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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The ill-fated US Army company which Preston Marlowe and friends belong to in the Battlefield: Bad Company series. More properly known as B-Company.
CQC and CQB are close range combat techniques.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
A list and grouping of military jargon in games
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Any person that is in an Army.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
The main armed force the United States and responsible for all major land operations.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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