This game will be Dan's kryptonite.
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Game » consists of 3 releases. Released Oct 31, 1997
Usually found in adventure games, when players combine two or more items to create one or more new items.
Inventory items that are living creatures.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
This concept is for games in which at least one of the main characters is male.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
A situation where it is hard to tell which parts of the game world can be interacted with, and which are just for show. Mostly associated with point-and-click adventure games, where players often respond by clicking wildly around the screen until they find something.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
The point in an otherwise nonlinear game where the player can do little else but to progress. Such points are most commonly found just before endgame content.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
When a crew member or someone close to the crew passes away before a project is released, or they contributed significantly to an earlier project, that person is often still credited for their work or given a dedication.
Static background images that are not drawn in real time.
Loose sand mixed with water. Don't struggle...you'll only sink faster.
A joke or reference that appears throughout a series of games.
Characters that have a Scottish accent.
SCUMM is an acronym for Script Creation Utility for Maniac Mansion. SCUMM is scripting language developed internally at LucasArts to help streamline the creation of graphic adventure games.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Games with characters that sing.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a musical performance happens in a game, often this is used for comedic purposes.
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