What class would you like them to update next?
I think the scout needs some love, use to be my fav class in Team Fortress now he just seems lacking something compaired to the other classes.
Team Fortress 2
Game » consists of 12 releases. Released Oct 10, 2007
The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.
Now that the Heavy is done...
I'd be really interested to see what they do with either the Scout or Engineer.
Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me.
The scout seems kinda underpowered unless the entire team is Scouts. Either way, I can't play the game because of horrendous lag, soooooo.....
"I'd be really interested to see what they do with either the Scout or Engineer.I will agree that having more gadgets would be cool
Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me."
Maybe let you place a gun on walls? or maybe land mines.
"DualReaver said:Armor would be cooler, I think. Cybernetic armor that acts as a healer (Like 1 health a second, not too much) and maybe hakes you faster."I'd be really interested to see what they do with either the Scout or Engineer.I will agree that having more gadgets would be cool
Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me."
Maybe let you place a gun on walls? or maybe land mines."
It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using.
Seeing what valve will do with the spy and engineer will definitely be the most interesting.
Those two classes are so perfectly balanced at the moment id imagine it would be really hard for them to add a new gadget.
"It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using."
the backburner isn't bad, it works well when you bushwack dudes. And the Kritzkrieg is handy to take out engineer/sentry placements. I like the Flare gun to get rid of snipers so i can move closer, I think the problem is they are called upgrades, cause (outside of the Hand to hand weapons) they are not really upgrades, they are just specialized weapons.
Engineer. Not the spy, spies are already to over powered, I don't want to see every second person playing as a spy.
I think they need to update the Scout or the Spy next as both classes are underplayed by the community so much. You only ever see people play them when there is either a mad rush for the last point to be captured or a sentry is causing problems. But otherwise no one ever actually plays them because they want to, its only ever because they need to.
I'd much prefer if Valve left the engineer as the last class to be updated since this class is the backbone of every team. Giving them an update too early could make the game a little unbalanced and although Valve could nerf them i'd like to see other classes updated first.
"The class the update have only one reloadable weapon- notice that: Pyro has the shotgun, So does the heavy and the medic had it's syringe gun. So I assume Sniper or Spy will be next.sniper wouldn't be next if your saying they are updating guys that have one reloadable weapon cause the sniper has to reload both his. I was just thinking about something will they give the sniper a boomerang? lol
Though I'd like the soldier to be updated now."
"Vafthrutnir said:I don't see how anyone can think the backburner is worse than the flamer overall, but FYI criticals don't do extra damage to buildings, they will help with the engy for certain but to me taking out sentries is the point of the uber. See here http://tf2wiki.net/wiki/Critical. Also the new melee weapons all have either lower attack speed or less normal damage with the axe, I do think they are way superior tho."It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using."
the backburner isn't bad, it works well when you bushwack dudes. And the Kritzkrieg is handy to take out engineer/sentry placements. I like the Flare gun to get rid of snipers so i can move closer, I think the problem is they are called upgrades, cause (outside of the Hand to hand weapons) they are not really upgrades, they are just specialized weapons."
KingBroly said:
"The Heavy is considered defense?"According to the class selection screen, but all that cept the engy is crap to me, most classes have reasons to use on defense as well as offense.
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