Story
Teemo is a legend among the Yordles of Bandle City. He enjoys the companionship of other Yordles as much as any other, but constantly insists on solo scout missions for the defense of Bandle City. Despite his genuinely warm personality, when it comes to combat Teemo becomes a serious, deadly, and very efficient killer. Teemo was driven toward the Scouts of the Mothership, one of the most distinguished Special Forces units(alongside the Megling Commandos) in Bandle City. Teemo's finesse and efficiency at solo scouting missions earned him of being the reputation of being one of the most deadly Yordles alive. Bandle City chose Teemo as their first champion to join the League of Legends. Teemo's signature weapon is a blowgun which uses ajunta poison, a rare toxin that Teemo personally gathers from the Kumungu jungles. Teemo developed a friendship with Tristana, a participant in the League and member of the Megling commandos to help cope with the long periods of isolation. The media outlets in Valoran began rumors that the relationship between the two is turning romantic. Teemo is a favorite among the audiences of the League.
Stats
Attribute | Base Stat | Growth Per Level |
---|
Health | 383 | 77 |
Mana | 200 | 40 |
Damage | 44.5 | 3 |
Armor | 14 | 3.75 |
Magic Resist | 30 | 0 |
Move Speed | 305 | - |
Attack Speed | 0.687 | 3.38% |
Health Regen | 4.65 | 0.65 |
Mana Rege | 3.95 | 0.25 |
Abilities
Ability | Description | Growth |
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Camouflage | (Innate): If Teemo is inactive and immobile for 2 seconds he will become stealthed. Any action or movement will break the stealth and grant him Element of Surprise, increasing his attack speed by 40% for 3 seconds | - |
Blinding Dart | (Active): Teemo fires a venomous shot at an enemy, damaging and blinding the target, causing all of their attacks to miss for the duration.
Range: 680 | Cost: 70 / 80 / 90 / 100 / 110 mana Cooldown: 8 seconds Magic Damage: 80 / 125 / 170 / 215 / 250 (+0.8 Per Ability Power) Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds |
Move Quick | (Passive): Teemo gains increased movement speed until struck by a champion or turret. The passive is restored 5 seconds after last being struck by a champion or turret. (Active): Teemo gains double his passive movement speed and does not lose it if he is struck for 3 seconds. | Cost: 40 mana Cooldown: 22 seconds Movement Speed: 10 / 14 / 18 / 22 / 26% |
Toxic Shot | (Passive): Teemo's basic attacks deal extra magic damage and poison the target to deal magic damage over 4 seconds | Magic Damage On Hit: 9 / 18 / 27 / 36 / 45 (+0.14 Per Ability Power) Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+0.14 Per Ability Power) |
Noxious Trap | (Active): Teemo lays a trap which stealths and arms after 1.5 seconds. When any enemy steps on the trap it detonates dealing magic damage over time and slowing any enemies caught in the blast for 4 seconds. If multiple traps are triggered in short duration the poison does not stack, the duration is refreshed. Traps last for 10 minutes. Teemo gains one every several seconds to a maximum of 3. Charge time is affected by cooldown reduction. After death Teemo will spawn with 2 traps.
Range: 230 Trap Radius: 20 Explosion Radius: 500 Trap Sight Radius: 425 | Cost: 75 / 100 / 125 mana Cooldown: 1 second Magic Damage Per Second: 50 / 100 / 150 (0.2 Per Ability Power) Charge Receive Time: 35 / 31 / 27 seconds Slow: 30 / 40 / 50 % |
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