The long-awaited sequel to the class-based first-person shooter Team Fortress Classic sports a unique cartoony visual style, more accessible gameplay, and a very large amount of updates and new features since its original release.
Watchtower: A large arena map with a giant tower in the middle. Most of the fighting occurs either in the top room of the tower or around the base. Snipers and Scouts are big players in this map. I must admit, its not a favorite of mine, as it relies on too many open areas which are deadly for soldiers with slowmoving rockets. Seeing as this is an arena map, it probably won't get much playtime, but its one of the more impressive maps to date.
Junction: An entirely indoor area, similar to Gravelpit in that points A and B need to be captured before point C becomes open. This map is heaven for pyros and other assault classes like the soldier and demoman. The scout will be an interesting twist, since I didnt see much of them before in Junction, but with a ton of them running around in small areas, it will be interesting to see. THough Soldiers and pyros are strong here, engis dominate this map, so how the Scout's new weapons will work will be key to his survival.
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