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    Tekken is a long-running 3D fighting franchise that got its start in arcades but was also an early hit on the PlayStation.

    You Should Read This Rant By a Tekken Producer

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    patrickklepek

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    Edited By patrickklepek
    No Caption Provided

    The term “entitled” is tossed around a little too easily, and I’m certainly guilty of that, too.

    With BioWare delivering downloadable content to address fan complaints about Mass Effect 3’s ending today, it’s especially timely that Katsuhiro Harada, creative director and chief producer of fighting games at Namco Bandai, has unleashed what one would definitely characterize as a rant on Twitter this week.

    As someone who has been working on the Tekken series for nearly two decades, Harada knows what it’s like to constantly interact with a legion of dedicated fans. The Tekken series may be less relevant these days, but there are plenty of players who still love the series, and have a deep sense of nostalgia for what Tekken means.

    Straddling the line between appreciating that nostalgia and coming to grips with how technology evolves, how games evolve, and how creative approaches evolve can be its own challenge. Harada seems a bit fed up explaining that.

    I’m just going to embed the whole text below, rather than pull out a few selections.

    “I have something I want to say to the people who spam me with requests to "switch back(or Bring back) to the voice actors used previously".

    I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.

    First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry

    The playback program is different, as well as the sound effects added; reverb and 5.1 are examples of this. The comrpression rate, as well as the sound rate, is different today. Are you playing games on the same TV you used 16 years ago? What about your speakers? Headphones? They are all the same as 16 years ago? I wonder if it will sound like the same voice as 16 years ago, even with that data..
    Also, you are assuming the voice actors themselves can reproduce the voice the recorded 16 years ago? Many voice actors decline work because their voice has changed since the original role, some have even retired. Sometimes they won't accept, even if we ask.

    The recording studio and the equipment they use is also different. With all of this in mind, you still thing it is possible to recreate these voices?

    Some might say "just pay them to reuse the voice data".

    But, often the voice actors decline this, or their agency declines.

    For example, Brian's laugh is the actual data from Tekken 3. As fans have requested, we've kept using the original, adapting the data recorded 16 years ago to be used on the PS2, and then PS3.

    Even so, some people said it is a different voice in Tekken 6 than the original.

    It can't be helped they might think that. As explained above, even though the master data is the same, all of the equipment used in adapting it has completely changed. That said, it isn't a good idea to try to reccreate the older recording environment because then the data sounds heavily compressed, with noise. More than that, it would sound out of place next to the voice data of the newer characters.

    WHAT? You say some of the voices sound like they haven't changed at all?
    I guess you didn't notice that the development team has re-recorded them, but made efforts for it to sound as close as possible to the original. And you probably didn't even notice.

    Do you know that all of the voice work for a character is not always done by just one voice actor? Using Brian as an example, the laugh you guys love so much uses the original data from Tekken 3, but the short kiai voice uses a different voice actor, and the "come on!" voice also uses a different voice actor. A lot of other characters also use different voice actors for the spoken lines and for the shouts.

    I did the voice work for Marshal and Forest for 15 years.

    However, I can no longer produce that voice after Tekken 5, so we had a different voice actor for Tekken 6.

    The Tekken series has continued for 17 years. The development environment, as well as the environment in which you all play games, has changed.

    There are so many characters, and we can't keep using he same voice actors every time, for a variety of reasons.

    I have even complied to the requests of you all spamming me to "bring back characters" from previous installments. You often say, "let's show the dev team how sincere we are by buying 2 copies if they bring back character X", but did you really go through with it? Expecting you to at least pre-order the game, I was met with more spam, after you apparently didn't notice that Jun and Michelle actually return.

    I still have some characters left to be revealed that comply with some of your requests, even "bringing back" several others. Even so, none of them are paid DLC. I will continue to sincerely comply with fan requests.

    However, I can't continue to engage the negative ones that, without knowing what you are talking about, or even thinking about what you are saying, blindly repeat "bring back, bring back, bring back..."

    After this lengthy explanation, I will be quite surprised if there are still people who still don't get it.

    Thanks for understanding or not understanding. Whatever.”

    That last line is unbelievable, by the way.

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    patrickklepek

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    #1  Edited By patrickklepek
    No Caption Provided

    The term “entitled” is tossed around a little too easily, and I’m certainly guilty of that, too.

    With BioWare delivering downloadable content to address fan complaints about Mass Effect 3’s ending today, it’s especially timely that Katsuhiro Harada, creative director and chief producer of fighting games at Namco Bandai, has unleashed what one would definitely characterize as a rant on Twitter this week.

    As someone who has been working on the Tekken series for nearly two decades, Harada knows what it’s like to constantly interact with a legion of dedicated fans. The Tekken series may be less relevant these days, but there are plenty of players who still love the series, and have a deep sense of nostalgia for what Tekken means.

    Straddling the line between appreciating that nostalgia and coming to grips with how technology evolves, how games evolve, and how creative approaches evolve can be its own challenge. Harada seems a bit fed up explaining that.

    I’m just going to embed the whole text below, rather than pull out a few selections.

    “I have something I want to say to the people who spam me with requests to "switch back(or Bring back) to the voice actors used previously".

    I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.

    First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry

    The playback program is different, as well as the sound effects added; reverb and 5.1 are examples of this. The comrpression rate, as well as the sound rate, is different today. Are you playing games on the same TV you used 16 years ago? What about your speakers? Headphones? They are all the same as 16 years ago? I wonder if it will sound like the same voice as 16 years ago, even with that data..
    Also, you are assuming the voice actors themselves can reproduce the voice the recorded 16 years ago? Many voice actors decline work because their voice has changed since the original role, some have even retired. Sometimes they won't accept, even if we ask.

    The recording studio and the equipment they use is also different. With all of this in mind, you still thing it is possible to recreate these voices?

    Some might say "just pay them to reuse the voice data".

    But, often the voice actors decline this, or their agency declines.

    For example, Brian's laugh is the actual data from Tekken 3. As fans have requested, we've kept using the original, adapting the data recorded 16 years ago to be used on the PS2, and then PS3.

    Even so, some people said it is a different voice in Tekken 6 than the original.

    It can't be helped they might think that. As explained above, even though the master data is the same, all of the equipment used in adapting it has completely changed. That said, it isn't a good idea to try to reccreate the older recording environment because then the data sounds heavily compressed, with noise. More than that, it would sound out of place next to the voice data of the newer characters.

    WHAT? You say some of the voices sound like they haven't changed at all?
    I guess you didn't notice that the development team has re-recorded them, but made efforts for it to sound as close as possible to the original. And you probably didn't even notice.

    Do you know that all of the voice work for a character is not always done by just one voice actor? Using Brian as an example, the laugh you guys love so much uses the original data from Tekken 3, but the short kiai voice uses a different voice actor, and the "come on!" voice also uses a different voice actor. A lot of other characters also use different voice actors for the spoken lines and for the shouts.

    I did the voice work for Marshal and Forest for 15 years.

    However, I can no longer produce that voice after Tekken 5, so we had a different voice actor for Tekken 6.

    The Tekken series has continued for 17 years. The development environment, as well as the environment in which you all play games, has changed.

    There are so many characters, and we can't keep using he same voice actors every time, for a variety of reasons.

    I have even complied to the requests of you all spamming me to "bring back characters" from previous installments. You often say, "let's show the dev team how sincere we are by buying 2 copies if they bring back character X", but did you really go through with it? Expecting you to at least pre-order the game, I was met with more spam, after you apparently didn't notice that Jun and Michelle actually return.

    I still have some characters left to be revealed that comply with some of your requests, even "bringing back" several others. Even so, none of them are paid DLC. I will continue to sincerely comply with fan requests.

    However, I can't continue to engage the negative ones that, without knowing what you are talking about, or even thinking about what you are saying, blindly repeat "bring back, bring back, bring back..."

    After this lengthy explanation, I will be quite surprised if there are still people who still don't get it.

    Thanks for understanding or not understanding. Whatever.”

    That last line is unbelievable, by the way.

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    chibi_kaji

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    #2  Edited By chibi_kaji

    interesting

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    ajamafalous

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    #3  Edited By ajamafalous
    @Alamun said:

    Wow, I never thought I'd get this.

    Was it under News but not on the front page yet? 
     
    EDIT: Nevermind, looks like it's just that the post times aren't local time.
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    dekkadekkadekka

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    #4  Edited By dekkadekkadekka
    you need practice at taking a step back and analyzing things objectively. And also at being an adult.

    This quote, albeit out of context but as a standalone statement, goes for consumers and members of the press.

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    King_Bonzo

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    #5  Edited By King_Bonzo

    Sounds like a well reasoned argument

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    SnakeSDR

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    #6  Edited By SnakeSDR

    It can be a bummer to have a different voice actor for a character in a game, but honestly I think it ranks pretty low on changes I'd rather not see in a fighting game. When thinking about Tekken characters I think of their appearance and their moves. The sound of their voice? Not so much. But hey, that's me.

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    EquitasInvictus

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    #7  Edited By EquitasInvictus

    Wow, it seems as if a bunch of developers have been dealing with a lot of unnecessary issues lately.

    I kind of feel bad for these guys, considering they put in so much work and there are barely ever any guarantees as to their success or continued existence in the industry. Was it always like this? I feel like developers didn't have to put up with this, say, a decade ago.

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    leejunfan83

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    #8  Edited By leejunfan83

    I love Harada and Tekken fuck Crapcom

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    mariussmit

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    #9  Edited By mariussmit

    He is just tired from making the same game over and over again for the last two decades. I would be too.

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    theodacourt

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    #10  Edited By theodacourt

    Man, he's not wrong!

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    Swick

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    #11  Edited By Swick

    You know what, I wish more video game producers would speak candidly like that.

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    mrfluke

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    #12  Edited By mrfluke

    the mass effect one was justified fans pushing on bioware cause that ending was bullshit, and now they have done good cause that extended ending is satisfying,

    but this seems like stupid fans harassing a creator

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    Bolt3

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    #13  Edited By Bolt3

    Good for him to be honest!

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    Haimster

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    #14  Edited By Haimster

    Sure it is annoying but getting requests means having people who care enough to make them. I would ask the PR department to come up with a form letter that more or less denotes, hey we appreciate your passion and that is why we makes games... but, suck our balls!!!!

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    Arc209

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    #15  Edited By Arc209

    This is pretty great. Also good to think before bitching about stuff.

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    jesterroyal

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    #16  Edited By jesterroyal

    @Alamun said:

    f

    Thanks for your input. After reading this article carefully and mulling over it for about three seconds I also thought the same thing. f. Aside from that

    Dude cares about his product but you wont ever please people like that. I know he knows that but I bet it felt good just to rant about it. There's so many means of classic emulation that I don't see why people cant just play the 15 year old source and nostalgia bomb. I would hope that the games of today are different than the games of yesteryear.

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    Grimluck343

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    #17  Edited By Grimluck343

    I would imagine he isn't the only person in the industry who feels this way.

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    squeamish

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    #18  Edited By squeamish

    After that, he went back to work on the next idolmaster game

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    jking47

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    #19  Edited By jking47

    This guy sounds pretty damn reasonable. I like him!

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    DrRandle

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    #20  Edited By DrRandle

    That last line is completely believable, Patrick. Your attitude towards it, however, is not.

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    SaturdayNightSpecials

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    I support this man in all his endeavors.

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    Volgin13

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    #22  Edited By Volgin13

    Excuse me guys I need to guy follow someone on Twitter.

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    Jonny_Anonymous

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    #23  Edited By Jonny_Anonymous

    Yea fuckers, stop moaning

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    madlaughter

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    #24  Edited By madlaughter

    @DrRandle: I don't think he was insulting the guy. Seemed more impressed than angered.

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    Packie

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    #25  Edited By Packie

    Harada-San is laying the smack down on their candy asses. But seriously I wish more developers were as open and honest as this guy.

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    musicman1024

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    #26  Edited By musicman1024

    I don't understand the consumer's need to control everything that comes their way. I personally look forward to anything new from games, music, books, etc. Will I like the directions some writers/game designers/musicians take their new creative endeavors to? Not always, there's certainly been times where my favorite musicians do a complete 180, and I find myself not so impressed, but the consumer should ALWAYS respect the creator's ability to create. The product they make is a reflection of what they want to share with the world, what they have spent weeks and months pouring over. I hold endless respect for people who can create on such an incredible level, and any consumer should as well. There should never be cries for changes to the way something is produced, but a level of respect for these people being gracious enough to take the time to bring their vision to life and share it with the world.

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    Nevi

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    #27  Edited By Nevi

    After reading I don't see this as a "rant" as much as it is a good explanation and reasoning for the way the Tekken's developers are having to deal with voice work. Persona 4 fans take note of the stuff about original actors declining work.

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    Groundings

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    #28  Edited By Groundings

    It's like reading an extract from a "making of" Tekken interview before handed to PR.

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    WarlordPayne

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    #29  Edited By WarlordPayne

    Characters voices seem like the last thing anyone should be complaining about in a fighting game.

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    Hampe

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    #30  Edited By Hampe

    Haha, wow, that last line is so hilarious. Fucking awesome man!

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    Ghostin

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    #31  Edited By Ghostin

    Can we go back to the days when game makers didn't have voice.

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    Portis

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    #32  Edited By Portis

    I wish more developers would speak their mind like this, but I understand why they don't. It's just like any other job.

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    bed

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    #33  Edited By bed

    harada is so awesome

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    Little_Socrates

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    #34  Edited By Little_Socrates

    Thank you, Harada-san. This community problem is endemic of the kind of products we receive today. Hmm...interesting.

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    LiquidSwords

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    #35  Edited By LiquidSwords

    “Consumers Are Idiots. 99% Of Them”-Some guy

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    AuthenticM

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    #36  Edited By AuthenticM

    Mad props to the guy for speaking from the heart.

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    BryanDaGimp

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    #37  Edited By BryanDaGimp

    Ha, this is awesome. Good for him. I haven't enjoyed a Tekken game since 3, but I might grab a copy of the next one to support Harada-san.

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    aquacadet

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    #38  Edited By aquacadet

    This story just went from yellow to orange.

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    Scrawnto

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    #39  Edited By Scrawnto

    @Ghostin said:

    Can we go back to the days when game makers didn't have voice.

    What? That's a ridiculous sentiment.

    This seems like a pretty level headed description of the issues they face when trying to meet the demands of fans. Wasn't really much of a rant.

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    GalacticPunt

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    #40  Edited By GalacticPunt

    @theodacourt said:

    Man, he's not wrong!

    Harada is totally right. We need more developer smackdowns of 30-year-old manchildren who demand their teenage memories be slavishly recreated, then don't actually buy the game.

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    CaptainScarLeg

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    #41  Edited By CaptainScarLeg

    Caught this on twitter when he posted it and I absolutely agree. The guy works hard to get as much fan-requested stuff in the Tekken games (particularly Tag 2) as possible and he's open to listening to what the fans want, but there's a point where it gets ridiculous and some fans demand things that are really unreasonable.

    Harada's a champ if you ask me.

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    theimmortalbum

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    #42  Edited By theimmortalbum

    So, don't disagree with a thing he said. People are WAY too entitled about their games.

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    pr1mus

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    #43  Edited By pr1mus

    I like this. He's pretty reasonable. Respect.

    He's an idealist though for asking people to be adults and think on the internet.

    And that last line was perfectly believable. The guy knows that some idiots still won't get it anyway.

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    AngelN7

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    #44  Edited By AngelN7

    Harada has my full support and Patrick you can use entitled all you want because a very vocal group of gamers are just that whiny and completetly oblivious as to how the gaming business works but every dumbass with internet access feel like they word is worth something.

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    Xer0Signal

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    #45  Edited By Xer0Signal

    This is pretty great. I imagine this might have been what everyone at Bioware was thinking once all of that hullabaloo started happening.

    It's refreshing to see a developer not go the usual PR route ("we understand your concerns and will take them into consideration") and speak his mind. People can only take so much shit before they eventually crack.

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    bigstupidface

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    #46  Edited By bigstupidface

    Seems fair enough to me. it wasn't just "you guys don't know what you're asking for" it was "you don't know what you are asking for because......and this why we can't do it, even though we have tried for years"

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    s-a-n-JR

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    #47  Edited By s-a-n-JR

    I love this man.

    Favourite quote:

    I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.
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    cmblasko

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    #48  Edited By cmblasko

    I like how clear and concise his response is. Educational and not TOO condescending. I did not realize that VO work was such a large issue with the Tekken crowd.

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    Shaanyboi

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    #49  Edited By Shaanyboi

    That was great :P

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    AngelN7

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    #50  Edited By AngelN7

    @Ghostin said:

    Can we go back to the days when game makers didn't have voice.

    Can we go back to the days the likes of you didn't have a voice?

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