha does not suck!!!!! You just have to now when to use it. If ur the kind of Heavy that wants to be all in front of the enemies face then Sasha is the gun for u. If ur more like a Heavy that waits around the corner or do suprise attacks then Natascha is the gun for u. I usually equip Natacha.

#32 Posted by xruntime (1920 posts) -

Heavies aren't really a good class to do surprise attacks because they're the most conspicuous and slow. 

Natasha's speed feature is mostly useless, man. It's the default weapon fo shizzle

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