I played Binding of Isaac for 377 hours according to Steam.
The Binding of Isaac
Game » consists of 4 releases. Released Sep 28, 2011
A twisted twin-stick shooter from one of the designers of Super Meat Boy. Players take control of Isaac, a young boy who delves deep into the dungeons of his basement as he is hunted by his deranged mother.
The Binding of Isaac Getting 16-Bit Console Makeover
I've played over 100 hours of BoI, and I'm still totally up for the remake. Will be interesting to play with a controller. I've watched a streamer called LethalFrag who switched to controller after having problems with his wrists using the keyboard, and he still managed to get over 100 mom kills in a row without dying. So it's definitely still a viable control method.
isn't that game made by the guy that complained about how programming is like "living in a fucking concentration camp" in that pretentious indie movie
@bushlemon said:
Would work great on the vita. But that probably won't happen
Actually, PS3 and Vita versions have been confirmed.
I hope they aren't (too) burned from the whole Microsoft incident, and I also hope Microsoft doesn't make the same mistake twice. After watching the Indie movie, though, "half" of that team seems like someone who makes rash decisions and doesn't really think before he leaps.
We'll see, though. Hopefully it'll be a better, less laggy, and improved controls version.
It took me more than 150 hours to S rank this. I would not want to do this again. I'll pay for the DLC on the PC. Please let it be out on PC. The PC players are the reason this is possible. Having to pay to update the game on XBOX will not appease to Ed. Please let the update come to PC.
Ugh, Nicalis, really? After they've butchered Cave Story in a dozen different ways, I'm surprised they're still getting work.
@CH3BURASHKA: Not sure how long I've been smashing against it. I can pretty consistently GET to the last level, but I usually die on the way to Mom. I've started consistently using Maggie with the most success.
Please piss off with this 16-bit shit, the original had a little something called an art style, why ruin it with more of this wannabe retro bullshit that indie games already overuse FAR too much?
No doubt the great soundtrack is probably going to be replaced with frigging chiptunes as well.
@Undeadpool said:
@CH3BURASHKA: Not sure how long I've been smashing against it. I can pretty consistently GET to the last level, but I usually die on the way to Mom. I've started consistently using Maggie with the most success.
Cain/Judas is the way. Cain is fairly quick and prevents you from getting fucked by pills and floor curses, Judas does so much damage that if you're lucky and pick up Polyphemus/Max's Head or other damage increaser you are almost unstoppable.
It's not listed anywhere in the game, but yeah it totally works. If you map the 8 directions of the number pad to a right analog stick, the game pretty much plays like a dual joystick shooter. A really hard one at that. I still think four-way shooting is the proper way to experience the game though.@wolf_blitzer85 said:
You could? I've never seen that before. In my experience, firing diagonally has always been done by moving Isaac one way and shooting in an adjacent direction, thanks to the physics keeping the inertia in tact.@wemibelec90 said:
You could use the number pad to shoot 8-way. Anyway anything more of this game is fine with me.@Nightriff said:
If it controls better on a console I might pick it up, I loved the concept of the game but man did the controls just not work for me.
It was how the game was designed. You could only fire in the four cardinal directions, even if you plugged in a gamepad. The only way that would change is if he went in and changed it. It might make the game a bit easier, though.
Edit: Okay I loaded it up and checked it out again. It doesn't seem to work anymore, but I could have sworn that I played it this way a few times just to try it out.
But since he's developing an entirely rebalanced remake meant to be able to played with a modern dual analog controller, I could see some of these things changing when you design around something other than a standard keyboard.
I'd just like to take this chance to tell everyone who has not played this game to go buy it now. It is a masterpiece and a huge time sink.
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