Okay.......you may not realize, but this is HUGE news. Lemme tell you why.
Cutscenes, sorry to tell you, are incredibly outdated. Most big "story" games have figured this out, such as Bioshock, and more notably Half Life. To get the story in the Conduit, you watch and listen to news broadcasts. I assume this will also be a way to get some of your missions.
This shows that The Conduit may be taking influence from people, but they're taking it from Half Life, if anyone. Can anyone say "Finally, an FPS that doesn't try to mirror Halo in every regard."?
The Conduit
Game » consists of 4 releases. Released Jun 23, 2009
The Conduit is a futuristic first-person shooter developed by High Voltage Software exclusively for the Nintendo Wii. The game makes use of High Voltage Software's proprietary, Wii-specific Quantum3 game engine.
The Conduit to have no cutscenes.
"I love cutscenes. With enhanced graphics, they look amazing these days. They give you a nice break, and usually help the story out ALOT. SSBB had some good ones, and gears of war has good ones as well. "They really take the coherence out of a game for me. Also, it makes the gameplay and the story seem subjugated off from one another, which is counterintuitive.
I also don't really care about teh graphx, which could explain my support of Wii. This new news about the Conduit has me more hyped than when I was a first for the graphics.
Over time I do hope that "cutscenes" will become "seemless-transition-devices." Or STDs. Whatever you think about Asassin's Creed, you have to admit that it is filled with STDs and just seeing one of them makes you want an STD every time. I have this little saying that goes, "Once you have an STD, you can never go back."
Wait a minute....
Ad advent level I have noticed the past few years, is that so many games rely on cutscenes; gameplay takes too much of a backseat. One major thing that bugged me was Devil May Cry 4's cutscenes.. (as much as I enjoy DMC) the cutscenes in 4 ran a bit too long. Something Bru, and myself discussed during our early eps of our DF podcast. But to actually have control of the gameplay during those "moments" would have been astonishing. Seriously why do they always take away our fun, just to show some cutscene?
Let us go completely "crazy" and let loose, 5-10 of drama or suspense, followed by "now loading" is not what we implied.
Another series that's become to clung onto cutscenes is Sonic. Sonic NG (06') missed the mark, although it was gorgeous (yet translaced with bugs) One too many loading screens, even after talking to NPC's tacked on more waiting. Hopefully Unleashed and Black Knight let go of what NG missed.
But for some games, cutscenes are paradigm, and they further on where a story moves next. Shin Megami Tensei - to Persona are those that definitely rely on a solid tale. And its something that keeps a player interested, yet not having to "wait" until they can get back into the game. Even some moments in either series, let a player choose freely (sure some american rpgs have the "wait" system, but why make it the entire game?) and then make a move.
I guess its really going more for the half life kind of story telling...still haven't seen anything in this game that makes it look interesting at all, besides it just generally looking better than every other Wii game currently available. I still think Madworld will be the game to make the biggest impact on the system, way more than this.
I think games have finally made the shift to no cutscenes now. Having said that the MGS4 cut scenes were amazing. And you never lost the immersion because the camera would just swing back round. And you're not sure until you move the analogue stick that you're actually meant to be playing because it looks way too good.
It really depends on the game, and if the cutscenes they do are meaningful and actually good or not...so many games do cutscenes of like, a tiny event that is drawn out to like a minute or two long that isn't showing shit. Those are completely pointless, I think there is definitely still a place for cutscenes, it just depends on the game and how they are being used..but if a game is told completely from first person, and trying to immerse you in that world, I think no cutscenes usually fair better.
Yeah, but this method of no cut scenes usually only works with First Person perspective games. Sometimes I'd rather watch a cut scene to understand the story than to actually have to go and read through eight in game books or waiting for some NPC to shut up.
The good thing about cut scenes is that you have the ability to skip them ( sometimes ) while in games like Half-Life I really wish I could skip some of them just to get back to the action.
If its on second playthroughs and stuff I completely agree I don't need to see the stuff again, but its not usually that long or a big deal(as far as the half life like no cutscene events) but playing it for the first time..if you want to skip things happening in half life you have some problems :P
"Yeah, but this method of no cut scenes usually only works with First Person perspective games. Sometimes I'd rather watch a cut scene to understand the story than to actually have to go and read through eight in game books or waiting for some NPC to shut up.Agreed fully, cutscenes have their place and I like them better in games with a bigger focus on story than others (that however is just a personal thing with me). My big problem with how something like Half-Life gives you to much control at times. While I haven't played HL2 fully so I can't speak really exact with it, from the demo I DLed on XBL I felt I was to in control of things during a cutscene early on in it. There were some people talking and I could obviously move around freely during it and do as I wished. To me that takes away from the story, but then on the other hand I could just sit there and watch it but I find that terribly boring most the time without the dramatic camera angles and such...
The good thing about cut scenes is that you have the ability to skip them ( sometimes ) while in games like Half-Life I really wish I could skip some of them just to get back to the action."
"Then it's just a straight forward shooter?"Of course not. It's a ground breakingly innovative first person combat experience that will immerse you to the bone. Featuring Kevin Sorbo.
"Snail said:Har dee har har."Then it's just a straight forward shooter?"Of course not. It's a ground breakingly innovative first person combat experience that will immerse you to the bone. Featuring Kevin Sorbo."
I thought that it would have some story to it, I never intended to get it anyway.
Shouldn't you be putting that into context? Devs said The Conduit will not have cutscenes, because they do not want the story to "get in the way", and want this to be a run-and-shoot FPS only. They also mentioned story elements that you can read if you want to, but don't have to.
The Conduit will have no cutscenes because it won't have a story. ; )
I wish games wouldn't have cutscenes, and let you do your own thing no matter what. So there could be a massive spaceship crashing into a building, and you could instead turn around and chase after a bunny rabbit or something. Some games rely too heavily on cutscenes... like GTA 4...
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