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    Team Fortress 2

    Game » consists of 12 releases. Released Oct 10, 2007

    The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.

    Now that the Heavy is done...

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    xxNBxx

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    #1  Edited By xxNBxx

    What class would you like them to update next?

    I think the scout needs some love, use to be my fav class in Team Fortress now he just seems lacking something compaired to the other classes.

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    Vafthrutnir

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    #2  Edited By Vafthrutnir

    Engineer

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    Patchinko

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    #3  Edited By Patchinko

    Scout please.

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    DualReaver

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    #4  Edited By DualReaver

    I'd be really interested to see what they do with either the Scout or Engineer.
    Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me.

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    Patchinko

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    #5  Edited By Patchinko

    I'm intrigued by Spy too.

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    Arkthemaniac

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    #6  Edited By Arkthemaniac

    The scout seems kinda underpowered unless the entire team is Scouts. Either way, I can't play the game because of horrendous lag, soooooo.....

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    xxNBxx

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    #7  Edited By xxNBxx
    DualReaver said:
    "I'd be really interested to see what they do with either the Scout or Engineer.
    Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me."
    I will agree that having more gadgets would be cool

    Maybe let you place a gun on walls? or maybe land mines.
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    Arkthemaniac

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    #8  Edited By Arkthemaniac
    xxNBxx said:
    "DualReaver said:
    "I'd be really interested to see what they do with either the Scout or Engineer.
    Scout is my favourite character, but the thought of Engineers getting a new gadget really intrigues me."
    I will agree that having more gadgets would be cool

    Maybe let you place a gun on walls? or maybe land mines."
    Armor would be cooler, I think. Cybernetic armor that acts as a healer (Like 1 health a second, not too much) and maybe hakes you faster.
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    xruntime

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    #9  Edited By xruntime

    Anyone else prefer old TF2? These upgrades are great and all, but aside from the first few hours of experimenting with them, I don't really feel like they acutally made the game any better.

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    Vafthrutnir

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    #10  Edited By Vafthrutnir

    It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using.

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    pause422

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    #11  Edited By pause422

    Well you know they'll get around to all the classes eventually :P Just a matter of what order they come in, though the sniper really doesn't need anything at all imo.

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    AaronBelfast

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    #12  Edited By AaronBelfast

    Spy would be the most interesting.

    Any will be fine thlough.

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    Termite

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    #13  Edited By Termite

    Well I use spy pretty much exclusively so I'll go with Spy.

    Teleportation device, you know that's what it's gonna be

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    DanCarmichael

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    #14  Edited By DanCarmichael

    Seeing what valve will do with the spy and engineer will definitely be the most interesting.

    Those two classes are so perfectly balanced at the moment id imagine it would be really hard for them to add a new gadget.

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    BlindEffekt

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    #15  Edited By BlindEffekt

    Engineer or the spy in my opinion.

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    xxNBxx

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    #16  Edited By xxNBxx
    Vafthrutnir said:
    "It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using."

    the backburner isn't bad, it works well when you bushwack dudes.  And the Kritzkrieg is handy to take out engineer/sentry placements.  I like the Flare gun to get rid of snipers so i can move closer,  I think the problem is they are called upgrades,  cause (outside of the Hand to hand weapons) they are not really upgrades, they are just specialized weapons.
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    and333

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    #17  Edited By and333

    I agree with scout! It would be cool if they balanced him out by giving him something with more power but slowed him down like maybe a bullet proof vest so he takes less damage. Or something that makes him even faster like a jet pack or something.

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    lucas_kelly

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    #18  Edited By lucas_kelly

    Engineer. Not the spy, spies are already to over powered, I don't want to see every second person playing as a spy.

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    Hamz

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    #19  Edited By Hamz

    I think they need to update the Scout or the Spy next as both classes are underplayed by the community so much. You only ever see people play them when there is either a mad rush for the last point to be captured or a sentry is causing problems. But otherwise no one ever actually plays them because they want to, its only ever because they need to.

    I'd much prefer if Valve left the engineer as the last class to be updated since this class is the backbone of every team. Giving them an update too early could make the game a little unbalanced and although Valve could nerf them i'd like to see other classes updated first.

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    Bass

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    #20  Edited By Bass

    scout could certainly use some work imo. I'd like the spy and engineer to be last, personally. I think they are the classes that least 'need' an update.

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    Demilich

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    #21  Edited By Demilich

    If you ask me Spy needs to be released simultaneously with Soldier. It's bad enough that Spies and Snipers have having a field day with the Heavy Update, but it's going to be ridiculous with Pyros when it's the Spy's turn.

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    Worm

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    #22  Edited By Worm

    The class the update have only one reloadable weapon- notice that: Pyro has the shotgun, So does the heavy and the medic had it's syringe gun. So I assume Sniper or Spy will be next.
    Though I'd like the soldier to be updated now.

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    xxNBxx

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    #23  Edited By xxNBxx
    Worm said:
    "The class the update have only one reloadable weapon- notice that: Pyro has the shotgun, So does the heavy and the medic had it's syringe gun. So I assume Sniper or Spy will be next.
    Though I'd like the soldier to be updated now."
    sniper wouldn't be next if your saying they are updating guys that have one reloadable weapon cause the sniper has to reload both his.   I was just thinking about something will they give the sniper a boomerang?  lol
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    Hewkii

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    #24  Edited By Hewkii

    Scout or Soldier. Scout just badly needs it as you can easily win any match without him and Soldier is too slow and has too few ammunition.

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    Demilich

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    #25  Edited By Demilich

    Mark my words, next will be Sniper or Spy.

    It goes Support -> Offense -> Defense.

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    KingBroly

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    #26  Edited By KingBroly

    The Heavy is considered defense?

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    Demilich

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    #27  Edited By Demilich

    Yes.

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    Rockanomics

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    #28  Edited By Rockanomics
    xxNBxx said:
    "Vafthrutnir said:
    "It's nice to have other options, the only weapon upgrades that are worth getting are the Blutsager and the Ubersaw, the Pyro's weapons were disappointing. The Heavy's...Natascha is the only one I see worth using."

    the backburner isn't bad, it works well when you bushwack dudes.  And the Kritzkrieg is handy to take out engineer/sentry placements.  I like the Flare gun to get rid of snipers so i can move closer,  I think the problem is they are called upgrades,  cause (outside of the Hand to hand weapons) they are not really upgrades, they are just specialized weapons."
    I don't see how anyone can think the backburner is worse than the flamer overall, but FYI criticals don't do extra damage to buildings, they will help with the engy for certain but to me taking out sentries is the point of the uber. See here http://tf2wiki.net/wiki/Critical. Also the new melee weapons all have either lower attack speed or less normal damage with the axe, I do think they are way superior tho.

    KingBroly said:
    "The Heavy is considered defense?"
    According to the class selection screen, but all that cept the engy is crap to me,  most classes have reasons to use on defense as well as offense.
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    Worm

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    #29  Edited By Worm

    I know my reply is kinda late but I have to say, the Sniper isn't reloadable, it doesn't have any clip.

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    jtickner1

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    #30  Edited By jtickner1

    Scout would be good I reckon

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