837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 8 releases. Released Feb 03, 2009
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
A frameup, or framing, is when someone tries to convince people someone else committed a crime. It could be in the form of leaving false clues or giving out false information.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Based on the 12 animals of the Chinese Zodiac, Hand Seals are used by Ninja to perform most attacks. By forming hand seals, the ninja is able to mold their chakra and manifest the desired jutsu.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Female ninja.
This stealth mechanic is based entirely on the enemies' range of vision. Light and shadows play no part in whether or not the enemy can see the player.
This gameplay feature is often associated with stealth games where the player cannot take the lives of his/her opponents or where the main goal is to avoid detection.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
Games that have had an Original Soundtrack album released.
These games make it possible to finish them without killing any opponents.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
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