Valve Economist Explains Why You Can't Price Your Hat

#1 Edited by PeezMachine (233 posts) -
#2 Posted by Jace (1097 posts) -

@PeezMachine: It's a great article. The TF2 economy is a strange thing, and it certainly isn't close to equilibrium.

#3 Posted by Blackout62 (1442 posts) -

Yep... Yep, I just tore my brain reading that. If I ever needed a reason why I'm a liberal arts major.

#4 Posted by tsiro (214 posts) -

I really like the way that this guys writes. As someone who does't really know anything about economics, I thought this was super interesting. Can't wait for future installments!

#5 Posted by MarkWahlberg (4610 posts) -

I didn't even realize this shit was going on. TF2 is fucking crazy.

#6 Posted by Codeacious (960 posts) -

Well, I understood it, being a Computer Scientist (and thus pretty versed in mathematics). Really interesting article. I look forward to reading more of his analysis into the virtual economy Valve has made.

#7 Posted by hidys (1029 posts) -

As an economics student I find what this man is doing very fascinating.

#8 Posted by AURON570 (1680 posts) -

Haha he had to tease us at the end saying they might make this information available in real-time. Not much of a trader in TF2, just don't really care for much of the items, but it's definitely interesting and sometimes hilarious to see how people value and trade things in the game.

#9 Posted by PeezMachine (233 posts) -

@MarkWahlberg said:

I didn't even realize this shit was going on. TF2 is fucking crazy.

Yeah, I was never a regular player - just hop in a game when a friend wanted to blow off some steam - and I just can't hack it anymore because keeping up with TF2 is a full-time job. Apparently you can craft things (I'm not feigning ignorance here, I'm really too overwhelmed to bother with TF2 any more).

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