Team Fortress 2: A Heavy Update

#1 Posted by Demilich (2599 posts) -
http://steamgames.com/tf2/heavy/kgb.htm

So we got some Boxing Gloves that guarantee crits for 5 seconds after getting a kill with 'em. Not bad. I'll wait to see.

While the achievements aren't up yet, if you download the high res set the names of those indicate what they are.
#2 Edited by BiffMcBlumpkin (3720 posts) -

Thank you D

#3 Posted by Yit (765 posts) -

Dude. Awesome. I hope there's a secondary weapon that makes you move faster.

#4 Posted by OmegaPirate (5519 posts) -

Like some rollerskates :D

#5 Posted by OmegaPirate (5519 posts) -

Like some rollerskates :D

#6 Posted by Demilich (2599 posts) -

I doubt that. In the TF2 blog they specifically mentioned that they didn't want to change the role of any class by giving them something that would approach the role of another. In other words no fast heavies, no high hp Scouts and no Spies with explosives.

#7 Posted by Patchinko (841 posts) -

Awesome? :D

#8 Posted by Demilich (2599 posts) -

There's an achievement for eating sandwiches.


tf_heavy_eat_sandwiches.png











#9 Posted by Kohe321 (3522 posts) -

Tf2 4tw.

#10 Posted by DanCarmichael (220 posts) -

So basically the gloves are like the ubersaw with the slower swing speed.

Looks good so far.

#11 Edited by Demilich (2599 posts) -

Wat. The K.G.B. give you 100% crit rate for 5 seconds after scoring a kill with them. The Ubersaw charges 25% of your ubercharge. I don't see the similarities.

#12 Posted by DanCarmichael (220 posts) -

Only similar in the fact their disadvantage is the slower swing speed.

They both have different positive effects.

#13 Posted by Demilich (2599 posts) -

Valve time in 12hours! Can't wait to see what the new Minigun will be.

#14 Posted by Thordain (959 posts) -
#15 Posted by Demilich (2599 posts) -
#16 Posted by Patchinko (841 posts) -

Really need different threads for this stuff?

Anyway, I'm tempted to go back and play some more TF2 after a few months of not playing it. Hmm...

#17 Posted by BlindEffekt (917 posts) -

The new minigun has quite a cool effect, worth checking out.

#18 Posted by BoG (5178 posts) -

Wow, arena mode is going to rock. Most people I was talking to online thought it would suck, but I am seriously psyched.

Moderator
#19 Posted by calf_exercises (858 posts) -

man, I gotta get this game.

#20 Posted by Demilich (2599 posts) -

Pretty lackluster update so far. The sandwiches better rock.

#21 Posted by Termite (2395 posts) -

Nastasha is pretty cool looking

#22 Posted by Demilich (2599 posts) -

Not going to have much point. You're expending more ammo to kill someone more slowly. If the slow is any less than 25% the only purpose it will have is giving Snipers easy headshots.

#23 Posted by Termite (2395 posts) -
Demilich said:
"Not going to have much point. You're expending more ammo to kill someone more slowly. If the slow is any less than 25% the only purpose it will have is giving Snipers easy headshots."
Your point is invalid.

The purpose of it is to stop scouts from escaping as they so often do. On the flip side, it will make you less powerful against other heavies. So enemies like scouts and pyros that usually have a decent chance of escaping might not be able to
#24 Posted by NeoTheta (222 posts) -

I can't wait for this update. The Heavy is my favorite class by far, and I really want achievements for it bad.

#25 Posted by Demilich (2599 posts) -
Termite said:
"Demilich said:
"Not going to have much point. You're expending more ammo to kill someone more slowly. If the slow is any less than 25% the only purpose it will have is giving Snipers easy headshots."
Your point is invalid.

The purpose of it is to stop scouts from escaping as they so often do. On the flip side, it will make you less powerful against other heavies. So enemies like scouts and pyros that usually have a decent chance of escaping might not be able to"
$100 says I play TF2 at least 3 times more than you do. I know when it would be useful to slow down your enemies. When a Pyro is in your face you're going to want that extra 25% damage or you will die. When an enemy Medic is healing your target you're not going to be able to kill it even at medium range.  Scouts will be the only easy target with Natascha. And don't forget you'll be using more ammo and it will take 25% longer to kill everyone.

Basically any time your enemies are not running it's going to be useless, but I'll wait to see how slow it makes them before weighing up the cons.
#26 Edited by DanCarmichael (220 posts) -

Kind of disappointing.

I don't think I'll be cheating on Sasha anytime soon.

#27 Posted by Termite (2395 posts) -
Demilich said:
"Termite said:
"Demilich said:
"Not going to have much point. You're expending more ammo to kill someone more slowly. If the slow is any less than 25% the only purpose it will have is giving Snipers easy headshots."
Your point is invalid.

The purpose of it is to stop scouts from escaping as they so often do. On the flip side, it will make you less powerful against other heavies. So enemies like scouts and pyros that usually have a decent chance of escaping might not be able to"
$100 says I play TF2 at least 3 times more than you do. I know when it would be useful to slow down your enemies. When a Pyro is in your face you're going to want that extra 25% damage or you will die. When an enemy Medic is healing your target you're not going to be able to kill it even at medium range.  Scouts will be the only easy target with Natascha. And don't forget you'll be using more ammo and it will take 25% longer to kill everyone.

Basically any time your enemies are not running it's going to be useless, but I'll wait to see how slow it makes them before weighing up the cons."
100$ says you have to take a fucking chill pill

Well, we'll just have to see how it plays out. Valve doesn' t just put out updates without thinking them through. I can foresee them upping the damage done by Nastasha or increasing the speed decrease it inflicts.

But really, what is your deal Demilich? Do you always have to be a dick to everyone?
#28 Posted by Demilich (2599 posts) -

Point out the part where I was a dick please. I was simply using a gambling analogy to make a point.

Maybe you could read it again and realize that I was never worked up, nor am I ever worked up over this website.

Oh also the moment you use the word 'fuck' is when everyone see's you're the one who needs to chill.

8)

#29 Posted by Termite (2395 posts) -
Demilich said:
"Point out the part where I was a dick please. I was simply using a gambling analogy to make a point.

Maybe you could read it again and realize that I was never worked up, nor am I ever worked up over this website.

Oh also the moment you use the word 'fuck' is when everyone see's you're the one who needs to chill.

8)"
Because somehow every time I see you replying heavily to a thread, you act condescending and obnoxious.
#30 Posted by Demilich (2599 posts) -

It depends really. I treat people how they treat me.

#31 Posted by Termite (2395 posts) -
Demilich said:
"It depends really. I treat people how they treat me."
"An eye for an eye makes the whole world blind"

Sorry man, I've just had a *****y day. Didn't mean to take it out on ya
#32 Posted by Demilich (2599 posts) -

It's cool. I didn't mean to start anything.

#33 Posted by BlindEffekt (917 posts) -

This is good news for me anyway, i play a Heavy for a clan. About time HWG got his own means of healing. ( I'm referring to the sandwiches ).
As for the new gun, i think its pretty neat. I don't really have a say on it until i try it out though.

Arena Mode sounds cool as well.

#34 Posted by BoG (5178 posts) -
BlindEffekt said:
"This is good news for me anyway, i play a Heavy for a clan. About time HWG got his own means of healing. ( I'm referring to the sandwiches ).
As for the new gun, i think its pretty neat. I don't really have a say on it until i try it out though.

Arena Mode sounds cool as well."
Has the sandwiches thing been confirmed yet? If anyone knows anything, any idea on what spot it will take in the inventory? I can't imagine the Heavy being more viable on its own with a healing item over a shotgun, as Sasha takes to long to warm up. It sounds like delaying the inevitable.
Moderator
#35 Posted by Demilich (2599 posts) -

ETA ON UPDATE: 1 - 6 HOURS.

#36 Posted by BlindEffekt (917 posts) -
BoG said:
"BlindEffekt said:
"This is good news for me anyway, i play a Heavy for a clan. About time HWG got his own means of healing. ( I'm referring to the sandwiches ).
As for the new gun, i think its pretty neat. I don't really have a say on it until i try it out though.

Arena Mode sounds cool as well."
Has the sandwiches thing been confirmed yet? If anyone knows anything, any idea on what spot it will take in the inventory? I can't imagine the Heavy being more viable on its own with a healing item over a shotgun, as Sasha takes to long to warm up. It sounds like delaying the inevitable."
I guess the only place it could take would be the shotgun?
Or perhaps it gets its own slot.
#37 Posted by Demilich (2599 posts) -

My Sandvich speculation:

After killing an enemy Scout the Heavy has 5 seconds to perform a taunt, causing him to eat a Sandvich restoring 100 HP.

#38 Posted by BoG (5178 posts) -
BlindEffekt said:
"BoG said:
"BlindEffekt said:
"This is good news for me anyway, i play a Heavy for a clan. About time HWG got his own means of healing. ( I'm referring to the sandwiches ).
As for the new gun, i think its pretty neat. I don't really have a say on it until i try it out though.

Arena Mode sounds cool as well."
Has the sandwiches thing been confirmed yet? If anyone knows anything, any idea on what spot it will take in the inventory? I can't imagine the Heavy being more viable on its own with a healing item over a shotgun, as Sasha takes to long to warm up. It sounds like delaying the inevitable."
I guess the only place it could take would be the shotgun?
Or perhaps it gets its own slot."
I doubt it would get its own slot if it were unlockable, as that would throw off the balance of the game. There is always the possibility that it replaces the fists or the K.G.B. no one said one new item for each slot was a requirement.  Maybe we will actually see more then 3 items for the heavy?
Moderator
#39 Edited by _blank (51 posts) -

lawl at the sandvich vid.

#40 Posted by ColumnBreaker (1150 posts) -
#41 Posted by DanCarmichael (220 posts) -

I take it that's our new " meet the..." video. If so, kinda disappointed we didn't get to see medic, spy or pyro. Regardless the sandvitch was hilarious.

I really don't know what to think of it replacing the shotgun. On one hand I'm rarely a heavy when i don't have a medic buddy so health isn't an issue. On the other I barley use the shotgun as the heavy either.

#42 Posted by xxNBxx (960 posts) -
#43 Posted by Oedipus (72 posts) -

Put teleporter here.

#44 Posted by DanCarmichael (220 posts) -

So now that the update is out and we've at a play with the weapons what are peoples though?

I currently have Sasha, sandvich and boxing gloves equipped. The new mini gun definitely feels underpowered and it doesn't seem to slow players down enough to warrant the damage decrease.

I really like playing arena though. It gives me an opporunity to really put the pyros flare gun to use.

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