This game only sold 3,000 copies :(

#1 Edited by Juicebox (485 posts) -

The battle for los angeles game sold more. you guys should atleast try the demo 
http://marketplace.xbox.com/en-US/Product/Trial-Game-Adventures-of-Shuggy/00000000-0000-4000-8000-000058410a5c?cid=SLink
 ------56 mb download.
 

If you liked Super Meat boy, Raskulls, Braid, Limbo, Or any classic platformers you'll love this.
It's a puzzle platformer with a BIG influence on platforming,  116 levels that come  in short enjoyable chunks.
 
This is a sad story about the whoel thing.
http://www.next-gen.biz/features/humble-indie-fumble-xbla-horror-story
 
       

#2 Posted by TheGreatGuero (9130 posts) -

Never even heard of it, dude.

#3 Posted by Juicebox (485 posts) -
@TheGreatGuero
try it out

 
i promise youll like it
#4 Posted by illumAeed (22 posts) -

Looked up some gameplay.

Looks mad fun, shame it isn't on Steam though. 

#5 Posted by TheGreatGuero (9130 posts) -

Alright man, you convinced me to download the demo.

#6 Posted by BeachThunder (12086 posts) -
@illumAeed said:

Looked up some gameplay.

Looks mad fun, shame it isn't on Steam though. 

Yep, I'm sure if it were on Steam for a few dollars a heap of people would pick it up.
#7 Posted by Juicebox (485 posts) -

oh yeah it's only like 56 mb  everyone.

#8 Posted by Vinny_Says (5719 posts) -

They should put L.A. in the title of that game it would sell more.

#9 Posted by SomeDeliCook (2341 posts) -

This whole story is just depressing

#10 Edited by CptBedlam (4453 posts) -

Two reasons:

1. It was released alongside very high-profile XBLA arcade games and got overlooked

2. It's too expensive for what it is

#11 Posted by ahgunsillyo (456 posts) -
Who's this Shuggy Knight-looking motherf**ker? 
 
Sorry, somebody had to say it, and I thought I might as well get it out of the way. 
 
In all seriousness, I really feel for David Johnston.  He worked hard for four years to create and release a game that, unfortunately, practically nobody knows about and is an utter commercial failure despite apparently getting a pretty good critical response.  A couple of bad decisions and a whole lot of bad luck seemed to kill nearly all, if not all, the potential for success that this game would have otherwise had.  
 
To think, if this had come out before Braid, And Yet It Moves, The Misadventures of P.B. Winterbottom, and a whole bunch of the other games that utilized similar mechanics, The Adventures of Shuggy would have been rather revolutionary.  Granted, I haven't played Shuggy (nor have I completed any of the other three games I just mentioned... Yes, yes, I know that that's terrible of me to not yet have finished Braid), so I can't really compare the puzzle design of these games, but just the fact that it would have utilized puzzle mechanics that hadn't really been seen before (I know I'm probably missing out on a few key games that were released even before Braid) would have still made it pretty noteworthy. 
 
Instead, the first time I heard of this game was when Ryan was reading new XBLA releases on the Bombcast the week it came out, and that was also the last I heard about it until today.  It's quite sad, really; reading that article made me feel really bad.  Perhaps I'll pick it up; it's only $10.
#12 Posted by buft (3320 posts) -

It looked really good but the problem i see is that its very similar to A Bombs Way which he also made available for 80 pts

#13 Posted by Little_Socrates (5683 posts) -

I'll try the demo, but no promises as to whether I like it or not.

#14 Posted by Jimbo (9866 posts) -

3000 people thought it said Shaggy.

#15 Posted by RIDEBIRD (1233 posts) -

Cannot for the life of me figure out why indie devs decide to develop for XBLA/PSN. Indie games sell fucktons on Steam if priced at $5-10, it's cheaper to develop for PC, shit go viral and you get more money from the retailer. Pretty much every indie title in the last few years have sold more on PC. It's not only the listed reasons that make it sell, it's also that most gamers have a computer capable of playing games like this, Braid, Super Meat Boy and such - therefore the audience is much, much bigger.

#16 Posted by Sjosz (485 posts) -

Not that it will change much, but I went and bought it.

#17 Posted by zaglis (910 posts) -
@Juicebox said:
The battle for los angeles game sold more. you guys should atleast try the demo 

So 3001?
#18 Posted by Juicebox (485 posts) -
@Jimbo
 
haaaa
#19 Posted by kidman (471 posts) -

that's depressing..

#20 Posted by TooSweet (388 posts) -

Skimmed over the story and will try the game this week. I got a ton of stuff to play but if its worth it I'll give it a go. Dude should definitely try for PC release first. Don't really know what goes into creating and distributing but indie stuff should work great on Steam, no?

#21 Posted by Juicebox (485 posts) -
@buft
never heard of it , is it still up?
#22 Posted by fox01313 (5080 posts) -

Well after getting it up on steam after all this time might have some new life in it, finding it quite fun in a meat boy/p.b. winterbottom mix of a game with a cute as hell Shuggy.

#23 Posted by yukon_cornelius (1 posts) -

This game is now only 400pts on Xbox Live Marketplace ... possibly until Monday night, possible a permanent price drop, but I'm guessing it's only a temporary thing, since another title from Valcon Games also mysteriously dropped to 400pts (Xotic). If you have any interested, and were hoping for a price drop ... now you know!

#24 Posted by ComradeKhan (687 posts) -

Is this game about Suge Knight?

#25 Posted by mabber36 (129 posts) -

it's not very good, especially after playing super meat boy

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