Let's be honest here, this is clearly an experiment, just look at the stripped out features and reused TTT2 assets.
But I'm going to echo Harada's own comments, that putting characters in a fighting game behind paywalls is bad for balance and gameplay. Each character has nuances not only to play as, but to play against aswell, so to be any good at fighting games where it matters, in other words against real people, you have to know what they'll do. Paying for match tokens, which provide a benefit if you win or lose, makes more sense to be. But then again playing fighting games online for long periods of time only makes sense if you're really really REALLY good or you're playing with friends casually, which is clearly not the goal here.
I'm more surprised they didn't character customization and costumes to sell, it makes way more sense then either paying for online tokens or characters, though with how much they botched customizing in TTT2 I'm kind of glad that's not a system you could spend money on.
Plus it has loads of dumb dubstep, for free, how can you complain?
Also there is (kind of) practice mode, when you wait for matches online there's a basically brain dead bot to practice with and if you're coming into this and you need to look up moves you got no chance or ever winning.
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