837: R1 to Brood
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Game » consists of 10 releases. Released December 2005
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The ability to dodge an attack, making the player untouchable for a brief period.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
Electric Wind Godfist (最速風神拳 Saisoku Fūjinken or Fastest Wind Godfist) is an enhanced version of the Wind Godfist attack in the Tekken series, and a signature move of the Mishima clan.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
The World Fighting Game Championships in all but name. Since 2000, the Evolution Championship Series has been the most prominent fighting game tournament event. It features the best players from all over the world.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
The last boss you face in a game, usually representing the final climax of the game.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Games that have been used as the basis for motion pictures.
A page for video game protagonists that are elderly.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
When a hit connects in a fighting game, or most combat-based games, you might see a small explosion or pop to confirm it.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
"The gentle way", a martial art focused on grapples and throws.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Mammals that have pouches and like to hop.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Games released coinciding with new hardware.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
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